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ID: 167

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April 1, 2006, 8:46 pm

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Dangerous Truth

By:

The Sentinel has always wondered who he was, his past covered in lies and deception, he wishes to seek the truth. But sometimes the truth is hard to take….

The Sentinel’s past is covered with lies and deciets, and so reaching adulthood for elves, he decided to search for it. He goes to the only people that could help him, The Ranger Guild of Anaraith. The Elder of the Guild took him in and raised him as his son, giving him wisdom and knowledge.

There, he was trained from birth to be one of the greatest Rangers the world had ever seen. His tracking skills were better then most rangers, his eyes missing nothing, his skill with the bow made him one of the greatest, and his use of the blade was by far legendary in iself, moving like a dancer in battle, people became awed by him.

The Ranger Lords there could not help, but they gave him clues, a piece of tattered cloth with cyrptic writing on it when they found him as a baby. The only one who could read the words was the powerful Druid, Canaid, who lives in the North. The Ranger alone travels there and is soon told by the elder druid what it says,“Seek your answers, my son, but beware the consequences.”

The Sentinel does not heeds it, he asks for help to come with him to the west across the sea, to an unknown land, who will join him? Soon, the Sentinel having his skills of sight and noticing things of others, he finds that the Druid had put him at the doorstep and in rage kills, the Druid, before he could summon his magic, now wanting to know why, he desperately needs help from deadly assassins who for unknown reasons not wanting him finding out about his past and ancient demons who see the Sentinel as their target

He stays in the castle of the Druid for a week before he hears something, a small group of PCs come to the castle to seek his avice, instead they find the dead body of the Druid and Sentinel, before they attack him he tells them of what happened and asks for their help, what do they say?



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Comments ( 4 )
Commenters gain extra XP from Author votes.

MoonHunter
September 4, 2004, 11:45
0xp
This is a great story synopsis, but it makes a awful game scenario unless you are setting up a solo game with the Sentinal player. If it is not a solo game, you have one uber powerful player and a bunch of supporting player characters which we all know will lead to issues down the line.
Sentinel
September 4, 2004, 12:01
0xp
Well, the Sentinel will need help so how about this. The Druid is known all about the lands as wise and powerful, people will come to him to ask for advice, so people come and only find Sentinel
Voted valadaar
January 4, 2007, 11:44
Only voted
Voted Wulfhere
January 4, 2007, 13:21
0xp
This would benefit from having more attention given to the situation that presents the player characters and its aftermath. The plot stops giving information the instant the characters meet the guy.

I'm not sure that I understand it properly, either: The Sentinel, a mighty warrior and woodsman, travels to discover the secrets of his birth. His quest takes him across the sea, to a strange foreign land. Then... "the Sentinel having his skills of sight and noticing things of others, he finds that the Druid had put him at the doorstep and in rage kills, the Druid..."

I'm confused! Was he betrayed by the Druid? Was he possessed by a half-remembered vision from the past? Is he just a Psycho?

After that, the player characters arrive. Sentinel begs them for their aid. (Hopefully, he washed the bloodstains off before they arrived.) He is hunted by deadly assassins and ancient demons.

Again, I am confused! Why is this happening? Is he actually the long-lost heir of a powerful noble, hunted by those who currently hold the throne? Could he be the chosen sacrifice of an evil cult? I know that the point of the submission is to present a mysterious stranger, but it helps to have a starting point to launch from.


Random Idea Seed View All Idea Seeds

the dead mechent of death

       By: celticring

To Dougles Nye money is power, a powerful wizard only newly into lich-hood

Originally the son of servants to a noble family, yet he found that life humiliating. "How could anyone stand to serve another?" he often wondered. His father, was a greedy man who offered an explanation one day “It’s all for the coin, every demanding, humiliating thing. It’s for the coin, boy."

So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord’s vaults with him. He set out to gain as much money as possible.

His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn’t matter to him.

Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don’t know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.

The lich know as Dougles Nye, prefers the title ”The Merchant of Death” for that shows just how much power money has earned him.

Ideas  ( NPCs ) | January 7, 2010 | View | UpVote 5xp


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