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Comments: 7
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Rating: 3.2143
Condition: Normal
ID: 1429

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November 8, 2005, 7:57 pm

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Pixie Flowers

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Pixie flowers are small flowering ground cover. The plant itself is a creeping vine that can cover the side of a building like an ivy.

Pixie flowers are small flowering ground cover. The plant itself is a creeping vine that can cover the side of a building like an ivy. The leaves are broad and waxy to the touch, thick and dark green. The plant is slightly resistant to fire so some villages in its native habitat will encourage the plant to grow over their homes as a fire retardant. This is really more of a cosmetic matter than actual protection.

The plant gains its name from its flowers. During the spring, and early summer, it produces a prolific display of flowers in a riot of colors. One plant can have white, blue, red, purple, yellow, and orange blossoms. The flowers are iridescent in nature, making them very bright and hard not to notice during the daytime. At night, they shimmer and sparkle. The petals of the flower are asymetrical, with two petals drooping low into faux legs, while the upper petals unfold to resemble perhaps the wings of a butterfly.

In some regions, it is called a butterfly Vine rather than Pixie Flower. during the fall it produces hard seed pods that are neither poisonous, nor very nutritious. The pods are carried away by wind and water, and under extreme circumstances will open.

Additional Information
Herbalists and plant lovers refer to the seeds as Pixie eggs.



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Comments ( 7 )
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Voted Ancient Gamer
November 8, 2005, 20:32
0xp
Solid plant ready for insertion into any setting. I like it.
Voted MoonHunter
November 9, 2005, 0:14
0xp
It is a great fantasy plant. Just enough oddness to be a "fantasy plant" yet balanced enough not to be somewhat realistic. The measure of a great wimsical flora is if we could create a psuedo article for it in Sunset, Better Homes and Gardens, or National Geographic, and you would buy that it is a real plant.
Voted manfred
November 9, 2005, 8:21
0xp
Nice thing.

And you know that if a famine comes (and there were MANY in history), knowledge of things that are at least barely edible is very important.
Voted Zylithan
November 20, 2005, 17:57
0xp
A nice description good for putting in any setting. I like the mild flame retardant aspect.
Voted Cheka Man
February 28, 2006, 17:52
0xp
I like it-plain but good.
Voted Michael Jotne Slayer
March 23, 2006, 7:36
0xp
Ready for use and realistic in a strange way.
Voted valadaar
March 28, 2007, 11:16
0xp
A nice bit of detail for a campaign.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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