Items
Wand/Staff/ Arcane
Magical
2.36
7 Votes

0xp


Hits: 4009
Comments: 5
Ideas: 0
Rating: 2.3571
Condition: Normal
ID: 615

Submitted:

Updated:
August 21, 2007, 3:58 am

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Coalescelation Staff

By:

Needing to speed up magical item creation, Phillip Thornblood made this staff to glue, bind, weld, melt, or even smash things together.

Phillip Thornblood liked to make things, but sometimes the things he wanted to make, didn’t want to be made.  Like the time he tried to make a meat powered gear box out of a lion’s stomach, and a clock.   Or the time he made a road paver out of the eyes of a medusa and a giant slug.  Or even just trying to bind living wood with stone.  Needless to say, these things did not work out very well at all, but never one to be dismayed by a minor setback or two, Thornblood came up with this staff, which he uses to,well, just make things fit together.
The staff is made of a thin pillar stone that a sapling oak grew around, and is covered in a finely made cage of iron, holding it all together.

Magical Properties:

The staff can make two or more things fit, or merge, or just hold, together forever.  Over the course of his experimentation with the staff it was found that trying to merge things with a spell already cast on them, was not a good idea.  And because of the massive power requirements to get,say,a layer of iron to stay on that blasted bird, Thornblood used ‘fuel’(in my campaign it involves magic, gems, and small animals dancing) to power it for the bigger things, however just getting two pieces of cloth to stick together is not a big issue for the staff at all.



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Comments ( 5 )
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Nosredna
March 29, 2005, 7:19
0xp
I like it but its a teeny weeny bit short. I really liked the way he tried to make a meat powered gear box out of a lion's stomach, and a clock. That was genius.

3/5
MoonHunter
March 30, 2005, 9:54
0xp
Please link the character to this entry npc=## so we can get the full story.
Voted valadaar
October 19, 2006, 13:27
0xp
This is pretty cool, and could be a lot better with work!
Voted Dossta
October 3, 2012, 12:41
0xp
I really like this idea and the backstory with it. I just wish that it was a little better defined, to make it easier to use in game. Some ideas on what I'm looking for: limitations on use (times per day, weight or size of objects, types of objects this works and doesn't work on, etc), duration of the effect (are they fused together permanently, or are they just stuck for a short time?), whether or not its possible to cancel the effect, and examples of how the staff was used in the past (a short history with different wielders would be nice). I would really love to see this piece developed some more, since it's such a cool idea!
Voted Moonlake
January 18, 2015, 2:20
0xp
Agreed with previous comments, cool idea but under-developed.

Freetext

  • Associated ideas.
  • Staff


Random Idea Seed View All Idea Seeds

Rural Mystery

       By: Murometz

The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead.

"CRAZY DANCING HOES!!"

If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves.

The show involves six ordinary, animated hoes "dancing" on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute.

If asked how the trick is accomplished the farmer demurs, not wanting to share his "secret".

"If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance."

In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts.

Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.

Encounter  ( Other ) | December 12, 2015 | View | UpVote 6xp


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