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Comments: 9
Ideas: 0
Rating: 4.0625
Condition: Normal
ID: 833


September 7, 2006, 3:04 am

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What does a warrior do, if he can not “go on” anymore? Some give up, this one did not.


A man not over 40, that despite his broad shoulders and mighty body does not stand, but sits in a chair. The chair can move, wheels attached to it. ALWAYS carries a sword.


Riel was always very agile and full of energy. Inevitably, he became a warrior. Drawn towards adventure, with a few friends he enjoyed all good and bad moments, till it happened. Falling on his back in a dark pit, something has broken. While he healed perfectly of most wounds, no
healer could help him:
He could not walk. His legs did not move nor feel in any way, never more.

Desperation came at last, he sought the cure of alcohol, as much as possible. And so he happened to observe two youngsters challenging trying a duel. Much enraged with the clumsiness of both amateurs, he instructed them to the proper ways of fighting, with astonishing result:
One killed another, both died in the same moment…

After avoiding trouble with Law, his advice became suddenly highly sought after, and many were willing to pay for it. With help of friends and students the school Art of Blade was founded.

Roleplaying Notes:

Bitter sometimes, can be angry with weak or slow students. But loves good fighting and enjoys talking about heroic deeds, especially with good combat and action. Prefers adventurers to common people and can give valuable advice to bloody beginners and hardened veterans alike. Good source of interesting rumours, may occasionaly give a “test” to his students, a DM’s agent in the matter of plot hooks.

Art of Blade: the school may teach almost anyone the basics. Along with basic unarmed combat techniques, nigh to all bladed weapons can be studied and mastered in the Art of Blade. Riel is Master of most of these weapons.

The training can be hard, students are sometimes asked to leave for being unable (or unwilling) to overcome their weakness or laziness. Very important is also the sense of fairness, which is required from every student. While everyone can begin here, only those fair in matters of fight and life earn the honor to study with Master Riel and achieve mastery.

Those studying with Master Riel teach other students, with the Master watching, sometimes intervening.

Contacts: good relations with merchants, caravan masters and others in need of guards, very good relations with local blacksmiths and armourers. Complicated relations to the City Guard, as the students occasionally make trouble, Thieves Guild, for being a source of competent mercenaries and occasional source of training. May have bad relations with other schools and instructors of fighting.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Ria Hawk
December 28, 2002, 20:49
Perhaps there is a rumor of some healing magic that can allow Riel to walk again. It may be true, but the healer or the magic itself is extremely hard to find. This will not neccessarily stop Riel, but he might need some assisstance (and of course he won't acknowledge that). Then again, the rumor might just be that, and no such thing exists. Or it could be that one of his many rivals has started the rumor in order to entrap the Master. Maybe one of the PCs or a favorite NPC was a student of Riel's, and he has asked them to do him a favor. Or maybe it was some of the other students who quietly ask the PCs behind Riel's back.
Barbarian Horde
May 2, 2003, 13:28
looks like a warrior in a weelchair
May 3, 2003, 10:08
Eh? Who submitted that? Nothing if not constructive.

Just had a thought about this character: maybe he made enemies in his career as a warrior, and believes that the best way to ensnare them is through disguise. He "injured" himself and is now renowned for being disabled, but in actual fact is just awaiting the arrival of his enemy vultures, attracted by the prospect of an easy kill, who he can then surprise and slay.

May 4, 2003, 18:01
Really?! A wheelchair?! I could NEVER have thought of THAT!!!
May 6, 2003, 6:02
Alright, I admit. It is a wheelchair. Please don't hurt me... *sniff*

There was this idea about a disabled man, that does something about it. Cliche, but good enough for the background of a school, slightly better than the stereotypical old-but-still-mighty warrior, I guess. As I envisioned him, a chair came naturally to mind first, wheels following soon after, for a proud man would not like to be always carried around.


Enemies OK, but faking the whole thing?

Hmmm... would require quite some wickedness (and willpower), to stay immobile for a few months/years, to gain the advantage of surprise. Let's try the middle road:
Say that the injury was real, but it began to heal, naturally or not. Riel can move a bit again, secretly training to get his former strenght and agility. And if old enemies are likely to show up, keeping his condition secret might be good idea.
May 6, 2003, 8:04
We weren't getting at you, Manfred! I think the submission's a great one. It was the not-so-insightful anonymous comment which attracted my attention.

And yes I'd agree about the secret training business rather than all out pretence. When I made my comment, I was thinking about Sherlock Holmes, and how he fakes his own death to lull his enemies into a false sense of security.
Ria Hawk
May 6, 2003, 22:55
I don't think that was supposed to happen in the original storyline.
May 7, 2003, 6:09
I know. But I also know I can't hinder you to adapt the character to your needs. ;-)

My NPC has also now a (possible) secret, so it turned out good.
Voted valadaar
September 6, 2006, 19:42
He can always upgrade later to a 4-legged animated chair.

Or be carried by a golem Master-Blaster style :)

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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