Login or register. (You can now login/register with your social networks.)

5 Votes


Hits: 2682
Comments: 8
Ideas: 0
Rating: 3.2
Condition: Normal
ID: 1553


July 13, 2007, 4:47 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Let's play cricket


There are large and small crickets, each was unique.

Full Description
The cricket idea sparked one of my own - let’s say that the crickets do not sing according to temperature, but to the magical field of the area, the intensity reflecting the strength of the field, while the tune telling of the kind of magic, and the flow patterns.

A wizard who understands the cricket melody might gain a slight bonus, or cast his spells 5% cheaper.

Giant crickets (about ten inches long) sing different songs - when they are in the presence of a spell they find cool (don’t ask me what a bug might find totally sweet) they learn its melody, and chirp away, the tune reflecting exactly the way reality shapes to accomodate the spell’s effect.

Additional Information
A wizard studying the songs could learn more about his spells, or, if he learned to chirp, he might sing in concert with a giant cricket, replacing the vocal component/incantation, to enhance his spell effect.
A rescue adventure could be bringing the wizard’s prized teleport-cricket back.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
November 14, 2005, 17:22
Only voted
Voted Zylithan
November 16, 2005, 23:43
I like the idea, but until you tell me either how it works or what kind of spells crickets like I will not give you even one more sword. Harumph. :-)
November 17, 2005, 0:13
but until you tell me either how it works
Okay. The cricket's have a strong sympathetic nervous system, the same kind of channels that magic users develop while learning magic. As it makes wizards and such more sensitive to magic, thus able to effect it, the crickets are more sensitive.

Normal crickets respond to heat energy in their environment. The more heat, the faster they can go (and need to go to maintain exothermic balance). Manna crickets do the same, but instead of radient heat energy, it is radient magical energy.

what kind of spells crickets like
I would think they like "grow insect spells" or "wishes", but more seriously. The type of spell is inconsequential. It is the amount of manna, energy channeled in the spell. So base it on the base energy cost of the spell, or if you are in a limited system, the level of the spell. The larger the number, the louders and faster they go.
November 22, 2005, 10:28
Actually, they could like ANY spell, just a random one, whatever they take fancy in.

The ability could also come from their mating rituals, as they find fitting partners where the same magical field is. Wizards generate strong magical fields, so they are considered mightily sexy. :)
Barbarian Horde
December 11, 2006, 22:20
Thanks Echo, I'm stealing this idea! A simple, beautiful concept!

There is 'short', and then once in a while there is 'short and brilliant', like Muzzled Mouse and this beaut!
Voted Murometz
December 11, 2006, 22:21
that was me ^
Voted Chaosmark
January 29, 2009, 0:41
Bumpage! Strange, interesting ideas to make your worlds different from normal. Woo!
Voted axlerowes
April 12, 2014, 10:30
Good solid idea

Link Backs


Random Idea Seed View All Idea Seeds

Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

Ideas  ( Plots ) | February 26, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.