Forest/ Jungle
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ID: 4288


January 11, 2008, 1:43 pm

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Cheka Man

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Crystal Rose


A flower from the gardens of the Divine…

Full Description
The Crystal Rose is so named for its translucent, rose-like flowers.  It is a large, climbing parasite-like plant similar to mistletoe.  Its clinging vines can be up to 30’ in length and it will work its way to the top of it’s host tree.

Its leaves are covered with an clear coating which has a crystalline aspect that gives the plant it’s name.  Its flowers are rose-like with a bluish-pink color and are very broad.  It always has 7 flowers arranged in a circle about the main stem

GMs can feel free to adjust the number of flowers to match with cultural signficance, but when so doing, adjust the amount of Tears that can be extracted

Additional Information

This rare flower is one of the few sources of Tears of Ashaya which it exudes as nectar.  The flower is not of the world, having spread to earth from seeds stolen from a divine garden, and many folk-tales contain some variation on it’s origin. The flower gravitates to areas strong in divine forces and seeks the tallest of trees to inhabit.  Unlike mundane parasites, it benefits the tree it climbs, infusing it with its essence and causing great changes in size and nature.  The flower also tends to affect other changes to other natural flora and fauna nearby.  These changes may be odd, but are never negative in nature.

The flower reproduces very infrequently, generally when certain astrological alignments. Six balloon-like seeds take flight and disperse widely. The seeds may take up to 7 years to germinate, but all seeds are viable. It is not known if the seeds can be caught and deliberately planted.

The flowers can be milked for 1 oz of Tears of Ashaya each once per month.  Attempts to milk them more frequently will result in the affected flower closing up for a year.

Campaign Use

Can be a legendary source of powerful healing where natural or spell-assisted healing is rare or unavailable.  Makes a good item to search for in dangerous areas, or something interesting to find. An example of its use can be found in Of Pines and Roses.


See Demon Trumpets

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Comments ( 7 )
Commenters gain extra XP from Author votes.

November 1, 2007, 12:37
Updated: Minor post - half-way between stub and sub, but figured it deserved more attention then a stub...
November 2, 2007, 9:16
Not bad at all. I have three criteria for a plant in a RPG: Habitat, Reproduction and Use, and this sub adresses each of these in turn. Are you intending to add to this? In that case, I´ll withhold my vote ´til its finished. Great work! /David
November 2, 2007, 19:28
You reminded me to attach the main link which really shows one way it can be used in game Of Pines and Roses. If there is more you would like to know about it, I'll see what I can do :)

If I every run a RPG campaign again, the PC's will be damned if they manage to find 'generic' potions of healing....
Voted Cheka Man
November 2, 2007, 10:57
Another good submission from you.
Voted manfred
November 2, 2007, 18:55
Well, I think it's already good. I like the beauty, and the (adjustable) great power. As long as it stays very rare, it works well with the Tears.

If more detail is desired, what are the uses of the actual plant? With such a strong magical nature, there's bound to be some recipe it can be included in.
November 2, 2007, 19:44
Updated: Added a couple more links...
Voted Michael Jotne Slayer
December 25, 2007, 21:35
Dang! This went below my radar. Good one Val, short ones like these are very useful for detail in our settings. Good solid idea.

Link Backs



Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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