Login or register. (You can now login/register with your social networks.)

4 Votes


Hits: 1134
Comments: 8
Ideas: 0
Rating: 3
Condition: Normal
ID: 5377


October 27, 2008, 10:47 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Resonance Shielding


A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, this device rapidly degrades and destroys energy weapons brought to bear against it.

Full Item Description
A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, few but Kir Ironspirit and his apprentices have the ability to implement this shielding.

The majority of energy weapons have a characteristic frequency, brought on by cavity used to collimate the various force-carrying particles which are shortly to be brought to bear on the target. As these weapons strike the Resonance Shielding, the shield generators give out faint gravitic pulses, along the same frequency that they are struck at. Typically, these pulses resonate within the collimation chambers of the weapons that are fired at it, effectively destroying them through the feedback loop, much like the diva who shatters a glass with her voice. Unfortunately, this shielding provides no additional protection against missile based weapons.

As the value of his services, and indeed, the bounties upon his head grew, Kir Ironspirit knew that he would need a way to defend himself, and his slowly growing family, from harm. And so, upon the ship that they found themselves living in, not entirely unlike a Salvorathan clan, he began to make certain improvements.

This, he came upon when he dreamed of the image of a sword breaking against a peculiar shield, and struck by inspiration, he rose in the middle of the night, slipping away into the engineering sectors in his nightclothes, and beginning the job of tinkering, before it could escape him. Before morning, he was finished, and found snoozing beneath the shielding generators, with only the faintest memory of what he had accomplished the night before.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

Siren no Orakio
October 27, 2008, 22:48
Yay, minor bits and pieces.
Voted Chaosmark
October 27, 2008, 22:57
This is an interesting concept, but it seems just a bit too short. Perhaps a bit more technobabble to round it out?
Voted Kassil
October 28, 2008, 8:47
I disagree; sometimes short and sweet is all it needs. This is a simple, easily understood sub; it exists to counteract energy weapons by being the space age equivalent of a sword-breaker.
Voted Scrasamax
October 28, 2008, 9:50
The technobabble is thick for being a short post. I had to look up at least one word to find out what in the heck it means. The babble is crunchy, but I don't particularly like it, in some aspects it seems a bit too powerful. It pretty much reads to me that this type of shielding destroys any particle based energy weapon fired at it.
October 28, 2008, 10:52
I have to echo Scras here. To be honest, how this works and what it does is not that clear for a layperson.

So to make sure I understand, this is meant to stop continuous beam weapons - cutting lasers, right? You shoot me and your gun explodes?

So if I follow correctly - Attacker generates a cloud of particles within the chamber on their ship. The particals are fired at the ship carrying the system. The ship uses the information gained from being hit to determine the necessary frequency and then emits gravatic pulses (directional or general field?) that will resonate in any nearby weapon of the appropriate characteristic?
Siren no Orakio
October 28, 2008, 22:37
More or less, though I would expect that the weapon doesn't explode, it just goes out of commission until the parts that make a focused beam are replaced. I would also expect that it is restricted, generally, to not very many more than the particular weapon that shot it, due to the subtle variations between individual weapons.
October 29, 2008, 0:00
It also seems to me that the resonance frequency of the shield would have to match that of the weapon being fired at it to work, otherwise the ship would have to take a hit, then calibrate for the frequency. Then, (gets out fictitious star trek manual) Their shields have adapted to our phasers, use random frequencies, change quick enough that they cant match our output.

Couldn't an attacker rotate through a certain range of frequencies to prevent such a shield from being effective? I can see a beam weapon

Aside: isn't there some confusion as to if a photon is a particle or just radiation? If it isnt a particle, would the resonance shield have any effect on it? Would this limit it to stopping particle cannons and what-not?

Another question: If multiple weapons, or even multiple ships are firing against the same target, if they are not using the same frequency (which I would suspect they are not) what happens? Does one get put out of commision, do they all?

If you can make a resonance shield, can you make a resonance beam? I want a resonance beam that knocks out the enemy's power creation process.
Voted Cheka Man
October 28, 2008, 14:29
A high-tech notcher.



Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.