Login or register. (You can now login/register with your social networks.)

Items
Home/ Personal
Magical
4.82
11 Votes

70xp


Hits: 5167
Comments: 10
Ideas: 0
Rating: 4.8182
Condition: Normal
ID: 614

Submitted:

Updated:
December 31, 2006, 2:35 pm

Vote Hall of Honour
Murometz
Ancient Gamer

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

The Pillars of the Alchemist

By:

Good luck, and good fortune favors those who possess the Pillars of the Alchemist.

The pillars are a pair of marble columns approximately ten feet in height, and measuring eight inches in diameter. They are carved of snow white marble, and while there is nothing extrodinary about the carving, it is obvious that it is workmanship of the highest quality. The pillars have ten golden discs, five in each pillar, emblazoned with the symbol of a pentacle. Each weighs several hundred pounds and require draft animals, or teams of strong men to move.

The Pillars were the work of a young alchemist and sculptor. He was very talented, and showed the potential to become one of the prominent magi of his age. Unfortunately, such prodigies often have many obstacles to overcome, impulsive behavior and lack of experience are the greatest hazards. The young alchemist labored long on the pillars, carving them from perfect pieces of stone. It is said that each pillar was forty days in the carving.

The alchemist imbued the stone twins with spirits of good luck, and good fortune. Thusly ensorcelled, he lifted them and created a doorway from them and the two served as the sentinels of his laboratory. Protected from ill fortune and mischance, his laboratory became well known for the lack of explosions and accidents so common in other laboratories. He became ever more daring in his studies, seeking after the philosophers stone and the elixer of immortality.

The alchemist became arrogant, and prideful in his work. He demeaned others who failed to succede as he did, and ridiculed the elders who took much longer to reach their goals. What were they to he that forged the philosopher’s stone? But there always comes the fall, and as lofty and mighty as the young alchemist was, so was the span of his fall.

His tower was broken, and his experiments were ended, his notes taken and hidden away. Accussations were many and ranged from dark blasphemy to crimes against man and nature. Some were true and others were not, and the alchemist was punished with exile into the wilds, devoid of his tools and notes where he could cause no more harm. The remnants of his tower were carted away to be put to use in other places.

Much of the stone was reused in the construction of a new aquaduct for the local community. Many of the furnishings were sold as oddities and exotic goods. The library and alchemical supplies were taken into custody by the Guild mages for further use and education. A local merchant purchased the white marble stonework and later used the materials in the building of his townhouse.

The merchant was blessed with long life and his ventures were successful, especially those he negotiated in his own home. He became wealthy and his fortune was passed on from son to son, creating a largesse of wealth that elevated his descendants to the area of the middle nobility. The merchant prince even adopted the Alchemical Pentacle as a family symbol.

Magical Properties:

The Pillars are valuable in their prevention of accident and mistake. In game specific terms, the possessor of the Pillars can automatically succede in any mundane task and should recieve good bonuses to accomplish any more challenging tasks. Deliberate attempts to fail will work as the pillars are passive in nature and cannot undo malice on their owners part. Gambling and games of chance (dice, stones, etc) will favor the owner of the pillar as well. Anyone who learns of the nature of the pillars will likely covet them for their own.

Note: Both Pillars must be possessed, otherwise the magic will not function.

Plot Hooks
House Building - The PCs have been enlisted in the procurement of the pillars by a local wizard of some skill. He desires the pillars for their magic, but tells the PCs that he desires them only for their historical and artistic value. Will the current owners sell the pillars, ignorant of their true nature? Or will they rebuff the PCs and chide them for playing the fool. Will the wizard take no for an answer?

Vegas! - A Thief Guildmaster has heard of the pillars and wants them for a new idea he has. The Guildmaster wants to build a house of gambling and liesure and wants the pillars as insurance that his enterprise will not fail.

Rumble Time - Two parties each have a single pillar and are willing to escalate events into bloody street battles to possess the other pillar. It could be a church/Thieves guild rivalry, or the local noble against the mages. Mayhem, and fun, ensue!



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

MoonHunter
March 25, 2005, 16:27
1xp
These are items most excellent. The sort of thing you could see a person of the craft do. They are totally believable in their story, as each elements proceeds perfectly. Now these items, created for one purpose are to impact the world for the rest of time.

:)
CaptainPenguin
March 25, 2005, 23:20
0xp
Way to go, man, way to go!

5/5!
Voted Ancient Gamer
January 11, 2006, 8:36
0xp
Will receive Hall of Honour when I get my hands on one.
Voted Murometz
February 27, 2006, 21:42
0xp
the usual two cliches for these type of submissions come to mind, Simplicity & Genius!
Murometz
June 4, 2006, 22:25
0xp
BUMP. And here's an HoH, until AG gets his hands on one :D
Voted Iain
June 5, 2006, 1:55
0xp
Great!
Voted Cheka Man
June 5, 2006, 11:26
0xp
5/5 for this wonderful item.
Voted Feraltetsuo
June 5, 2006, 21:35
0xp
Great items. Too bad the pillars didn't help the maker prevent his mistake (pride).
Murometz
April 26, 2011, 14:50
0xp

I get a whole Masons, Hiram Abif, Boaz and Jachin, vibe...very good.

Voted valadaar
May 18, 2013, 21:45
0xp
A great item, though the origin could be better.

Freetext



Random Idea Seed View All Idea Seeds

       By: Yokima.van.zephrill

Meta energy...lent by lunos of the seven skys, father of the dragongods, has the power to alter events, rippling through time and space, no other form of energy is stronger, with the ability to even destory planets.It rips apart sheilds by going back in time before they were brought up. No weapon can withstand the force of such It is a power usable only by families bloodline, and those we have chosen to gift with miniscule amounts of its power. It not being of this plane, isn't even subjective to the so called "gods" here. Different worlds, different levels of power.
It is a power of change and manipulation, essentially leaving us to create with it what we will, if our mind is strong enough to do so.
Large amounts of this inserted into any one being/energy will cause them to implode, ripping themselves apart and sucked into another dimension entirely.
The limitations of meta are only set by ones mind, an open mind has no limits to the powers of meta.

Ideas  ( Items ) | February 20, 2010 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0211