-or- Register at the Citadel
Lifeforms
Fauna
Tundra/ Arctic

4.25

2 Votes

135xp

ID: 4835
Hits: 770
Comments: 2
Ideas: 0
Rating: 4.25
Condition: Normal
Submitted:
October 2, 2008, 11:08 am
Updated:
July 29, 2009, 10:23 pm


HoH not available due to level or sub is not 10 days old
Methranar
By: valadaar

The Methranar
The remnent of a much older time, the Methranar, the Icerender, the Lurker, is a figure prominant in the Megamoth Hunter’s legends.

Appearance:

This fell beast appears as a huge polar-bear like creature the size of an elephant.  Its fangs and claws are of clear, blue ice and its eyes are cold, black pits. About it billows a cloud of noxious gas and condensed water vapor which largely obscures it except in the strongest of winds.

Origin and Background:

The Methranar were once a great horde of immense power, the pawns of the First Gods of Neyathis.  However, they were eventually routed by the Invader Gods and their forces and what few survived scattered into the most cold and dark places of the world.

Combat:

Methranar are beings of immense cold, their forms including solid and liquid hydrocarbons, with ice forming their bones.

Methranar are enveloped by a cloud of bitter cold natural gas, cold enough to freeze most things solid in mere seconds. This cloud is the first thing that an opponent must deal with.

After this, the combatant must deal with the beast’s huge size and strength.  It’s polar-bear like form provides it with ice claws stronger then steel, and massive jaws of similar strength.  Still worse then it’s freezing, suffocating cloud is its touch - a cold so intense that mortals simply cannot survive its clutches.  To fight one of these beasts in close quarters would require either powerful magical or technological assistance.

The Methranar are fairly intelligent, and detest anything warm intensely.  Their definition of warm is quite broad - anything about -10 degrees celsius (14 degrees Fahrenheit).

Methranar dwell primarily within the depths of glaciers where they hollow out tunnels and carve chambers of unknown purposes.  In their isolation and perhaps in madness they carve statues of dead gods, glorious and terrible at the same time. 

Vulnerabilities

The Methranar can only exist in areas of extreme cold - temperatures above -10 C will eventually melt it, leaving nothing but it’s bones of ice.  Liquid water in large quantities (more then a gallon) will overcome it’s magically generated cold and inflict damage similar to burning oil. Immersion in liquid water would result in its immediate death, but also result in a massive cloud of natural gas being released.  This cloud is still intensely cold and will continue to freeze those nearby for several seconds before warming up to ambient temperature.  This cloud, being natural gas, is both poisonous and highly flammable.

Fire based attacks are actually less effective then masses of water - the Methranar will only ignite if sufficient damage is inflicted by the fire to slay it.

Campaign Use

The Methranar are intended as a powerful Arctic/Antarctic or high mountain threat on par with a dragon or balrog.



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.



Comments ( 2 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

valadaar
2008-10-02 11:08 AM
0xp
Updated: Another expellee from the workbin...
Voted Cheka Man
2008-10-02 11:22 AM
0xp
A way to fight this would be with packs of hot water and a hose as a *gun* to shoot it out. Even then it would take several people and not all would survive.
Voted Michael Jotne Slayer
2008-10-02 12:26 PM
0xp
Epic. I am working on arctic fauna right now and this is inspiration. I would love to know more about their mythic origin and stuff like their carvings more than technical info though. Sweet idea.

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

The Hierophant of Greenmarch is a lycanthrope. Rather than seeking a cure, or hiding his condition, he considers it a blessing from the Goddess of the moon, and requires that all of the Druids and loyal Rangers of Greenmarch to share in his gift.
By: Scrasamax | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0277