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May 23, 2013, 2:35 am

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Magic System based on Fengshui

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A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua

Author’s notes: This is a magic system based on re-interpretations of the principles of Yin-Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua). The first section contains a large proportion of research based content (which is duly acknowledged) and is there to give readers needed background while all subsequent sections are creative adaptations.


Background information:

The concept of yin-yang is used to describe how seemingly opposite or contrary forces are interconnected and interdependent in the natural world; and, how they give rise to each other as they interrelate to one another. Many natural dualities (such as male and female, light and dark, high and low, hot and cold, water and fire, life and death, and so on) are thought of as physical manifestations of the yin-yang concept.The Five Elements are metal, wood, water, fire and earth. These are viewed as the basic energy forms that gave brith to the world. The Eight Symbols are Heaven (Qian), Earth (Kun), Water (Kan), Fire (Li), Wind (Xun), Thunder (Zhen), Mountain (Gen) and Lake (Dui). These are sub-components of the Five Elements and relate to the specific way in which the Five Elements can be channeled into spellcasting. The Water (Kan) and Fire (Li) symbols correspond directly with the Water and Fire elements. The element of Earth corresponds with both the symbols of Earth (Kun) and Mountain (Gen). The element of Wood corresponds with the symbols of Wind (Xun) (as a gentle but inexorable force that can erode and penetrate stone) and Thunder (Zhen). The element of Metal corresponds with the symbols of Heaven (Qian) and Lake (Dui).

Source: http://en.wikipedia.org/wiki/Yin_and_yang, http://en.wikipedia.org/wiki/Ba_gua


Embodiments of Yin Yang:

Yang and Yi each have four embodiments that characterise the possible nature and types of spells that correspond to these two base concepts: 

Yang- ri (day), ren (realm of the living), dong (movement), ti (body)

Yin- ye (night), ming (realm of the dead), jing (stillness), hun (soul)


Wu Xing in relation to each other:

The doctrine of Wu Xing describes two cycles- a creation cycle and a destruction cycle, of interactions between the five elements in the following way:

Creation cycle:

- Wood feeds Fire

- Fire creates Earth (ash)

- Earth bears Metal

- Metal enriches Water (as in water with minerals is more beneficial to the body than pure water)

- Water nourishes Wood

Destruction cycle:

- Wood parts Earth (such as roots; or, Trees can prevent soil erosion)

- Earth dams (or muddies or absorbs) Water

- Water extinguishes Fire

- Fire melts Metal

- Metal chops Wood

Source: http://en.wikipedia.org/wiki/Wu_Xing


Wu Xing and Distinguishing Spell Characteristics:

Metal-  balanced characteristics in terms of casting speed and effects

Wood- almost instantaneous effects from spells

Water- spells with long-lasting effects

Fire- spells that deal heavy damage

Earth- effects of spells appear slowly but cover a wide area


Ba Gua and Corresponding Map Bearings and Formations:

Ba Gua is the Shou term for the octagonal instrument that magic practitioners of the Eight Symbols use to detect the presence of ‘energies’ corresponding to the Eight Symbols as well as the Eight Symbols themselves. (To prevent confusion, from this point onwards, only the instrument will be referred to Ba Gua). This instrument also serves to remind them of the corresponding formations for the Eight Symbols.

There are in general two possible formations for the Eight Symbols to be assembled in, respectively known as the Heavenly and Earth formations (aka the Yang/Yin or Dawn/Dusk formations).  The Heavenly formation has the top right hand corner of the Ba Gua designated as North and the rest of the map bearings are allocated in a clockwise function. In contrast, in the Earth formation, the top left hand corner is the Northern direction and all other map bearings are assigned anti-clockwise from North. 


Spell Types, Characteristics and Signature Spells (SS) under The Eight Symbols:

Heaven

This is the domain where mortals have no control over encompassing elements such as time, space, life, death and the general weather.  Magic practioners under this system adjust their spells to work around elements of the Heaven domain.

Earth
Yang

Ren- spells providing spontaneous healing to the body, based on that which springs from the earth and their life forces

SS- The Healing Hand: a healing spell that will instantaneously remedy small injuries (cuts and bruises) and partially heal a more substantial injury (temporarily stem internal bleeding)

Dong- offensive and evasion spells based on terrains 

SS- 1) The Quicksand Trap: conjures a quicksand at a designated spot; 2) Moving Earth: conjures a path of earth that can move (more or less randomly for those with weak mind discipline but becoming more controlled in fashion if the caster has strong mind discipline)

Yin

Ming- enchantments for increasing strength/stamina/endurance/resilience  

SS- The Mallet: a spell cast on oneself that subjects the body to a source of stress (physical tiredness, small amount of poison, pain etc.) for a short period of time

