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Comments: 2
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Rating: 4.25
Condition: Normal
ID: 1908

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December 4, 2005, 11:40 am

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Hank The Eternal Homeless

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He shuffles along in his ragged clothing, mumbling “Leave me alone”.

For a modern or pulp supers game. However, it is adaptable to any genre or campaign. He could just be an enigma, empowered by gods, science, magic, or cosmic flux.

Description
Human Mutate?/ Male/ 88 - seemingly 30ish
He is a classic homeless person: dirty, unkept, smelly, and clothing of an odd mix.

Story
He was just another Joe. He had a tough life, but things finally went his way. He had a beautiful wife, a young kid, a new job, and a house in the country. He was doing everything for his new family.

In an instant, it was all over. One firery crash and they were gone. But, not Hank.

He walked out, unharmed. His clothing was burned away. Everyone else involved was dead. Or dying. They were still screaming on the bus as he walked out of the flames.

This was in 1950.

Since then, Hank has lived on the streets and off charity. He drinks when he can (to forget), but he is not too coherent even when he is sober. He is something of an urban legend. The car hits him, and the car breaks around him. He just shuffles on. He has been shuffling on, looking like a scruffy thirty year old, for the last fifty plus years.

Any Powers
Immunity to Sleep and Eat and Breathing (While he does sleep, he does not need to.)
Unaging
Invunerable to most harm.
Unmovable (can not be knocked around)

Roleplay Notes
Eh? *mumble* “LEAVE ME ALONE”.
The poor man lost everything when he gained his unwanted powers. He did not adjust well to the changes in his life. He does not understand what happened to him, nor does he want to. He just wants to die and join his family. And nothing will let him. So he thinks he is being punished by God or the Devil.

Plotlines
A superfight stumbles into Hank
A superfreak who kills homeless runs into Hank
Someone investigates the urban legend of Hank
Hanks witnesses something, and the heroes have to watch him.



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Comments ( 2 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 5, 2005, 1:06
0xp
Another of those characters that I don't like, but should exist. It is one of those things that you should ahve in your campaign (the broken meta) but never think about. Not everyone who has a tragedy straps on a cape and tights and goes to fight crime. Some people just break.
Voted Scrasamax
December 5, 2005, 16:24
0xp
A crumpled pack of cigarettes and a half matchbook of matches from a local bar, a battered ball cap from the local city team, and a threadbare and worn jacket. Maybe for a hint of color a shiny button, while the classic Smiley Face is out, perhaps a political campaign button, four to ten years old or the kind of buttons that they give children, superstar, ace, etc.

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Random Idea Seed View All Idea Seeds

       By: manfred

The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.

Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.

Ideas  ( Items ) | March 31, 2005 | View | UpVote 0xp


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