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ID: 2301


February 6, 2006, 12:43 pm

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James Barley, the Drunk


James Barley is a hard drinking, minimum-effort working hired hand…

Bleary eyed and five-days unshaved James Barley exudes the aroma of cheap beer, pipe smoke and sweat. He wears thread-bare clothing since almost all of his meager income goes to either his landlord/boarder or the enhancement of his drinking fortitude. He is never seen without a large slouch-hat that has seen many better days.

Barley is a poor man, without the benefit of a patch of land to take care of himself. So, he has to work for the farmers who own the land and take most of his payment in room and board. He seldom works at a single farm more than a season, but it isnt uncommon for him to work the same general area of farms. Some of his jobs have been as much pity work as they have been genuine need. As a worker, he is lacking in motivation and ambition.

He is quite content to spend his days swilling his life away through the mouth of a beer mug, listening to second string musicians and glaring lustily at barmaids who are a decade past being maids. His one and only claim to fame is his involvement in the Suvari Demon scare.

Throughout the Suvari Demon Hysteria, he stays rather sober…or less drunk than usual. He all but quits his job in the fields getting all the coin he needs from travelers eager to hear about the Demon. He becomes a rather decent story-teller, embellishing on the tale each time it is told, but most people consider it an effect of the prodigious amount of beer he drinks, rather than whole affait being a falsehood.

Following the Suvari Demon scare, Barley finds himself a social pariah, unemployed, and unwelcomed by the church.

Special Equipment
Slouch-hat, dirty knuckle bones for dice, look of desperation.

Roleplaying Notes
A lie ruined Barley’s life. He didn’t kow how good he had it until his antics in the scare cost the life of a well known local widow. He has since been reduced to begging, and telling the tale of the demon scare for copper bits. This has caused him a profound change of life.

He no longer has money to drink, and can no longer count on the mercy of the locals, what little face he had was utterly destroyed by the scare and he is know working towards regaining some level of respect so he can quit begging. He will beg people to give him another chance, apologizing for the scare. He expresses he has the ability to groom horses, tend to leather goods and armor and the like. Given his past, he is quite honest about these abilites and he will give them his best effort.

He would reward decent PCs with the hardest work of his life (giving 60 to 75% effort). It should be noted that he still very much has a soft spot for drinking and trying to grope bar wenches past their prime. He is well acquainted with the local legal system and likely knows all of them by at least official position, if not on a first name basis.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 6, 2006, 13:50
Drunks are good carecters to have in a game.
Voted wildcorn
February 7, 2006, 10:50
He has an alright history, but I'm having trouble picturing the character. I do question why he didn't turn to story telling once he found he had a knack for it. Interesting attributes, he might come in reasonably useful to a party... can he be trusted?
Voted Ancient Gamer
February 7, 2006, 15:32
He is tied to the Demonic Hysteria plot, but could easily be switched over to another similar situation. As a character he is a dime a dozen, though he is believable. Heck, I know a couple of guys like that.

He could fit right into the minor NPC codex
Voted MoonHunter
February 8, 2006, 10:58
So where does his storytelling skill come from? He has some aptitude for it? or what?
Voted Nap
May 9, 2006, 2:28
It's not easy making an interesting character out of the town drunk, but I thoroughly enjoyed reading about James Barley. Very well written. Now I need to find out more about this "demon scare" he was involved in.
Voted valadaar
July 29, 2013, 12:02
Decent bit player. Could be used for a number of roles. Perhaps the victim of true possession or snatched away as someone 'unwanted, unmissed' who ends up not quite being either.


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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp

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