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November 10, 2005, 12:06 pm

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Red Caps Guild Station

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Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.

Guild Stations are found in almost every town and city. They serve several functions. They have distinctive red doors and a lamp that is always kept burning to its right.

The front room is a counter with a stool and a few chairs hanging about. There is always a scribe or two hanging about, looking to pick up a job scribing a message.

Older Red Caps are stationed as these Stations and their larger cousins Homes. While not able to handle the rigors of the road, they can still put in a day of work.  These silver belled capped fellows organize their runners, take in messages, and keep the station in supplies. 

In the back, guild stations are small mini-inns for RedCaps. It is a place where they can catch a meal and a few hours rest, perhaps even trade in their horse for a fresh one.  Most Red Caps do not travel too far from their station, as most people send messages short distances. Other Red Caps specialize in messages along certain routes.  Certain runners only take messages to nobles or certain guilds. There is no hard and fast rule, it is who ever comfortable with the run and who is available.



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Comments ( 4 )
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Voted Cheka Man
November 11, 2005, 12:35
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A postal service is very useful for a world to have.
Voted KendraHeart
November 20, 2005, 11:02
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Points down for ripping of Red Caps from Ars Magica

That aside, I like this "postal organization". It serves a handy function that modern players take for granted. While it has no real place in a historical fantasy, in a general fantasy it works pretty well.
Voted Raspu10
June 22, 2013, 16:18
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Nice idea. KendraHeart is incorrect however - modern postal systems derive from the 15th Century system operated by Thurn & Taxis family, which operated it into the 18th century when it was purchased by Spanish royalty.
Voted valadaar
April 12, 2016, 10:15
Only voted

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Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 2xp


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