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Comments: 7
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Rating: 3.375
Condition: Normal
ID: 436


October 28, 2005, 1:08 pm

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The Jester's Loot


A world reknown jester was no fool when his mis-applied one of his amusing spells to create a unique way to carry his loot.

Binky the Crown Jester served many kingdoms for over his years, travelling from one to the next when the price for his services became to much for the rulers to bear. Binky was no mere court fool, but a skilled magican and enchanter as well. He used his magics and minor enchantments to provide entertainments unparalleled in the history of fools, and always left his former court with a small, hand-crafted golem to amuse them in his stead, each specifically made for the kingdom.

He found himself unemployed after a bloody coup that killed his wife, a former princess, and left a land in anarchy. Distancing himself from the intrigues and deceit of royalty, he took to adventuring, becoming a useful and amusing addition to many a troupe. Upon seeing yet another group load piles of treasure into a bag of holding, an idea clicked for Binky. He retired from adventureing for near to a decade, and created The Jester’s Loot.

Binky had designed a spell, called Binky’s Ballons, and during his years as a jester he used it to make things act as if they were filled with a gas lighter than air. This lead to the famous Ceiling ball at the Cheveaur Palace in Torsen and led Prince Victas to invent the Dove’s dance, with steps that can only be perfomed by floating dancers. The targets of the spell would grow in size, living creatures almost double in size, non-living targets grow almost six times thier original size and float into the air, as if they were actually bouyant in water.

Binky had little use for this spell as an adventurer, but when he saw the bag of holding being used to transport loot, he had a brainstorm. He bought a small sailboat, and most of the colorful viels in a small duchy, and commissioneda goldsmith to craft several hundred small bells; and set his skills as an enchanter back to use. The end of his works is an eighteen foot sailboat that can comfortably sleep eight, tethered to an enormous, multicolored sack of woven scarves almost thirty feet long and ten feet around, covered in hundreds of tinkling bells. The opening of the sack has most of the bells on it.

Magical Properties:

The sack has been enchanted to hold the effect of Binky’s Ballons, so that when things go inside, they inflate and float. This effect is permanate untill removed from the sack, in much the same manner as the bag of holding makes things smaller and lighter.

It would take approximately 80 to 100 items to lift the airship off the ground, and as more are added, more altitude is gained. The maximum capacity of the airsack is about 500 things, more or less. Living items provide less lift, so almost three living things would equal the lift of one nonliving thing. Oddly enough, Binky’s Ballons has no effect on things inside of other things, which probally a good thing, since otherwise, a persons internal organs would be uncomfortably bloated. So, if a purse of coins is placed into the sack, the purse will inflate, but not the coins, wasting a lot of potential lift. It is much more efffective to remove the coins and throw the collected pile into the airsack.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

March 9, 2004, 8:17
I have no time to thoroughly contemplate this item, but I truely like the general idea.

I have the feeling there is a inconsitency in the way it behaves, but I can not quite point out where.
Also I feel that you better be carefull in using this item, as it seems it just might be a bit sucpicious to have the items float around in the sack.....

Well I would say: have fun with it. Perhaps I can come up with a nice use at any rate. (by the way, did you document the spell somewhere I would be able to find it? I see some nice uses for the spell right now.)
March 9, 2004, 23:34
I only made up the spell while looking outside at the sorry @$$ ballons that were on my sign. Take the concept and apply whatever number work out as balanced in your system.
Voted Zylithan
November 28, 2005, 14:48
I like the idea. As Ylorea says, the item doesn't quite make sense (even a person at 6 times the size still has a density WAY more than air, and coins, blocks, swords, etc. are much denser... But ignoring science is fine for a good idea.

The intro is good, but jumps aroudn a little to me. Especially the transition from 1st to 2nd paragraph seems sudden.

All in all a good post and a fresh idea. cheers!
Voted Cheka Man
April 3, 2006, 18:03
I like the idea too.
Voted Silveressa
January 10, 2011, 1:55

A fun idea and can make for an amusing curio at the local alchemy shop. One small nitpick, is the misspelling of "balloons" as "Ballons."

Voted valadaar
February 3, 2014, 14:40
An interesting idea for a spell.
Voted Dozus
February 3, 2014, 15:49
I found the name "Binky" distracting, kind of took me out of the post. Is that a nitpick? It feels like a nitpick.

That aside, this is a somewhat amusing item. There are a number of spelling errors and typos, and there does seem to be some inconsistency, or at least ambiguity about what will inflate and what won't. I'd like to see it reworked a bit for clarity, maybe a few plot hooks thrown in.

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp

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