Societal/ Cultural
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November 22, 2005, 1:51 am

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The Carycian Calendar


The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

The Six Cycles

Its basic unit of time is the cycle of Veneris, the smaller of the two moons, whose period is approximately fourty-eight days in length. The most obvious pattern, observed long before Alberto, was that the period of Alteris was exactly half that of Veneris. Thus the calendar uses the eight-stages of relative phase (e.g. full-full, gibbous-crescent, etc.) to break up the fourty-eight day “months” into six day “weeks” (see attached diagram).

Six cycles of Veneris correspond to one year. The actual natural yearis a little shorter than this, and this is compensated for by a five-cycle year every century.

Note: Since the Carycian number system uses base 12 (see attached diagram) a century in this calendar corresponds to a period of 144 years.

The six cycles of Veneris are named:
caliscalo - midwinter (calis = ice)
priscalo - spring (prisco = foliage)
boccalo - early summer (bocco = storm)
siecalo - high summer (siecis = heat)
armescalo - harvest (armis = harvest)
freddescalo - winter (freddo = cold)

The Method of Alberto

The method Alberto used to calculate equinoxes and solstices is essentially geometrical. He would draw a hexagon with the six cycles as vertices, then inscribe another polygon inside the hexagon. This polygon was almost a hexagon, but had to wind around inside the fundamental hexagon 144 times before it met its end again. This corresponds to the non-equality of the period of a year to the six-cycle period of Veneris, hence the five-cycle correction. At certain points of intersection of the two polygons and the intersections of lines bisecting the side of the internal polygon with the outer hexagon Alberto showed that there must occur ecliptic extrema (e.g. solstices).

The Naming of the Years

In recent years, largely for the benefit of the illiterate populace, the years are given names as well as numbers. They are usually named after events that took place during that year, or simply to give an impression of the current Zeitgeist.

The naming ceremony takes place in the Piazza dei Clonchi, presided over by the Duke. He will read out the possible names to a crowd of hundreds, and they will cheer for their preferred name. The name which receives the most rapturous reception is then used. To have your name attached to a year (e.g. The Year of the Triumph of Fred Mills) would be a great honour, and very much sought by the adventuring community.

The Numbering System

While most of the merchant cities now work in base five or ten (due to the ease of calculation afforded by five-fingered hands) the years are still counted in base twelve, because twelve is such an important number in the cycles of Alberto. The concept of “zero” is still alien to mathematics, and to compensate for this a devious trick is used. Say the digits were A,B,C,D,E,F,G,H,I,J,K. Then instead of writing A0 for 12, you would write L, then move over into AA, AB, etc. for 13, 14 etc. Similarly, 23,24,25 would be written AK,AL,BA.

The actual digits used are constructed from an earlier (base four) system, and can be seen in the attached file.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

November 22, 2005, 1:51
November 22, 2005, 1:52
Excelent idea! Helps give an alien perspective to time so the players don't just feel like they're playing on a past earth. Wonderful!

The graphics are great and very useful, do you have plans to add the geometry to them? I kinda followed the explination, but a picture is worth a thousand wrods.
November 22, 2005, 1:53
Wow. I'm trying to wrap my mind around this.

In my games, I usually just use a lunar calendar.

By the way, why is it called Carycian and what's a blue monk?
November 22, 2005, 1:53
Well I'm still trying to work out the exact details of the religion, and haven't yet come up with a sufficiently impressive story behind it (I think the starting point for a believably realistic religion is a good story). Basically the blue monks are an order of ex-hermits who came out of the Carycian Mountains around the year 87 and who became evangelists. Their religion eventually became the main faith of the Erezi region and Calanz.
November 22, 2005, 5:24
Hmmm...whoever transferred this over into the main site seems to have missed the fact that the original had diagrams which don't appear here. That's one reason I didn't do it myself.
Voted Scrasamax
January 10, 2006, 23:35
I very much like the naming ceremony and the possible honor of having a year named in your favor. I wish I could have seen the diagrams that went along with this posting.
Voted Murometz
June 14, 2006, 14:56
Diagrams or not, this is wonderfully inventive!
May 31, 2007, 22:04
on second thought, seeing those diagrams would be kinda cool.

Voted valadaar
April 6, 2017, 9:45

Hmm, do those diagrams exist anymore? It would be nice to see.

This is a great idea for modifying the calendar.

Once point - wouldn't the relatively large 5 cycle/century adjustment eventually mess up the alignment of the season names with the actual climatic effects?

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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