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Items
Wand/Staff/ Arcane
Magical
2.36
7 Votes

0xp


Hits: 3367
Comments: 5
Ideas: 0
Rating: 2.3571
Condition: Normal
ID: 615

Submitted:

Updated:
August 21, 2007, 3:58 am

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Coalescelation Staff

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Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.

Phillip Thornblood liked to make things, but sometimes the things he wanted to make, didn’t want to be made.  Like the time he tried to make a meat powered gear box out of a lion’s stomach, and a clock.   Or the time he made a road paver out of the eyes of a medusa and a giant slug.  Or even just trying to bind living wood with stone.  Needless to say, these things did not work out very well at all, but never one to be dismayed by a minor setback or two, Thornblood came up with this staff, which he uses to,well, just make things fit together.
The staff is made of a thin pillar stone that a sapling oak grew around, and is covered in a finely made cage of iron, holding it all together.

Magical Properties:

The staff can make two or more things fit, or merge, or just hold, together forever.  Over the course of his experimentation with the staff it was found that trying to merge things with a spell already cast on them, was not a good idea.  And because of the massive power requirements to get,say,a layer of iron to stay on that blasted bird, Thornblood used ‘fuel’(in my campaign it involves magic, gems, and small animals dancing) to power it for the bigger things, however just getting two pieces of cloth to stick together is not a big issue for the staff at all.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Nosredna
March 29, 2005, 7:19
0xp
I like it but its a teeny weeny bit short. I really liked the way he tried to make a meat powered gear box out of a lion's stomach, and a clock. That was genius.

3/5
MoonHunter
March 30, 2005, 9:54
0xp
Please link the character to this entry npc=## so we can get the full story.
Voted valadaar
October 19, 2006, 13:27
0xp
This is pretty cool, and could be a lot better with work!
Voted Dossta
October 3, 2012, 12:41
0xp
I really like this idea and the backstory with it. I just wish that it was a little better defined, to make it easier to use in game. Some ideas on what I'm looking for: limitations on use (times per day, weight or size of objects, types of objects this works and doesn't work on, etc), duration of the effect (are they fused together permanently, or are they just stuck for a short time?), whether or not its possible to cancel the effect, and examples of how the staff was used in the past (a short history with different wielders would be nice). I would really love to see this piece developed some more, since it's such a cool idea!
Voted Moonlake
January 18, 2015, 2:20
0xp
Agreed with previous comments, cool idea but under-developed.

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  • Associated ideas.
  • Staff


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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