A great Evil has settled across the land. It is a plague that no healing can stop. Some call it the wrath of the unworshipped God, as no cleric of a worshipped god can effect it. The midwives, herbalists, and quacks have had some success in reducing the suffering of the people effect, but soon it will destroy the Land.
A sage of your acquaintance thinks he have a solution. This has happened before and was stopped. He has found several obsucre references to an older tome of healing. The Tome of Klorac. However, all copies were destroyed a centuries ago, as the clerics call him a heretic. One copy might remain. It is in one of the royal palace libraries. Unfortunately it is in the lost city of Asylum (see setting entry).
Now you must sneak into the city of the Mad, through the armed garrison. You must survive the mad that waunder the streets of Asylum. (Did anyone mention to you that they are superhumanly strong and immune to pain?) You must escape over the wall in which an army unit stands to stop any from crossing the wall. It is nearly impossible. Yet, if you don’t the Land is lost.
New Submissions

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.
Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.