14 Votes


Hits: 7384
Comments: 10
Ideas: 0
Rating: 4.3929
Condition: Normal
ID: 164


January 29, 2006, 2:46 pm

Vote Hall of Honour
Strolen (2x)
Cheka Man

You must be a member to use HoH votes.
Author Status


Gold in them thar hills


An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

For centuries, the mountain valley has drawn very little attention to itself. The mountain folk draw their livelihoods from trapping, logging, and the crafts of their hands. It is a good life, a safe life, a quiet life. There is only one village in the valley, and a few outlying smaller communities, most less than a few hours travel out from the main village. Perhaps 1000 people make their homes in the valley.

The peace ended six months ago when a passing adventuring band crossed the small river that cut down through the valley. They found something irresistable…gold. Despite their efforts of secrecy, the word spread like wildfire, and would be gold miners fell in on the valley like a plague. The valley was overrun with literally thousands of miners, and river panners.

Gold has been found, a virgin load in the mountain, slowly chewed down into the river by the constant flow of water. Squatters have leveled large parts of the valley to erect temporary homes, shanties, shacks, and lean-to tents. The fishing is gone as the panners have ripped the bed out of the river hunting for the gold that is in the water. The trapping has been about the same. The local game is vacating the valley due to the mining pollution.

Mining crews gnaw at the mountain day and night, forcing it to give up it’s prize of gold. Humans vie with dwarves, all of whom are preyed upon by small bands of orcs and goblins, normal residents of the high mountains. The crews will even turn on one another, attacking with mining picks, shovels, and other makeshift weapons. Dozens have been killed, and hundreds maimed.

In the village things are taking a turn for the worse. Inflation has destroyed the market. Supplies are in short order, while gold is abundant. Eggs are a gold piece each, bread is 5 gold pieces for a loaf, fodder for animals is 8 to 20 silver pieces a bale. The smithy works constantly, turning out new tools, pans, and sharpening blunted and dull tools.

Crime is becoming more rampant as well. Thieves attack the mining camps, and the vendors, stealing their produce, and their gold as quickly as they can. Some are caught, and violence ensues. Others are revealed when they try to spend some of their ill gotten gain as none of the miners, or panners, or locals remember them involved in hunting for gold. Thieves, when caught by the goldminers, suffer long painful deaths.

The village is small, and has never had a real agent of law enforcement. The mayor was also the prime landowner, the constable, and likely either the blacksmith, or a horse breeder. Most folk in civic positions held two or three posts, since there were so few people. Now, with the population booming, there is a sudden, and dramatic need for more constables and reeves, guards and soldiers.

The gold will not last long, perhaps it has already been tapped out. Once it does run out, the violence will get worse. Most of the miners sold everything to get to the valley and might settle since they have no way to return to their original homes. With no trade, or skill they will either beg, or steal, neither of which the villagers like.

A new stone courthouse/fort/prison is being built as quickly as it can be erected for the comming bust that is sure to follow. Now, enter the PC’s.

- The PC’s can be passing through the valley and be offered the position as law enforcers, given their obvious upstanding nature. What can the town offer? How about the loads of raw gold it has.

- An agent of the village, an elder, approached the PC’s in the nearest city, perhaps a week or two away from the valley. He makes them the offer from above, become guards for the village for payment in gold. They don’t want professional mercenaries, that could be worse than any criminal element.

- The PC’s are lured in by rumors of fantastic loads of gold being found. Nuggets the size of a fist being picked up out of the water for anyone to find. Who would say no to such easy wealth?

- One of the first wave miners, mauled in a camp fight tells the PC’s of the great motherload and is willing to help them find it, so long as he gets a cut of the gold. He is likely missing an arm, or leg, and to be crippled badly.

Greed is a powerful motivator that cannot be overrated. The rich (no pun intended) shine of gold can drive a person to do petty things, and the thought of instant wealth, all shinging gold, can drive a sane person to do very evil things.

Additional Complications:
- The local duke hears of the gold rush and sends investigators or tax collectors to make sure that he gets his cut of the wealth. There is very likely going to be alot of violence following their arrival. These collectors could be slain, which would draw the Duke’s troops down on the miners.

