Login or register. (You can now login/register with your social networks.)

Society/ Organizations
Ethnic/Cultural
Regional
3
2 Votes

6xp


Hits: 2393
Comments: 3
Ideas: 0
Rating: 3
Condition: Normal
ID: 1375

Submitted:

Updated:
November 6, 2005, 12:34 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

The Returner's Legacy

By:

Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

By all accounts, this organization is like “The Daughters of the American Revolution” and other descendent of the those who fought in a way organization. They get together for victory days or local battle holidays (Goblin’s day in Antioch) and have social get togethers.

There is a movement which is using the Returner’s Legacy as a contact point (almost a cover, but it is not that organized). It is all about Humanti Independence. This is not political independence, as the Elventi Imperial army would crush any rebellion, but cultural independence.  (Though there are a few who are thinking this might not be a bad idea someday.) These are people who no longer wish to live in the shadow of the Elventi. They want to re-establish a Humanti culture with Humanti roots, rather than just adapting Elventi culture to a “short lived”/“short hand” form. They speak the old language. They are trying to affect elements of the old style (what people wore and ate before contacting the Elventi). Since it has been many hundred years since the Human Exodus, it is fanciful returning to the old.

(Actually it is admusing that the HighLanders - those primitive folks in the hills who they have spent centuries persecuting - are closer to Humanti’s original culture than the LowLand SecondLanders.)
Many Returners are trying to forge new Humanti forms of dress, speech, and food. They are struggling, trying to find a new Humanti way. Most of their attempts are strange and ignorable.  Returner’s in Antioch are embracing Ariones’s New Way and where it will lead, despite their worries about the Chaos inherent to it.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted manfred
November 9, 2005, 10:55
0xp
A quirky harmless group... that could get suspicious if something bad happens. The ideal breeding ground for a villain with an unusual purpose: to restore the old culture, and strenghten his race for the final conflict.

(Btw: add direct links to the mentioned topics.)
Voted valadaar
January 8, 2014, 10:58
0xp
It is okay, though very specific to the setting.
MoonHunter
January 26, 2014, 1:11
0xp
It is designed to be part of Arth and all the Arth posts.

It can be taken as inspiration. If you can adapt it to your world then, "Good job!".

Link Backs

Freetext

  • Associated ideas.
  • Arth


Random Idea Seed View All Idea Seeds

The Place of Black Snow

       By: Murometz

Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.

Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.

Ideas  ( Locations ) | October 17, 2013 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0254