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ID: 2738


June 7, 2006, 11:17 pm

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Luther Von Brandt


Better stay away from him, he’ll rip your lungs out…
His hair was perfect…
I’d like to meet his tailor…

{Inspired by Warren Zevon’s

Werewolves of London


Luther is a strong, handsome man with sparkling blue eyes, perfectly coifed blond hair, and a brilliant, charming smile; his clothing is expensive, but always tasteful and very fashionable.

On nights surrounding the full moon, he becomes a gigantic and savage, but very elegant, wolf, with smooth, silky white fur, piercing blue eyes, and pearly-white fangs.

Luther is a high-ranking representative of a merchants’ consortium in a far-off city; he’s recently taken up residence in {major campaign city}, ostensibly to manage their trade agreements with the local merchants’ guilds.  He’s already worked his way into the political and economic elite of the city, and is regarded as something of a wunderkind- under his management, his guild’s interests in the city are bringing in more profits than ever before; Every society woman in the city wants to net him, every business wants to recruit him, every syncophant wants to get in his good graces- and, naturally, he has little time for any of them.
Unfortunately, his rivals have a tendency to wind up dead, and there have been a series of brutal murders of vagrants and beggars occurring on the full moons since his arrival.
*  *  *
Born into a lower-middle-class family, Luther was bitten by a werewolf at the age of nine and promptly disowned. He eventually found work as an errand boy for the Consortium, and began his rapid, inexorable climb- he was a dues-collector by age twenty, and had almost reached the upper echelons by age thirty, brutally trampling anyone who vied with him for position or prestige. His lycanthropy became an open secret among the upper management of the Consortium (they even covered up several murders he comitted) but when he attacked and killed a rival for a position, they decided he had gone too far.

His superiors saw his obvious talent as a businessman, but he was too dangerous, too costly, and, perhaps most importantly, too ambitious to keep around- in addition to the murder, they feared scandal if news of their employment of a dangerous lycanthrope got around, and it became obvious that he would soon try to take over the entire consortium.   So, in the guise of a promotion, they banished him to a far-off city.  There, he could continue to bring in profits, but they were safely distanced from any threat he might pose or scandal he might cause.

Special Equipment

Roleplaying Notes
Luther is charming, handsome, successful, and completely and utterly homicidal, even in his human form.  Unless he has a specific target in mind, he most often transforms in the poorer areas of town- less notice is taken of any deaths he causes there.   He will most often assassinate rivals by luring them to an out-of-the-way place and attacking them in his wolf-form, although he is perfectly willing to use any means available for his killings- poisons, knives, hired assassins, even strangling his victims with his bare hands.

He is not ashamed of his lycanthropy, but keeps it a secret out of self-interest.

Despite his propensity for murder, he has yet to be caught-he is exceptionally intelligent and cunning, and has all the resources of the consortium at his disposal. Between his money, his reputation, and the consortium’s lawyers, he’s made himself more-or-less untouchable.

Plot Hooks
A victim has survived one of his attacks, or a political rival has discovered his secret, and he hires the PCs to take Luther down outside the law…

The PCs fall afoul of him in wolf-form and fend him off.  Little do they suspect that the werewolf left limping away with its tail between its legs will come back as a rich and ruthless businessman, clamoring for the blood of the brutes who ‘mugged’ him…

The consortium has hired the PCs to protect a shipment of widgets.  Unfortunately, their employer turns out to be more dangerous than the highwaymen they’re defending against…

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Murometz
June 7, 2006, 23:58
I happen to love Warren Zevon!

There's not much new in this werewolf, but its an interesting read.

"Whats that Poirot?"
"It is nothing less Hastings than, how you say? the key which opens every door!"
"It looks like a bit of dog fur, Poirot"
"No Hastings! Its is not of the dog"
"I dare say old boy, Wolf?"
"Werewolf Hastings! or at least thats what the murderer wants us to believe."
Voted manfred
June 8, 2006, 9:44
Well-written and nothing new. Your basic good-looking wealthy killer.
Voted MoonHunter
June 8, 2006, 9:49
Extra points for lycanthropy and actually doing a song of fantasy entry. It is well written, but in the end, not that exciting. Still some good dramatic hooks. High Paw!
Voted Scrasamax
June 8, 2006, 9:50
not bad, not bad at all. I like the application of the song into a character, and I think that his rise to power and subsequent 'exile' were quite well written.
Voted Dragon Lord
August 8, 2006, 9:07
Not all that original, but a nicely executed take on a standard theme

Solid, useful NPC – would make a good campaign villain

Voted valadaar
June 4, 2014, 12:45
A good mid-range villain. A mini-campaign could rotate around this fellow.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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