Dungeons
Forest/ Jungle
Traps
3.5
8 Votes

21xp


Hits: 6376
Comments: 8
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 1340

Submitted:

Updated:
November 4, 2005, 2:20 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Ettercaps Traps

By:

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…

Needlefall: The unfortunate character trips over a hidden wire and sends reams of pine needles cascading down over himself and the party. Well, pine needles interspersed with real, sharp ones dipped with spider-venom. Such traps take a long time to set up, and are not very useful: it takes ages to pull the needles out of a carcass for eating. It’s mainly a sadistic streak in the Ettercaps which makes them use device like this.

Groinpiercer: This unpleasant ettercap trap is a simple long, sharpened branch tied to string which runs over another branch and then down onto a concealed trigger (a snare under some leaves or something similar). The character steps on the snare which then lifts the branch swiftly into place, with the horrifying eponymous results…

Pool of Fetor: A combination which at first appears harmless, but after a little while you realise the appalling cunning of the Fetor trap. A small boggy area is concealed under leaves, like a clagged-up pool. When a player puts her foot in it it releases an awful stench which clings to her clothes and feet. All very amusing no doubt. But the Ettercaps have spiked this natural pool with Fetor, their fear-induced secretion (like sweat), which naturally attracts Hazurgi, the vicious wolf-like inhabitants of that part of the forest. They will come looking for terrified Ettercaps, but finding puny humans will be just as appetising…



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 5, 2005, 11:52
0xp
Good solid Ephe! post. Again two paws up.

Now can you write up the species as a lifeform?
Voted Zylithan
November 22, 2005, 19:56
0xp
Three nice trap ideas. And they're for outdoors! bravo.
Voted Roack
December 4, 2005, 6:08
0xp
This may need to be a scroll, and it could certainly use an expansion. A change of title may be nice as well, considering Ettercaps aren't that well known, especially since we don't all play D&D. Well that, or you could put them up in the life forms, preferably with a twist.
Voted Pariah
December 23, 2005, 23:32
0xp
Yeah, I wouldn't mind see a writeup of the Ettercap. Just as long as it isn't straight outta the MM. If I remember they didn't go into to much depth on them.
Voted Drackler
April 26, 2006, 11:56
0xp
I agree with Roack that it would be nice to have more of them, but it is still a good idea.
Voted valadaar
December 5, 2006, 15:57
0xp
A good triplet of pain...
Voted Murometz
December 5, 2006, 15:58
0xp
yep, I always liked this one too. So simple, yet useful and quirky.
Voted Dozus
November 30, 2016, 11:51
0xp
The Pool of Fetor one is clever. The Groinpiercer is basically just a standard spear trap, no? And I don't really get the Needlefall. The general theme, however - nature-based traps - has a good flavor. I'd like to see this expanded.

Link Backs



Random Idea Seed View All Idea Seeds

The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0279