Login or register. (You can now login/register with your social networks.)

Plots
Event
Side-Quest
4
3 Votes

17xp


Hits: 5904
Comments: 4
Ideas: 0
Rating: 4
Condition: Normal
ID: 3538

Submitted:

Updated:
January 5, 2007, 11:52 pm

Vote Hall of Honour
Moonlake

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Tales of the Court

By:

Intrigues and adventures within the glittering courts of the land’s nobility:  A collection of Tales of Adventure

.

Home to the highest aspirations and vilest betrayals, the Courts of the Nobility are filled with secrets.  Within these glittering halls, smiling noblemen hide dark ambitions, elegant ladies harbor hidden heartbreak, and humble servants watch everything.  Whether your fate is to bear the crown’s burden, or to face the headsman’s axe, your life may never be the same after you become part of the Tales of the Court.

Tales of Adventure

are brief adventure plots or story elements, presented in a few paragraphs.  What separates a Tale of Adventure from other plots is that it gives three different directions for the adventure to play out.  They may be minor twists in how the original situation is presented, or they may turn the whole scenario upside down.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Codex

Death(s) in the Family By: Murometz ( Plots ) Hired - Multi-Storyline

Someone wants Prince Philoj dead. Or?

[ Show / Hide Submission ]   [ Visit Submission ]


The Ambassadors By: Wulfhere ( NPCs ) Minor - Political

The two foreigners claimed to represent their queen, but…  Where did they say they were from?

[ Show / Hide Submission ]   [ Visit Submission ]


The Young Lord from Far Away By: Ria Hawk ( Plots ) Discovery - Single-Storyline

A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…

[ Show / Hide Submission ]   [ Visit Submission ]



Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted manfred
January 6, 2007, 4:31
0xp
Oh no, he's made another Codex... and a pretty interesting one, too! :)
Voted valadaar
January 6, 2007, 19:42
0xp
Another good codex!
Murometz
January 6, 2007, 19:45
0xp
Wont let me vote, but another good codex. Nobility's foibles never fail to entertain!
Voted Moonlake
March 31, 2009, 21:12
Only voted

Codex

Freetext



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0433