Living in space should be an amazing challenge, but however practical and (relatively) easy to create will be spaceships and habitats, there is nothing above a genuine planet to live on. Besides, it’s much safer during those galactic wars than fragile space bases, where a single hit can leave you grasping for air… or maybe not, considering planets cannot escape. But I digress.
If we ever rise into space, and find planets close enough to ours, then, no doubt, our kind will seek to change them to our own image, and make them habitable.
This is a collection of ideas around the concept of terraforming. Which of them are likely to be used will depend on the level of technology, and too many other factors.
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Considered aspects:
Other topics:
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Additional thoughts are welcome. Please try to keep the format (major themes as scroll comments, lesser topics as replies).
And sorry for the broken outside links. :|
Additional Ideas (10)
Whenever the requirement of stability is mentioned, you should also consider the proper timescale, as compared to the human lifespan. Geological and astronomical phenomena can take LONG. If a planet becomes uninhabitable after ten thousands years, it is perfectly fine for settling down now! Even centuries may be okay.
Changing the kinetic properties of a planet is not an easy task, though more a question of raw power than of intricate knowledge. A typical method would be bombarding it with directed comets and asteroids, giving it little pushes at the right moments (and handily depositing organic substances, incidentally heating up the atmosphere a little).
But this is not only a matter of how long you prefer your day, or year to be! Distant planets receive less sunlight, closer ones more; a too distorted elliptic orbit may cause extreme shifts in temperatures over the year, and require intervention. Day and night mean variations as well, so they need to be balanced similarly.
Checking rare constellations is not always astrology.
For planet-based life, an atmosphere is a most handy place to deposit the waste, and find basic nourishment. As everything diffuses in it fast, basically any lifeform from the surface can be expected to interact with the atmosphere to some degree. It is therefore of key importance to have this part covered.
Small planets may have none to speak of, so a weak adaptation would be to make an atmosphere that is sufficient to allow people to carry masks instead of vacuum suit. A breathable air, though, is something different. If lacking the gravity to hold its air, some parts or all parts may over time "evaporate" into space. Especially hydrogen is susceptible here, this is suspected to what happened to Mars - water would decompose in the upper layers of atmosphere, the hydrogen leaving, oxygen staying to be eventually bound to other chemicals.
Still, small planets may be designed with this risk taken into account, renewing the composition of gases regularly. (Consider stability.)
- as a flavour element, a different atmosphere may indeed taste differently. It may also have a different color (that depends on the sun(s) as well).
- even little differences count sometimes; imagine diseases spreading well on some worlds while little on others; or aliens attacking a given human-colonized planet for no apparent reason, as they happen to like a certain type of air.
The ability of human lungs to extract oxygen from the air is dependent on a concept called 'partial pressure'. Partial pressure is the amount of total pressure dependent on one given component of the atmosphere. Humans require about 3 pounds per square inch of oxygen, and an atmosphere of less than 0.02 psi Carbon dioxide. The balance can be composed of nearly any substantially inert gas. Explorers and terraformers must display some caution however, as high partial pressures of inert gas may cause a kind of intoxication, known as nitrogen narcosis. Excessive oxygen (>7psi partial), meanwhile, is a powerful poison.
To a large part, the temperature of astronomical bodies considered here will be determined by the activity of their sun - and what happens with the radiation on/around the planet itself.
An important term is Albedo, the reflective ratio of electromagnetic radiation power; simply put, white surface reflects light (high albedo), while dark surface absorbs it (low). For our purposes, we can extend this beyond the visible parts of the spectrum.
The albedo of a planet can be influenced by the atmosphere itself (and the clouds). And these three in turn can be influenced by the biosphere once it has sufficient impact - so select the initial flora carefully, to avoid complications.
But let's reconsider this from the main point of view: Life, as we are used to it, requires a thin range of temperatures to prosper in. Life in general can be expected to be much more robust.
The frictional heating of a moon's interior due to flexure caused by the gravitational pull of its parent planet and possibly neighboring satellites. The most dramatic example in the Sol system is the tidal heating induced in each of the four Galilean satellites by their mutual pull and, more significantly, by the powerful attraction of Jupiter. In the case of Io, the result is global volcanism. In the case of Europa, and perhaps also of Ganymede and Callisto, the effects of tidal heating are less dramatic but possibly much more profound in that they give rise to a suspected under-ice ocean which might conceivably support life.
From Enceladus
For a comfortable living, the surface should be mostly stable, as intense tectonic activity can spoil anyone's day. From the initial and unstable periods of a planet's existence, this activity can be expected to lessen over time, as a homogeneous body forms and the internal heat with radiation cool down. (Moons) and other interstellar bodies disrupt this tendency towards piece.
According to some theories, tectonic plates we know on Earth are caused by life as well. The slow, but relentless processing and transporting of some materials, and the frugal deposition of others (a classical example are corals), keep exerting pressure on parts of the Earth's crust. Given enough time on the (geological scale), this may drive the tectonics of a whole world.
This doesn't even start on the topic of surface itself, ie geography. There can be 'young' worlds with many extremes, and strongly eroded 'old' worlds. There can be worlds mostly covered by oceans, or purely desert worlds. Anything is possible.
