Melee Weapons
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Comments: 8
Ideas: 0
Rating: 3.4167
Condition: Normal
ID: 4144


July 26, 2007, 5:31 pm

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Cheka Man

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Dueling Towel


Tired of losing those daily fights in the bathroom? Try this towel on for size.

HistoryPercy was tired of being picked on. Tired of getting tripped and bumped in hallways. Tired of being the target of practical jokes, being locked in closets, and hung upside down from flagpoles.

When Percy had left his father’s trade as a stone-mason, had left his home and family, and come to Fremnot’s school of advanced spellcraft, he had not known what to expect. But after a few months of being the school’s biggest target, he wished he had never gone.

What he hated the most was the washroom. It was there, where he was naked and vulnerable, that they always did their worst. He still had welts up and town his body from their daily "towel fights". A fight where he was always outmatched ten to one, by older boys, with longer reach.

It was for this reason that Percy had spent the last two months researching and secretly applying the knowledge of countless books on lightning.

As got out of the common bath, he realized the fatal flaw in his plan. One of the older boys had taken his towel. As the ten boys surrounded him, the jeering already beginning, he could see it. Dread filled him as he watched it being spun into that all too familiar make-shift whip.

None of the other boys realized that his cries of pain, his pleas for mercy, were not simply his normal reaction to their daily tradition. Even after his heart had given out, the healer called, had anybody realized that his towel was in some way unusual.

Magic/Cursed Properties

The dueling towel is just a regular bath towel most of the time. It’s latent power activates only when it becomes damp or wet.

If it is rolled up and whipped out at something, it will release a powerful jolt of electricity.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
July 26, 2007, 23:07
positivly shocking.
Voted Murometz
July 27, 2007, 10:06
This can obviuosly lead to all kinds of interesting (and funny) scenarios. I wish I had one of these in my high school gym locker!

"Stand back! Dont make me towel-snap you!"

Danger: deadly when wet :)
Barbarian Horde
July 27, 2007, 12:51
Definitely one for the "Silly" freetext...
July 28, 2007, 14:56
Yeah, that was pretty much the idea. I don't know how that story got so serious. The ending isn't even close to how I imagined it.

Oh well.
Voted valadaar
July 31, 2007, 11:46
Okay, this is a wierd one.
Voted Scrasamax
July 31, 2007, 12:35
well..I'm not sure what to say other than this seems about right.
Voted epsilon
August 1, 2007, 20:51
Well I like it, its just the sort of buffoonery and left field things I like in my adventures. I also have kids on my party and this will go down like a treat.
Voted Kassy
August 8, 2014, 6:25
Only voted

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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