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2.75
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Hits: 3760
Comments: 13
Ideas: 0
Rating: 2.75
Condition: Normal
ID: 239

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Updated:
September 16, 2007, 12:59 pm

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Dust Invisible

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Dust created to allow seeing invisible creatures of all kinds, even if immaterial.

Description:
A fine dust of various unknown ingredients, the grains have the colors of grey, black, silver, brown, and others. The dusts itself is not harmful. It is not very common on the market, the durable variant can fetch a high price.

Magical Properties:
When thrown, the dust disperses gently and clings to all surfaces, including those ‘not entirely here’. It allows to see the shapes of invisible and even immaterial beings, but ignores illusions, so some may be recognized as such. It is useful for fighting ghostly creatures, though they can get rid of this mark by passing through a wall.

Creation and History:
The original Dust Of Sight was created by the priests of a vanished sect, developed to tear away the veil that hides the ultimate truth. Whether they found their truth, or something else, they are no more.

The creation itself was a potent ritual. Four virgins would recite holy texts for days, sacred incense was burned, and prayers uttered… all that is gone. What remains is a dirty and easy alchemistic process. The basic formula can be found in many resources:

Ashes of Dead,
Grain Despoiled.
Love Letter Burned,
Curse Employed.

Stirring thryce Westward, your Blood won’t be Spared,
Cooling the Night through, on the Headman’s Blade.

Use it in Haste, lest it sees thryce paired Days,
Pain you will feel, for an Old Ones Disgrace.

Oh, right: the formula is well known, but there are many possible interpretations (for a start, the "Ashes of Dead" can mean the ashes gained by the burning of the dead, or the ashes that stay behind after undead burned by sunlight, etc), not to speak of the manufacture. How widespread is the secret will determine the price of Dust.

Sometimes, remains of the original Dust of Sight are found, fully effective after hundreds of years; what is produced now lasts a few days. After the expiration period, or in case of partial success may manifest side effects. ‘The veil that hides the truth’ may be pierced even more; going as far as revealing what lies beneath the skins of people… not a sight for the faint of heart.



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Comments ( 13 )
Commenters gain extra XP from Author votes.

Ylorea
September 2, 2003, 5:30
0xp
I do recal having seen items like this before. If I am correct even in the Dungeon Master Guide..
manfred
September 3, 2003, 8:06
0xp
Umm, well, I did not.

(But I must admit this is a weak one. Shame on me. But one of my first.)
Ylorea
October 24, 2003, 1:35
0xp
I will not hold it against you......

I do not know the DMG by hart either....
Voted Dragon Lord
November 14, 2005, 8:44
0xp
Actually used this (as a player) in CoC

We bought it in the local supermarket

It was called flour - yes, the stuff you make bread from

A bit weak manfred - not up to your normal standard

Not quite a 2 but better than a 1 - lucky the new version allows 1 1/2
Voted Ancient Gamer
November 14, 2005, 9:43
0xp
Ouch. Not your best Manfred. I have to stick with DL here.
manfred
November 14, 2005, 9:57
0xp
Hey, easy with the old ones! :)

It is one of the ancient submissions. Admittably, it is of low quality, but it shows where we have begun.

I think I'll keep this as personal reminder.
Chaosmark
November 25, 2005, 17:03
0xp
That said, I don't think they got the point of it: flour wouldn't stick to a ghost. It'd pass right through. The powder was made to stick to immaterial things, not just things that are entirely here. Take it as it was made.
manfred
September 16, 2007, 14:27
0xp
Update: because my ego didn't let me, and blatant oversights were noticeable in (some of) the detracting comments, I have decided to give this a re-haul.

So now, it is still not much, but it has... *drumroll* ...more color! :D

---

Special thanks go to Pariah for his ideas, and especially the artistic assistance.
Voted valadaar
September 16, 2007, 19:13
0xp
If one can do New Take on Orcs or whathaveyou, I don't see the problem with new takes on magic items.

Like the history and details. If only all magic items were this detailed....
Voted Pariah
September 17, 2007, 20:27
0xp
Much better than the original item that you showed me, good job Man.
Voted Michael Jotne Slayer
September 6, 2008, 2:00
0xp
Pretty good actually. I don't see what the fuzz is. Good solid idea.
Voted Murometz
September 6, 2008, 12:22
0xp
I'm with val.
Voted Cheka Man
September 6, 2008, 12:55
Only voted


Random Idea Seed View All Idea Seeds

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way. The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin. The Party spends another night and day with Ferrin's group. One of four things can happen on the third night. 1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's. 2: Hordel gets mad after repeated questioning about his life from the PCs. 3. Preminitat gets mad after repeated questioning from the PCs about what god he worships. 4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult. All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
By: Almar | Visit | UpVote 0xp

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