Items
Clothes
Magical
3.13
4 Votes

8xp


Hits: 2836
Comments: 8
Ideas: 0
Rating: 3.125
Condition: Normal
ID: 3853

Submitted:

Updated:
April 24, 2007, 12:04 am

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Empty Pockets

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Tired of reaching to pay your bar tab and finding that some clever-fingered rouge has liberated your funds? Security is only a stitch away! After youâ??re done washing dishes that is.

Full Item Description
   Pioneered by a very fashionable former adventurer who had the clever idea of sewing his bag of holding to the inside of his cloak, Empty Pockets are the natural conclusion to a great idea. Having uses in everything from larceny to personal security, with Empty Pockets you’ll never have to mess with complicated latches, snaps, knots, and ties on your belt pouches again. A combination of extradimensional storage and anti-theft device just fill the pocket, give a command, and the contents disappear, replaced with a normal, empty pocket. The Empty Pocket is available at the Sorcerous Styles and Apparel Shoppe in your local metropolis and comes in many capacities, styles, and with special features including the No Pocket (pocket disappears completely) and Pockets In One (multiple extradimensional pockets accessed through the one opening).

History
   It is difficult to be both stylish and a hero of the realm, especially when you consider the dragons, rotting, walking corpses, firetraps, and everything else you come across when you camp overnight at the mouth of a cave. But every now and then someone comes along who can muck through the worst and come out immaculate. Augustus Sardius Rex III is one of these, a born aristocrat and sorcerer he turned his great wealth garnered from adventuring to the noble cause of eradicating the evils of bad taste. But for all his pompous character and Mightier Than Thou ideals he has some good ideas. His Dragon Proof clothes line, Everclean material, and extensive magical jewelry line are known round the civilized world, and it is guarantied to always be in style.

Magic/Cursed Properties
See previous



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Corinth
April 24, 2007, 0:06
0xp
I'll have more to come on both the Sorcerous Styles and Apparel Shoppe and Augustus Sardius Rex III.
Scrasamax
April 24, 2007, 3:39
0xp
He can expect a full rivalry from Ananda, the Arch-Mage of Style (inserts suitable finger-snaps)

I'm not really sure aobut this sumbission though. The item is a bit vague, a belt of thief proof extra-dimensional pockets, but it seems rushed. Auggie seems like an interesting chap and I look forward to reading about him.
valadaar
April 24, 2007, 8:28
0xp
I think fleshing out the Magic/Cursed Properties section with the full details would help this sub and help address Scrasamax's points.

Are you limited to objects which can reasonably be contained in a small pocket, or could I drop a sheathed stilleto into the pocket?

What happens if the magic is disrupted? Do the hidden objects still cause weight?
Voted Cheka Man
April 24, 2007, 13:36
Only voted
Voted Wulfhere
April 24, 2007, 14:34
0xp
Like the others, I want more about the ever-stylish Augustus Sardius Rex III! The extradimensional pockets themselves aren't as interesting as their creator. While some more information about the capabilities and limitations of the pockets would be good, I'd like to see them lead off a scroll of fashionable magical apparel. After all, why should today's adventurers be deprived of Everclean material and Dragon Proof (tm) robes?
Corinth
April 24, 2007, 21:31
0xp
It is a bit rushed, I rediscovered an old stack of ideas and characters (covered with Dust of Sneezing and Choking) and decided to post a few before midnight. Pockets can only hold what can fit into it sideways, but the extradimensional area can be of any shape (think of it as a pair of jeans with the pocket cut out, you could fit a slim shotgun, but you'd be hard pressed to fit a laptop). Objects in the pocket have no weight, but the opening into the extradimensional space disappears in antimagic zones as if it had been sealed.
Voted MoonHunter
April 26, 2007, 1:52
0xp
Basic and interesting. Useful too. It is more a plug for the owner of the clothing line than a piece submission. After you do him, you can edit this piece and give it more focus.
Voted Nuchiha101
May 20, 2011, 23:25
0xp

This is a very interesting item, but it isn't perfect. It's a great item though, I myself is usually the one gaining the cash, and not losing it.



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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