Items
Jewelry
Magical
4.07
7 Votes

30xp


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Comments: 10
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Rating: 4.0714
Condition: Normal
ID: 5321

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Updated:
September 25, 2008, 1:54 pm

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Four Rings

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This is a quartet of low-magic rings that can be used separately or as a set.

The Ring of Wound-Binding is an interwoven series of silver and gold, looking like overgrown vines intertwined.  In the center they hold a large pale amethyst.  When the stone is touched to an open wound, a reaction is catalysed that seals the wound.  It is not completely healed (and no hit points or other game mechanics are restored), but no further blood loss will occur.  The stone’s touch also brings a soothing coolness.  In addition to stopping dangerous bleeding, the ring’s touch helps alleviate the itching from rashes, some infections, the touch of toxic plants, or first-degree burns.

The Tourniquet Ring is another healing ring, but one used for much greater injuries.  This ring consists of tightly wound & woven copper threads.  This ring can be stretched out & placed around a bleeding limb.  The ring then constricts, shutting off bleeding.  Tourniquets are serious business, and almost always mean the loss of the limb, but this is the price paid to save the person’s life.  The Tourniquet Ring can sense spilled blood, and becomes much easier to stretch into a larger circle if blood is in the air.  Otherwise it takes some effort to get it to budge.  The ring can also sense when the limb it encircles is bleeding, and automatically constricts powerfully.  If there is no bloodloss in that limb, there is no constriction.  Needless to say, this ring will automatically fit any finger.  This ring is very old, and was known to Dwarven loremasters as "Tight-Wound".  Depending on the text cited, this older name is pronounced either as in what you do to a watch or a bleeding injury, though either old name is coincidentally written the same in Anglan.

The Wound-Worry Ring is something of the opposite of the Ring of Wound-Binding.  Rather than healing wounds, this one ensures that they stay open.  While it could have some utility, such as a surgeon using it to work on a regenerating patient, or a healer ensuring that poison or infection is cleared, it is most commonly employed by a torturer or sadist.  In appearance the Wound-Worry Ring looks much like its more beneficial cousin, except that it is made from brass & tin vines.  Perhaps ironically the amethyst is a much darker purple—and thus more valuable—on the Wound-Worry Ring.  When touched to any injury, from a scratch to a missing head, all healing there is stopped for about two hours.  Other existing injuries are unaffected, as are new ones.  The ring’s touch causes no pain, and it must be strongly dug into a wound by force to cause any injury or pain by itself.  The smallest cut could cause even the mightiest of warriors to bleed to death over a long and frightening time. 

The Singing Ringing Ring is perhaps misnamed.  It doesn’t really sing, it doesn’t even make its wearer sing better.  What it does do is catch bad notes, so that you can (hopefully) learn and improve.  Whenever you sing to the ring, and it hears a note out of harmony or just one that is atonal, it responds by vibrating and sending out a return tone.  This is a pure sound, and is of the frequency the note should have been.  This ring is a small and perfect pink pearl attached to thin and round silver.  The pearl is attached at one end on a claw setting, with the silver "tail" wrapping back around to form the shape of a ring.  As this means this end is not attached, the Singing Ringing Ring is sometimes worn as an earring.



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Comments ( 10 )
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Voted Cheka Man
September 24, 2008, 19:43
0xp
Useful rings for any campaign.
Voted MoonHunter
September 25, 2008, 14:09
0xp
Admin note: Linked to rings compilation.

These are the kind of magic items I adore: small, functional, and practical/ realistic. People would make these things.

I almost think that the 4th ring should either be in a different set, as it seemingly has nothing to do with the others. Still lovely things. Would love to see this made into a scroll with other similar items (or a codex of stubs).
Voted valadaar
September 25, 2008, 19:58
0xp
First ring - really cool, and if you were playing Rolemaster, VERY useful. Those bloody 1-bleeders can add up...

Wound-Worry ring is pretty nasty. I like it!

I agree with Moon on the 4th ring and the whole sub in general.
Voted manfred
September 30, 2008, 15:20
0xp
I concur with the others, it is a good set worth having. The issue with the fourth ring could be solved by a bit of background. You can see a healer, that through own power, or more likely, through favors of his patients, made the rings to aid him. But it is not only work that keeps a man alive; he liked to sing, though few liked his voice. And so he made a final ring to help him with this problem.

And then they could be called the Four Rings of Healing.:)
MoonHunter
September 30, 2008, 16:27
0xp
But these don't need to be a set owned by someone. These are "utility magic items", tools for "every day advanced medicine" in a magical society. Every healer with enough purse would have them, even in Midian.
manfred
October 2, 2008, 6:02
0xp
Of course they are fine items for everyone and anyone, it is an optional background if they are to be an actual set, hence the past tense. :)
Ramhir
September 24, 2010, 18:37
0xp
I like these rings, particularly the first one. Good work, Kinslayer.
Voted herrozerro
October 7, 2010, 16:53
0xp
I like them, a great addition to any game.
Voted Murometz
May 22, 2013, 1:11
0xp
Very nice. Some memorably unique finger-wear
Voted Raspu10
June 26, 2013, 23:27
0xp
A music teacher, and the 4th ring. Twist - he can't remove it. Hilarity ensues.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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