Login or register. (You can now login/register with your social networks.)

NPCs
Mythic/ Historical
Natural
2.67
3 Votes

2xp


Hits: 3030
Comments: 3
Ideas: 0
Rating: 2.6667
Condition: Normal
ID: 4051

Submitted:

Updated:
August 21, 2007, 3:01 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Sonic - the God of Sound

By:

"Did you hear that? He speaks to those who would listen. Simply adjust your hearing frequency and you will hear his voice." - Audicus, Disciple of the Sound Mind and Body.

Appearance
The God of Sound has no physical appearance but is often depicted as a blue orb in when a visual referance is needed.

History
First there was Air, or was it Earth? or Water? Certainly not Fire. Anyway… Water beat on Earth and made sound. Soon Air whipped Earth and Earth fell into Water, then Fire burned up the Air. This all made sounds. This is what the god of sound was. Sound. The sounds of the elements battling for domination. Then there was Void. Void is nothing. There was nothing. The God of Sound was lost. He (or She) traveled through Void trying to make sound, but could not. Eventually sound found its way out of Void and the God of Sound now resides wherever he is needed.

Followers
The God of Sound is followed by all sounds, a few mortals and even some spirits that can make Him who he is. The mortals who follow Sound talk frequently and often take up an instrument. They learn the powers of Sound. Some, it is told, can even shatter things with their voice. The sounds who follow him are simple sounds like a bird’s chirp, or a pin dropped. Lastly, we have the Spirits who follow Sound. These are the spirits of things that make sound. Such as a fire, a falling rock, crashing waves, the blowing wind. Any of these can be considered Spirits of Sound, they serve him as do all sounds and few mortals.

His church is the Church of the Sound Mind and Body, His followers teach others to make use of sound frequently. Some can attune their listening frequencies to hear His voice, and others with his Blessing can shatter simple materials with Him.

Roleplaying Notes
When Sound is present… make the appropriate sound. Sound is everywhere and has no real form. If one has the power to see Him, he is depicted as a blue hedgehog whose feet move blindingly fast.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Chaosmark
July 1, 2007, 13:25
0xp
Well...interesting. I suppose someone had to do it, but I think you could perhaps have done a bit more with him...
Voted manfred
July 1, 2007, 17:45
0xp
Perhaps the emphasis was more on the silly part, where a god who requires his followers to make noise is just right. (Btw, check the if the freetext is right. 'Silly' is already okay; or will there be more subs with 'Sorta silly'?)

But rightly noted, there is more potential. For a start, you could associate the god with bards, or at least make them close to the clergy. More generally, anything related to voice will of interest to them. And voice is a powerful thing.

A fun (and useful) power for his priests would be to force everyone around to produce sounds. No change for most people, all those sneaky thieves will find it quite annoying. The more powerful priests could actually make creatures like ghosts produce sounds when moving; the eldest of them could be able to cure muteness.

And the list could go on.
Voted valadaar
July 1, 2007, 18:15
0xp
The concept of a God of sound is an okay one - the myth of Echo, cursed by Hera to always have the last word, but never the first comes to mind.

I think this could have been a lot better.

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0279