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ID: 7044

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October 15, 2012, 11:12 pm

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The Kingmakers, Session 1

By:
Old Man Morano arrives in the town of Pyrim to collect all my players together and make them do stuff...


Play started in the town of Pyrim. My players did a decent job of throwing themselves into the town's normal activity, until Morano offered free drinks at a local tavern...


Some players have shown some in-character resistance to going, which is being artfully defeated by Morano.

Before the blacksmith can answer, he smiles. "Although actually, something tells me the chance at some wine from the castle's wine cellar could go a long way to helping you along. I know just the vintage you might enjoy, they call it Camel's Hump, a variety pressed from rare desert oasis grapes. Extremely hard to get, but quite good."


The discussion continued for quite a while as the players tried their best to convince their PC's that they should continue to lead boring drab lives. Additionally, certain PCs have some... friction. One is manaphobic- and there's a mage. The other was captain of the guard and there's a thieving bard...


So yeah, this group is going to be a bit more rowdy.


Following morning, a bard is doing his work:

THE KING LIES DEAD!

Ruz, the blacksmith, throws his hammer in the general direction of said bard, and failing his roll by 1, hits the poor man in the face. He pays his fine to the local guard.

The news from the capital is grim- the King is dead, one of his heirs is in a coma. 


Anyways, after I accidentally let slip that one of my players might be playing the heir, I decided to introduce a character named Reginald (affectionately called 'dickwad' until I came up with a real name) who would serve as a red herring heir. Reginald was supposed to be a flat, horrid child to make him easy to kill off, but now I feel the seeds of a more complicated plan coming through. I'll likely submit Reginald as a full character write-up.


I couldn't resist this:

Morano shakes his head. "Mathom did not delay those he felt I should meet."
Reginald rolls his eyes. "There is no god of delays!"


Anyways, check in next time to see how things go and to say goodbye to Morano!




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Comments ( 4 )
Commenters gain extra XP from Author votes.

Dossta
October 15, 2012, 23:51
0xp
Things are shaping up nicely. Will you tell us a little about what you have planned for Reginald, or are you keeping that secret until your next post?
Ted
October 15, 2012, 23:54
0xp
I'm going to do a character post for him within a few days.
Voted axlerowes
October 26, 2012, 17:05
0xp
Nice
Voted valadaar
May 22, 2013, 13:39
Only voted

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Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


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