NPCs
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Travelers
3.67
3 Votes

11xp


Hits: 3623
Comments: 3
Ideas: 0
Rating: 3.6667
Condition: Normal
ID: 1615

Submitted:

Updated:
November 15, 2005, 11:46 pm

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Theodoronus "Theo" messenger

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Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

Appearance
Theo is a tall thin young man who looks like he will blow way in the wind. Yet he is as strong as the wind and nearly as fast. His dark curly hair, escaping from under his cap, flies behind him while he runs through the town. His heavy booted feet clomping like a horses hooves. His backpack is almost always full, looking like it will spill contents at any moment.

History/Background
Theo is the best Red Cap in the city. All the really important messeges go to this reliable runner who knows the city streets (and its alleys and rooftops) like the back of his hand. He handles all Governor and GuildMaster messages.

Special Equipment
Some exceptionally fine boots that have been well, well, well worn.

Roleplaying Notes
He is extremely friendly. Everyone Knows him. They wave as he runs by, he waves back.

He is athletic and good looking, so all the young girls sigh as he goes by. He likes to flirt with the ladies (old, young, pretty, plain), but it is all in fun as he is “promised” to someone else.

An old lady is often chasing him out of her “courtyard” as he has vaulted a few walls as a short cut.

He asked to be assigned to this foreign city in a foreign land (He is from Excellius on SecondLand) to keep himself and his lover safe. His love is a young Noble Clanswoman whos father does not approve of their match.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 16, 2005, 12:07
0xp
Another likeable and useful NPC.
Voted KendraHeart
November 20, 2005, 11:01
0xp
I like the entire set. You should add more.
Voted valadaar
February 13, 2015, 12:45
0xp
A good little bit-player. The red-cap name had me thinking of fae.

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Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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