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Comments: 9
Ideas: 0
Rating: 4.3824
Condition: Normal
ID: 666


October 31, 2006, 12:51 pm

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The Dark Lantern


Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.

Many years ago, when the bare-handed fighting style of Chien-Do was still young there was a potent and well learned monk. He was skilled in the new way and sought to tach others to follow the path of spiritual harmony that the part of the Mirrored Fist. Unlikoe many of the other monks who were learning the arts of the fists and feet, this monk was blind.

After years of failing to train any other students he came upon a revelation. The students could never overcome the fact of their sight, a burden he did not suffer from. Enlightened, he sought out a master artificer. The two men worked for several weeks before producing the Dark Lantern.

The Lantern resembles an ornate hanging lantern crafted of thick wrought silver. Louvers of white bone line the sides, shutting in the magic. The lantern was hung in the center of the monk’s training hall, suspended from the centermost rafter. Using the power of Chien-Do he could open and close the lantern, wherever it was so long as he was in the same room.

He began teaching others the path, using the lantern to guide them away from the lies and counterfeits of the light and world of the visual. A few became masters of the reflective art. They tutored under the radiance of the lantern, learning to close their eyes and know the world through the sound of air, and the feeling of living essence all around them.

The art no longer exists, as catastrophy struck. None of the Chien-Do masters survived and the art perished with them. Being blind, the monk never commited his knowledge to a permanent form. All that remains are the legends of the all-seeing yet blind monk and his lantern that devoured the light.

Magical Properties:

The Lantern contains a distilled and purified fragment of night. When the louvers are opened, the area surrounding the lantern is filled with a supernatural darkness, an absence of all light. Any forms of vision fail within the boundaries of the lantern, infravision and low light are useless. In this state of visual deprivation, the mind is more recpetive to the esoteric teachings of the now dead martial art.

Those who are blind find a bonus. When the light fades, their preception of the world increases ten-fold. While not succeptible to sensory overload, they are able to percieve the outlines and contours of physical objects and the aural images of those around them. Supposedly the monks would blind themselves to gain this sensitivity, and hone their skills to retain this power once they left the area of the lantern.

To the common adventurer, this is a silver lamp that makes darkness.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

July 23, 2005, 11:23
I like this one. It has both story applications and tactical ones. While the "first one" is a thing of story and myth, these are now "standard items", enchantments that any mage who has studied might know.
Voted Monument
July 23, 2005, 12:20
Good one. I like it a lot. I especially like it because it is generically useful to PC's, regardless of their sight capabilities
Voted EchoMirage
July 23, 2005, 21:11
An useful item indeed.
Voted Ancient Gamer
July 24, 2005, 3:21
Ok piece of work. Small details like these are nice to have in any setting.
Voted Dragon Lord
July 26, 2005, 9:08
A nice idea - the sort of background detail that makes a game world "real"

Good backstory - nicely explains why the first dark lantern was created - also provides an interesting myth - could easily become the basis for an investigation

Also the item has some use - would give some interesting tactical options to an intelligent user

Overall - pretty good - 4/5
Voted Roack
July 28, 2005, 4:28
I have but one word, though somewhat ironic:
Voted Cheka Man
January 21, 2006, 18:47
Not a good lantern to turn on by mistake whilst going down a flight of stairs. Vampires could find this useful.
Voted Shadoweagle
September 13, 2006, 10:53
Ye gads! You stole my idea! Good work scras ;)
Voted valadaar
January 25, 2017, 13:33
This is an excellent item. The magical properties are not that unusual, but the backstory makes it.


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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