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Wand/Staff/ Arcane
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Comments: 6
Ideas: 0
Rating: 3.4167
Condition: Normal
ID: 4778


January 21, 2008, 3:17 am

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Dove Whistle


A timely whistle to save a life.

Full Item Description
A Dove Whistle is a plain looking tin whistle, feathers embossed into it’s sides. It is commonly worn on a necklace.

In Epoa, the most common cause of death is falling. With islands in the sky being the norm rather than the exception along with flying ships and riding fantastic winged mounts loosing one’s grip is a sure way to meet the reaper. This is a most pressing concern for the crews of sky ships, as they can be blown out of the rigging, loose their footing, have their ship capsize, wreck against the side of an island or 99 other ways to a long drop and a sudden stop.

The Dove Whistle is a very common magic item, possibly the most common sort in Epoa. Made from a plain whistle, it is enchanted with the Epoan version of the Mount spell. While this spell normally creates a magical horse, horses are almost non-existant in Epoa. The variant spell instead summons a dove large enough to support a single rider.

Magic/Cursed Properties
A Dove Whistle is a one shot low level magic item. The whistle conjures a flying mount, a dove with a 24 foot wingspan. This mount persists for no more than 2 hours before dissipating into a cloud of feathers. Activating the whistle is simple, it needs only to be blown. Once it is activated, the whistle ceases to function as a magic item, and cannot summon a rescue dove again unless it is re-enchanted.

Variations and Deviations
Greater Dove Whistle - Base Cost X 4 - Functions exactly as a normal Dove Whistle but can be used once a day.

Rescue Whistle - Base Cost X 2 - Also a one-shot item like the Dove Whistle, but a Rescue Whistle has a longer duration, 1D6+1 hours before the bird vanishes into a cloud of feathers.

Whistle of the Winds - Charges X Base Cost X 2 - The whistle of the winds summons a flying mount, the type is generally set to the whistle, such as only avians, reptiles, giant insects, but within this area is variable. It has 1D10 charges and once the final charge is used, the whistle crumbles to dust.

Epoan Campaign Information
Base Cost is 50 GP, Recharge one shot versions runs 50 to 75% the original cost.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Ria Hawk
January 21, 2008, 3:33
Neat little thingy. A type of life preserver for this world. Parachutes are all well and good, but when the only thing below you is an unfriendly sea full of things with nasty, sharp, pointy teeth, you don't want to land in it. Useful little magical item. It won't cause major upheavals in this world, but it does add a nice background detail.
Voted valadaar
January 21, 2008, 9:07
A useful item, very useful in this realm.
Voted Cheka Man
January 21, 2008, 11:46
It must have saved a lot of lives.
Voted manfred
January 21, 2008, 13:59
It has that little silly touch of D&D items, but is rock-solidly embedded in this world.

You can well imagine every single PC having and carrying this item (and most NPCs at least considering to do the same) - kudos for that!
Voted MoonHunter
January 22, 2008, 1:33
A solid item for its very specific world. Not such a great item for other places, but still it could be present.

There should be dozens of styles of these things, each one having a different manifestation. Different regions will have different manifestations, so you should be able to tell the origin of any whistle by it's manifestation and its shape and sound.

"Oh I hate those whistles from South Argyle, winged snakes give me the willies".
Voted Moonlake
July 2, 2013, 7:18
As other said before, a nice item for the Epoa world.


  • Associated ideas.
  • Epoa

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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