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ID: 1476


January 20, 2008, 1:44 am

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Peterus He-Who-Knows-People


Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.

Peterus is a heavy set, slightly round man, with jowels forming. His hair is running sparse, but his rest of him is growing. He dresses very well for being unemployed. 

Peterus Winecrafter no longer practices his guild trade. In fact, he is officially Peterus NoGuild upon the rolls. He is the main man, "he who knows people".  Everyone who is looking for work at The Corner Klah talks with him and tells him what they can do.  He arranges work, arranging meetings for people… someone looking for help and the person who can do it.  All he asks is a few coins from your pay, when you get paid. Sure is it just a few copper each week, but a few copper from a few hundred people seems to be adding up.

There are always a few young lads looking for some odd coins who run his messages for him (or take them to the messager guild).

His ThirdMan work, he sometimes call himself an MeetingSmith or ArrangementSmith or WorkCrafter, seems to be paying quite handsomly. He is always sitting at "HIS TABLE", something near the back near the feeble fire that heats water keg used to make the somewhat okay Klah and Tea served here. Good thing the baked goods come from some place else down the street.

Special Equipment

Roleplaying Notes
Peterus is always learning on one elbow. If you are sitting at a table, he will also lean in towards you.

He likes raising one eyebrows when admused or bothered.

He has a wry sense of humor.

He also has an expert poker face.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 11, 2005, 12:33
He is a great NPC for any game to have.
Voted KendraHeart
November 12, 2005, 1:01
I could see him played by Michael Chiklis. He seems pleasant, but underneith the polite mask, you know there is a violent monster.

Add to this an English Accent. He is one of those "minor bad guys" that you see in British Cop/ Spy shows.

It might also be good for people to see him outside of his normal context.
January 26, 2006, 18:33
You know of course, since he is a third man, he arranges contacts between parties who perform criminal and marginally legal activities. Sure he does legit introductions and finds work, but nobody dresses that well on a few coppers a day.

edited: Since nobody I talked to has seen the classic movie, thus getting the reference:
Third Man

An American pulp writer arrives in post-WWII Vienna only to find that the friend who waited for him is killed under mysterious circumstances. The ensuing mystery entangles him in his friend's involvement in the black market, with the multinational police, and with his Czech girlfriend.

It is very much an Orson Wells movie, even though he only directed a little over half of it.
January 4, 2015, 10:09
Going to find the movie immediately. :)
Voted Murometz
March 2, 2006, 22:46
a fantasy broker. terrific! could use a little more fleshing out on this one. Saw Third Man many times in film study. Would love to chat with you about it some time.
Voted Strolen
January 4, 2015, 10:12
This is an old one, but a classic in more than just the age of the post.

I think you could go beyond the coins and mention that "people owe him."

Almost like the Godfather. "One day I will come to you...."

But a classic NPC that is underused I think. Doesn't have to be as obvious as this one, but there are always those that know who to talk to or how to get things ala "Leo Getz."

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

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