Jing- magical seals and spells for detecting whether items have been tempered with or disturbed 

SS- The Seal: a spell that puts in place a magical seal tuned to individuals through blood (a drop of the individual’s blood is needed to open the seal) or specific items (the key item needs to be in touch with the seal to open it)

Water
Yang

Ren- spells that provide gradual but sustained healing effects

SS- The Healing Spring: a healing spell that will steadily but slowly heal wounds. Its effects last for a given number of time that varies with the caster’s power up to a maximum of one hour

Ti- offensive spells based on the element of water

SS- 1) The Water Arrow: conjures a fast-travelling jet of water to hit a particular target; 2) The Water Curtain: conjures a screen of water that will diffuse attacks with multiple points of contact i.e. anything besides a needle or similar projectiles 

Yin

Ming- poison and corruption spells, mimicking the properties of water from the nether realm

SS- Song of the Water of the Forgotten: conjures a puddle of water that is slightly toxic and with a  somewhat pungent scent that if inhaled, clouds the mind 

Hun- preservation spells, spells providing immunity from psychological attacks (illusions, suggestion spells)

SS- Hymn of the Clear Spring: a spell that can be cast on oneself or others to calm the mind, effective for increasing concentration and repelling psychological attacks 

Fire
Yang

Ri- flames that are furious and quick to expire

Ren- a red flame, the flame of the living  

SS- Flame of the Cauldron: a flame of a dull pinkish colour that can burn off a variety of poisons and materials harmful to the body from wounds and items

Yin

Ye- flames that are smaller and burn for a long time

Ming- a blue flame from the nether realm, highly corrosive

SS- The Nether Flame: a flame of a florescent but cold-toned blue colour that is deadly for its acid-like properties. It will reduce a human sized target to a puddle within seconds.

Wind
Yang

Dong- speed enhancement spells, tracking/tracing spells  

SS- Song of the Chase: a spell allowing speedy travel to a mark or an item pre-tuned for this particular spell 

Yin

Jing- spells that create cyclones

SS- Song of the Gale: conjures a cyclone at a designated spot 

Thunder
Yang

Ti- spells with paralysing effects

SS- The Cage of (insert appropriate deity associated with thunder): conjures a circlet of thunder that holds a target in captivity and paralysis 

Yin

Hun- spells that sear the mind/soul  

SS- :

Mountain
Yang

Dong- offensive spells based on the power of rockslides

SS- :

Yin

Jing- defensive spells (shields/barriers)

SS- Hymn of the Mountain: a spell that will not only provide a boost to defence but also keeps the target immobile 

Lake
Yang

Dong- spells that are based on the principle of ripples

SS- The Field of Ripples: 

Yin

Jing- spells that are based on the phenomenon of reflection 

SS- :


Practical Implementation:

Practitioners need to be able to draw on the Eight Symbols in some ways in order to cast magic under this system. Each practitioner will have natural empathy to one or more of the Eight Symbols. There are a number of possible ways for drawing on the Eight Symbols:

- Be in proximity of natural phenomena that fall under particular Symbols eg. be close to water sources if needing to cast magic under the Water Symbol and sources of fire for Fire magic;

Standing in the corresponding map bearing for a specific Symbol;

- Draw on items with a large reserve of stored “energies” corresponding to a particular Symbol eg. a pebble that had been at the bottom of a lake for decades. Depending on the potency of “energies” stored in such items, even practitioners without natural empathy might be able to cast spells based on a particular Symbol with the help of such an item. 

In the actual casting, practitioners draw on the Eight Symbols and then channel and direct their powers towards a spell via their minds. In particular, this channelling and directing process is a very individualistic one. One caster might picture it as a process of manipulating the Symbols via strings (and this will become his unique way of channelling and directing the power of the Symbols) while another might immerse himself/herself into a particular Symbol and coerce particles under the same Symbol towards certain behaviours. 

Spells cast under this system are mostly static or have limiting impact in terms of geographic coverage. 


Credits: While this system arises because I am picturing geomancers (individuals who practice Fengshui) as a split off from the Tuner Mages, the impetus for writing this submission really comes after reading an online novel (written in Chinese) which outlines a magic system based on the Five Elements and the Yin/Yang principles. The system I’m outlining here is obviously built upon this basic idea and in addition, the day/night distinction as well as the colour of the flames in relation to the Fire Element are borrowed from this novel as well. However, the rest is original work.



Additional Ideas (2)

Combination Spells

These are spells derived from combining at least two of the Eight Symbols. All combination spells need to be balanced with respect to Yin-Yang. The strongest combination spells are ones that combine all Eight Symbols, followed by ones that combine Five Symbols that belong to each of the Wu Xing elements. For all other combinations, it does not necessarily follow that spells utilising more of the Eight Symbols would be more powerful. Complexity of the combination spell is directly in proportion to the number of Symbols used to weave it but this does not hold for its power.