- Elves, offended by the decimation of the forest in the area (leveled for firewood, shanty homes, more room) start picking off lone miners one at a time. Going up river is a sure way to die. Even the locals, who make their living trapping in the highlands are not immune to this treatment.

- The nearest dwarven lord suddenly claims dominion over the valley as stone is the right of the dwarves. War coudl erupt as the human Duke of the region, and human baron of the valley itself heartily dispute the claim. The Duke for gold, the Mayor because the humans have lived their for centuries without dwarven influence.

- Bad to worse, instead of petering out, the gold vein gives way to veins of a more valuable material, such as mithril. The boom would grow more then, and all of the above mentioned activities would start happening. The sudden influx of people could cause a famine, epidemics of sanitary diseases such as cholera, or consumption.

I have stood up to me knees in cold river water, panning for gold. Looking for elusive flecks and gold dust in gallons of river sediment, and found it. The gold my precious! It is a heady experience finding the unmistakable shing of gold in a pan after hours of backbreaking labor. It kind of makes you crazy.

Have fun

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

Cheka Man
July 18, 2004, 13:04
I really like this idea, it's one of the best plots that I have read.What if the elves attacked the area in force?
July 21, 2004, 17:39
Yep, you about covered it. Good one!!
Dragon Lord
March 24, 2005, 10:01
An idea - What if the PCs start out as locals (farmers, shepherds, fishermen, hunters, trappers, etc)? There's a whole campaign arc here.

Start a few months before the first strike - a nice peaceful little place with a strong community spirit and friendly neighbours.

Even the local orcs are not really a great threat - they may even be on speaking terms.

Give the PCs a little land (downstream of where the strike is going to be) - let them get established - make this their home town.

Now the gold is found!

Let the fun begin.

Great plot - a solid 4 in its own right - but has potential to be even more in he hands of an imaginative GM with players who want to role-play rather than just bash up orcs so I'm upgrading to 5/5
January 29, 2006, 14:46
Updated: Added Freetext
Voted Stephie
December 30, 2007, 13:12
Gold fever! Lots of fun in this one!
Voted manfred
December 30, 2007, 13:32
I wouldn't call this the best plot around here, but it certainly is one of the most usable - see the huge number of plot hooks that can be attached to the simple event. Yes, gold can mix things up mightily!
Voted Kassil
December 30, 2007, 16:00
A gold rush, handled properly by the GM, can be a campaign in and of itself - if the PCs are among the first to find it, they then get to deal with the influx of people coming after 'their' gold, and all the fallout of the sudden boom of the valley filling with a mining town, all the way through the waves of thieves and beggars, the inevitable bust, and the wreckage of the valley afterwards. It may well end up a 'dustbowl' type of valley, if things got serious enough, and then good-aligned PCs might well feel guilty for destroying the lives of the original villagers...
Voted Nuchiha101
May 22, 2011, 16:25

This is a good Discovery Plot, this can be used as a sub-plot. It could be used in anything for that matter. I am likely going to use this, because it's so flexible it's just... Good job at making a great submission!

Voted Michael Jotne Slayer
May 24, 2011, 9:40

Cheka: Thanks for HoHing this one, I remember (once again) reading this one and enjoying it(shame on me for not voting back then). On a second reading I have this to say: A neglected classic! This is the kinda game that will run itself once you have triggered the basics. And the possibilities are endless. Excellent plot, easy to plug&play this scenario in almost any setting or game world. It could develop into a full campaign or simply a one night session, very flexible. 

Voted valadaar
January 10, 2014, 10:40
A nice fundamental plot that can be pulled out time and again.


  • Associated ideas.
  • Gold

Random Idea Seed View All Idea Seeds

       By: Strolen

A certain culture believes that evil can live beyond the grave. They also believe that the destruction of the dead body can keep that one from coming back. Destroying the newly deceased body can destroy the soul if done properly. They first burn the body for 24 hours, smash the remains as well as possible, then burn the what is left for another 24 hours.

Ideas  ( Society/ Organization ) | October 15, 2002 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.