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Items
Melee Weapons
Magical
3.8
5 Votes

17xp


Hits: 1707
Comments: 7
Ideas: 0
Rating: 3.8
Condition: Normal
ID: 3993

Submitted:

Updated:
July 3, 2007, 4:51 pm

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The Sergeant's Sword

By:

"So you have burned down the village?"
"But, but…"
"Speak no more! I see the guilt in your eyes. Prepare for your punishment!"

Full Item Description

A sturdy broad sword of whatever kind fits you, it is simple, almost crude, but a well-made piece if you know weapons. The handle ends with four separate protrusions (resembling http://filmswords.com/images/conan/fathers03.jpg, but far less elegant). It may not be ideal for knocking enemies out, but it is guaranteed to leave nasty marks. Due to the raw metal that was not properly polished, its wearer can easily scratch or cut himself if leaning on the end (not likely in battle). This is a tool for war, not for fancy. The only ornament’s on the blade’s sides are very thinly carved letters L and B, initials of the first owner.

History

The sword was commissioned some fifty years ago by a drill sergeant of his Majesty’s army, as something to embarrass fresh recruits with. The crudeness was intentional, and it was forged and blessed to remain sharp and true for a long time.

The original sergeant is long out of service, but he passed the blade to his successor, and he to another, and he to another. It became a sort of symbol of the low office, and would be still worn now, were not one of the recruits more pissed than usual. It was a matter of time until the then-sergeant would drop his guard, and the sword vanished, sold for precisely one copper (due to an unusual punishment, but that is not of interest here).

The buyer, a shrewd merchant, has noted the good quality, but smelled right away it was stolen. Passing it onto one of his contacts, the sword was eventually sold to a group of adventurers on the way out of town.

Magic/Cursed Properties

The sword will remain in a good shape for a long time. A seasoned warrior that doesn’t waste time on beauty will come to appreciate it.

If the wearer grasps the handle, or leans on it while carrying it on the side (a natural gesture when one wants to stress something), it will be hard to interrupt him. This effect rises if the wearer is agitated, and even more if he happens to cut his hand on the handle, leaving some blood behind. As long as this condition lasts, and the wearer has the breath the continue his tirade, the opponent will have a great difficulty to reply in a consistent manner.

The magic stems from the wearers in one line of work, that controlled the daily lives, and indeed changed the fates of many men under their command. The wearer may have a slight tendency to become harsh and critical of anyone around, pointing out their errors, or literally interrogate them. Sadly, few are able to find the right words when he has ‘that moment again’.

Note: The wearer may not be particularly loved, but if some of the sergeants happens to see the sword, he will get into some _real_ trouble.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

manfred
June 12, 2007, 18:06
0xp
Hey, look, a quickie!
Voted Cheka Man
June 12, 2007, 18:32
Only voted
Voted valadaar
June 12, 2007, 18:44
0xp
Not bad - a good background piece.
Voted Siren no Orakio
June 12, 2007, 21:21
0xp
Well done. Items like this will exist wherever magic is common.
Voted Scrasamax
June 13, 2007, 2:52
0xp
Private Pyle, I'm gonna give you three seconds; exactly three-f*****g-seconds to wipe that stupid looking grin off your face or I will gouge out your eyeballs and skull-f**k you!

Hartman would approve.
manfred
July 3, 2007, 16:48
0xp
Yes, any soldier type would find use for it.

But think what if a politician were to get it into his hands...
Voted Drackler
June 14, 2007, 17:44
0xp
An interesting sword with an odd property.


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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