0xp

2013-05-08 10:02 PM » Link: [6780#86739|text]
Incorporation into the Dragon Empire setting

This is a system of magic evolved from Tuner Wizardry. Practioners (known as Geomancers) work solely with enchanted items containing elements of the Eight Symbols. In terms of combination spells, Geomancers set them up to be in accordance with the Bagua (an octagonal instrument used by these Geomancers), which designates a range of alternative formations that each of the Eight Symbols need to be arranged in to achieve a particular purpose.


0xp

2013-05-08 10:09 PM » Link: [6780#86742|text]
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Comments ( 10 )
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Moonlake
May 8, 2013, 22:01
0xp
Update: User-created ideas additions done and now ready for voting! 
Voted valadaar
May 9, 2013, 21:46
5xp
Its a great idea and a great start for a system, but for me I need to see some concrete examples. The whole concept of the layout of rooms and architechure seems to me absent.
Moonlake
May 9, 2013, 22:11
0xp
Val, are we on the same wavelength here? how come I have no idea what you meant by "the concept of the layout of rooms and architecture"? The only connotation I get from these wordings is in relation to buildings and if you are referring to the way I built up the concept for this particular type of magic, then I need more clarifications on what you have in mind.

As for examples, I see what you mean. I'll fix up the Eight Symbol section and add some actual spells (spell name+what it does) and fix up the current jumbled-up content on spell types interspersed with spell characteristics. Thanks for the suggestion.
valadaar
May 9, 2013, 22:26
0xp
My perception on feng shui was it was the art of placement of objects within rooms, or gardens with the intent to improve good energy and prevent bad luck.

Moonlake
May 9, 2013, 22:33
0xp
Ah I see, you were referring to how Feng Shui works in real life. When I wrote this sub, I guess I was focusing more on the theory side of things rather than the practicals of how it works (through the placement of objects that you mentioned). I think I will add an extra section on the practicals, thanks for pointing it out.
Moonlake
May 13, 2013, 22:05
0xp
Update: Will be updating this sub slowly (equivalent to 1/2 of a Symbol per day) since there's just so much to be done. 
For anyone interested in this sub, a re-group and expansion of content is forthcoming on the Eight Symbol section as well as the entire Practical Implementation section. Another likely update is an expansion on the Combination Spells.
Murometz
May 16, 2013, 11:35
1xp
Quite interesting!! Just need to wrap my mind around all the concepts presented before commenting further...
Dossta
May 16, 2013, 14:13
5xp
I'm not really sure where to start with this piece. I love magic systems -- especially those with some grounding in real-world mythology, and this is a new one for me. I'm glad that you included the background section at the top.

I think that the ideas you are trying to get across aren't really coming across on paper. If you could make a small diagram or something to help illustrate the various elements & possible combinations it might help. Like val, I want to hear more of the practicalities involved in making this work. Am I just hitting enchanted "elemental" wands together to cast a spell, or am I grabbing handfuls of dirt and mixing it with water, etc?

I really like this -- the concept is fascinating. Just need a little more clarity before I feel comfortable voting on it.
Moonlake
May 16, 2013, 17:48
0xp
Fair enough, this has become a in-work sub now as I've indicated and I'm just too slack to take it off to In Work given that there's no traffic on it (until now, that is).

I'm expanding the Eight Symbols section at the moment but periodically I get stuck so maybe I will start on the practical implementation section and just do bits and pieces.

For images, actually that's a good idea, I think it will be particularly useful when I talk abt the combo spells.
Dossta
May 16, 2013, 17:55
0xp
Awesome. I really like the flavor of this piece, and am excited to see what you do with it.
Moonlake
May 16, 2013, 18:19
0xp
Was just coming back to edit my response but you got here before me so I just have to put in another reply. Just wanted to say I'm working on this quite slowly so will PM everyone interested/involved (Mourn has indicated interest and Strolen has to read this given that it's for Strolenati Guild) once all the planned updates are done.
Voted caesar193
May 22, 2013, 13:58
5xp
I like how you used Feng Shui to power magic. What I think would improve the system, however, is to have the actual placement-of-objects-in-a-room aspect of Fenshui present. Maybe in a Feng Shui room, the Mage gets some bonuses, or can mentally mess with people who enter. And powerful Feng Shui mages can make an enteree feel so blissful that they never want to, or can, leave... Or drive the person insane...

Anyways, the whole thing is very complete and well-thought out. Good explanations of Feng Shui, though I'd slightly like more credible sources than Wikipedia (yes, I know I'm being hypocritical here).


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