Society/ Organizations
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ID: 1375


November 6, 2005, 1:34 pm

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The Returner's Legacy


Officially this is an organization for people who had direct ancestors who fought in the Returner’s War. It is a quaint historical society.

By all accounts, this organization is like “The Daughters of the American Revolution” and other descendent of the those who fought in a way organization. They get together for victory days or local battle holidays (Goblin’s day in Antioch) and have social get togethers.

There is a movement which is using the Returner’s Legacy as a contact point (almost a cover, but it is not that organized). It is all about Humanti Independence. This is not political independence, as the Elventi Imperial army would crush any rebellion, but cultural independence.  (Though there are a few who are thinking this might not be a bad idea someday.) These are people who no longer wish to live in the shadow of the Elventi. They want to re-establish a Humanti culture with Humanti roots, rather than just adapting Elventi culture to a “short lived”/“short hand” form. They speak the old language. They are trying to affect elements of the old style (what people wore and ate before contacting the Elventi). Since it has been many hundred years since the Human Exodus, it is fanciful returning to the old.

(Actually it is admusing that the HighLanders - those primitive folks in the hills who they have spent centuries persecuting - are closer to Humanti’s original culture than the LowLand SecondLanders.)
Many Returners are trying to forge new Humanti forms of dress, speech, and food. They are struggling, trying to find a new Humanti way. Most of their attempts are strange and ignorable.  Returner’s in Antioch are embracing Ariones’s New Way and where it will lead, despite their worries about the Chaos inherent to it.

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Comments ( 3 )
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Voted manfred
November 9, 2005, 11:55
A quirky harmless group... that could get suspicious if something bad happens. The ideal breeding ground for a villain with an unusual purpose: to restore the old culture, and strenghten his race for the final conflict.

(Btw: add direct links to the mentioned topics.)
Voted valadaar
January 8, 2014, 11:58
It is okay, though very specific to the setting.
January 26, 2014, 2:11
It is designed to be part of Arth and all the Arth posts.

It can be taken as inspiration. If you can adapt it to your world then, "Good job!".

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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