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ID: 1476


January 20, 2008, 1:44 am

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Peterus He-Who-Knows-People


Peterus Winecrafter is a Thirdman, "He who knows People". He finds people work, arranges meetings between people, and can make other arrangements for you.

Peterus is a heavy set, slightly round man, with jowels forming. His hair is running sparse, but his rest of him is growing. He dresses very well for being unemployed. 

Peterus Winecrafter no longer practices his guild trade. In fact, he is officially Peterus NoGuild upon the rolls. He is the main man, "he who knows people".  Everyone who is looking for work at The Corner Klah talks with him and tells him what they can do.  He arranges work, arranging meetings for people… someone looking for help and the person who can do it.  All he asks is a few coins from your pay, when you get paid. Sure is it just a few copper each week, but a few copper from a few hundred people seems to be adding up.

There are always a few young lads looking for some odd coins who run his messages for him (or take them to the messager guild).

His ThirdMan work, he sometimes call himself an MeetingSmith or ArrangementSmith or WorkCrafter, seems to be paying quite handsomly. He is always sitting at "HIS TABLE", something near the back near the feeble fire that heats water keg used to make the somewhat okay Klah and Tea served here. Good thing the baked goods come from some place else down the street.

Special Equipment

Roleplaying Notes
Peterus is always learning on one elbow. If you are sitting at a table, he will also lean in towards you.

He likes raising one eyebrows when admused or bothered.

He has a wry sense of humor.

He also has an expert poker face.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 11, 2005, 12:33
He is a great NPC for any game to have.
Voted KendraHeart
November 12, 2005, 1:01
I could see him played by Michael Chiklis. He seems pleasant, but underneith the polite mask, you know there is a violent monster.

Add to this an English Accent. He is one of those "minor bad guys" that you see in British Cop/ Spy shows.

It might also be good for people to see him outside of his normal context.
January 26, 2006, 18:33
You know of course, since he is a third man, he arranges contacts between parties who perform criminal and marginally legal activities. Sure he does legit introductions and finds work, but nobody dresses that well on a few coppers a day.

edited: Since nobody I talked to has seen the classic movie, thus getting the reference:
Third Man

An American pulp writer arrives in post-WWII Vienna only to find that the friend who waited for him is killed under mysterious circumstances. The ensuing mystery entangles him in his friend's involvement in the black market, with the multinational police, and with his Czech girlfriend.

It is very much an Orson Wells movie, even though he only directed a little over half of it.
January 4, 2015, 10:09
Going to find the movie immediately. :)
Voted Murometz
March 2, 2006, 22:46
a fantasy broker. terrific! could use a little more fleshing out on this one. Saw Third Man many times in film study. Would love to chat with you about it some time.
Voted Strolen
January 4, 2015, 10:12
This is an old one, but a classic in more than just the age of the post.

I think you could go beyond the coins and mention that "people owe him."

Almost like the Godfather. "One day I will come to you...."

But a classic NPC that is underused I think. Doesn't have to be as obvious as this one, but there are always those that know who to talk to or how to get things ala "Leo Getz."
Voted valadaar
September 9, 2016, 12:23
A great character, one perfect for delivering plot hooks if other attempts fail...

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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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