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Rating: 3.1667
Condition: Normal
ID: 2449


October 24, 2006, 3:33 pm

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James Lorus


James does not have any intrest in power, money or any of the other things necromancers normally desire. He is a content man but as he is hounded by his former and disappointed master he is being pushed quite close to the edge.

He is unshaven, filthy and ragged. If he got down in a street and begged for money he would not look out of place. He wears a battered cloak and medieval clothing that were once fine garments. He has a look of fear and suspicion that is not far away from paranoia.

James was born in a small town to a coal miner and an insignificant lacemaker. He grew up to be a tough boy that joined a small gang of theives to bring in some more money to the impoverished family. However he chose the wrong gang and he attracted alot of enemies. Not to mention that he was a terrible thief. In the end he was stabbed and ended up in the local healer’s house who used medicines that nearly finished the job. However he survived to go home only to suffer a fall ill from infection most likely a week later.

Then Salanus came into his life. He allowed James a quick recovery in order to get the boy’s trust. Salanus showed him kindness and revealed himself as a Necromancer. However James did not care as the man had done so much for him. The Necromancer had brought James into his house, had healed him, fed him and treated him like a son. It was only after a week or so that Salanus ‘found out’ that James could also be a Necromancer. James didn’t suspect that this had been Salanus’ plan all along to turn James into his apprentice.

Then James went away with his master on a long hard journey to the other side of the kingdom. There he trained in a remote area learning Necromancer skills rapidly. He began to relax his moral restraints and be violent and vicious. Just as Salanus planned He was on his way to finishing his training after two years when a young girl his own age from the local village, found him in his hide out. After he decided not to kill her he found out that he liked her a lot. He arranged to meet Emily again later on and they began to meet regularly at a secluded lake in a forest. He began to calm down and became much happer than before.

However Salanus found out about this and ordered a zombie to kill Emily on her way back to her village. He planned to stop her from weakening him via distracting emotions hoping to plunge James into a state of intense rage. The necromancer succeeded but not exactly as he hoped. James arrived just in time to see his beloved torn to pieces by a creture he had seen his master create. After James had finished with the zombie he attacked his master surprising Salanus and nearly killing him. But James’ anger failed and it was replaced by a numbness. He saw that killing his master would only make him feel worse as he still felt some love for the old man that had saved him. James then finished his relinquishment of neromancy as he saw it would never make him happy. He ran away hoping he would never witness necromancy again.

However his master felt betrayed and insulted by his student. He also wanted to use James’ Necromancer powers for his own goals so he began a massive search, planning to corner his apprentice and force him into serving him at what ever cost. When James illuded him repeatedly he decided to anger James and lure his disowning pupil into turning to his Necromancer powers. He spread rumors to many of his contacts to make James wanted by the inquisition as well as lawmen and mercenaries for rewards for bringing down a dangerous and powerful Necromancer. This constant hunt Salanus hoped would make James finally snap and hunt down his old master in an attempt to end his constant persequesion.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
April 9, 2006, 0:25
Best Darn Post you have done.

Some roleplaying notes would be nice though.

I might change the code, as he makes a good Minor NPC... his existance does not define the campaign (unless it is a one player campaign) and it does not need to be a codex.

I will link this to the Extreme Makeover, Necromancer edition. If you didn't know about that codex, you should look at it now. This fits.
April 19, 2006, 13:15
Updated: yes I made it for the extream makeover i just haven't been on in a while and I forgot to link it.
Voted valadaar
February 13, 2007, 20:03
Pretty well done, but it tapers off at the end.
July 12, 2008, 9:53
Very nice, but what about the roleplaying notes?
Voted manfred
July 12, 2008, 13:50
An okay character with a dry background, could handle some polish. The basic idea is usable.

Link Backs

Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp

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