Particularly moons and smaller planets don't have the 1G we are used to (future sensitivities in this regard may vary, of course). A way to imbue these bodies with larger gravity is to shrink them (see http://crowlspace.com/?p=70). With strong gravitational/electromagnetic/something fields could be a planet compressed to higher density, and the same weight with a smaller radius has just the required result.
How this process would exactly work, and what difficulties it would bring, I leave to the reader's imagination.
Credit goes to crowlspace.com
While all of this is hypothetical, the role of our own moon is to many scientists vital, if not critical for our environment. On the one side, it probably helps keeping the core of Earth in rotation, thus enabling a strong magnetic field which is also deemed important. On the other hand, there is the immeasurable impact on our oceans.
Note that our moon is relatively large when compared to our planet. The effect of a smaller moon or several is likely to be different.
Life, when in sufficient amount, will influence or dominate a planet's weather, and determine things like temperature, humidity and surface composition. Where such a complex system will evolve may be hard to tell - it may very well grow beyond the plans of its creators, and beyond their control, though not necessarily to the detriment of life in general.
The same is true for the composition of the atmosphere, so care should be taken to pick the right fauna and flora, and if needed change it to achieve the necessary dynamic stability.
The proper science for the study of these effects may be geophysiology, more popularly known as the Gaia theory. Life, it claims, has a tendency to support itself.
So what happens if new, transplanted life starts to prosper, and meets the older, local lifeform suddenly thriving in the changed environment?
- life - where applicable, organisms, probably genetically engineered or altered, will tackle on the task of converting the geosphere into a biosphere, see also Ecopoiesis.
Although effective, and good at creating an initial store of organic compounds for the later, more advanced biosphere, this can take VERY LONG, picture hundreds or thousands of years. Races with a sufficient lifespan or foresight may seed this way numerous planets for later use - and be quite annoyed when they come to their new home only to see it was 'discovered' by somebody else!
Even if other methods are used, it is useful to start planting useful plants as a planet becomes more and more habitable. Making the planet alive will take time.
- chemistry - making the problem one of the right catalysts, all is needed is a massive reactor to supply energy, and the time for the brute-force approach to get the job done.
- nanotechnologies - a potentially very viable option, to let tiny machines do the work for you. This may be easy, but watch for the chance of their 'mutation', or getting out of control like with the lifeforms. (Most likely they will have to multiply on their own to cover a whole planet, so tiny flaws could be replicated...) It is suggested to make them of limited duration to naturally pass away once their purpose is fulfilled.
One mechanism to create habitable worlds in your universe is: Johnnies and Appleseeds. This is a good science fiction explanation on how Earth compatable life so often errupts.
The Firefly setting, as cool as it is, rests on one very unrealistic assumption: dozens of planets and moons fitting for life exist in a single solar system. But for the sake of storytelling, we can't let ourselves limit with something that is merely 'improbable', can we?
By the way, most stars appear to be members of double star or triple star, or even double-double star systems.
A theoretical alternative to have more planets in a good location, is to have several on one orbit. (See the Klemperer rosettes for more info.)
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Both of the above cases should be rare. While they are thought to be quite stable, a question is if they can arise naturally, during the formation of a solar system.
Their presence, therefore, may indicate a massive astrophysical intervention of an advanced civilization. So, ideal as they may be for settling, be careful around them.
Per the setting material in the games and the novels, all these planets were terraformed by the Central Worlds not that long ago (by means not explained). They then litterally threw people at these worlds to syphon off excess population.
One source is the Worlds and Planets scroll, some examples will follow.
These planets may have the size, and even atmosphere, but they are not orbiting any sun, in fact they are not gravitationally bound to any star, and move through space on their own. Without a sun to warm them up, they are likely to be dead, frozen places. However, there are theories how even such a dark world could maintain and keep relatively high temperatures, high enough for life as we know it.
(See the Wikipedia entry for more information.)
- A Black Dwarf (a very hypotetical body) would be cold enough, but probably would have to loose on weight to be habitably.
- Losing weight is easy also for other bodies (like brown dwarfs, large objects too cold to be stars), if there is something sufficiently large nearby - like, say, another star. Stripped of the outer layers, what remains could be a planet, of possibly quite an exotic mix. (Don't ask me how to terraform that, though. ;) )
Suggested Submissions
- Ecopoiesis Systems By: MoonHunter
- Worlds and Planets Locations By: manfred
New Submissions



June 19, 2007, 13:00
A well-presented, well-considered review of factors that could be used to produce credible and interesting alien worlds.
July 3, 2007, 14:58
July 3, 2007, 15:11
Nicely done!
August 20, 2010, 19:27
April 21, 2011, 2:43
While I do not see me using this, it is none-the-less a very interesting read. Helpful to any sci-fi genre based game setting that may require any depth of information to be available. I applaud you for simply going through the effort of writing this.
April 21, 2011, 6:40
This definitely deserves more attention than it has received. Will try to use this in my upcoming "one night session sci fi horror survival thingie". Thanks a bunch.