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ID: 1945


December 6, 2005, 12:19 am

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City Image - Bronzalia


Bonzalia is a city on a site that has been inhabited for many, many centuries. Since earliest times, it has been known for its metal work (copper and bronze specifically) and this shows in its architecture. Its love of tradition also shows.

Bonzalia is a city on a site that has been inhabited for many, many centuries. Since earliest times, it has been known for its metal work (copper and bronze specifically) and this shows in its architecture. Its love of tradition also shows.

The city wall is circular with nine gates oddly spaced around it, each road that exits it leads either to the mines in the nearby hills or to another city site (which are either a trading partner, ex-trade partner, or a port).

Though all the buildings are square or rectangular, the plastering rounds every corner. Stairs leading to buildings are all low and rounded, puddling around the raised doors (done so to avoid oh so pleasant large rodentia that inhabit this region).  The building corners, both on top and bottom, have such stacked molding puddling around it (so it is stacked rounds of increasing size). The rounded edges are both decorative and give the rodentia less purchase to climb up on.

Towers, or two or three story stacks of smaller floors, are a common sight in the city. Bells are often installed in uppermost parts of these towers (both to beautify them, signify wealth of the house (as only the wealthy could commission a bronze bell), and to be rung to scare away evil spirits). The roofs in the city are normally thinly beaten copper (though some bronze is used) mounted to the actual roofing material.  Given a variety of mixes and the frequency of roof polisher visits, the angular peaked ribbed roofs vary from shiny reddish copper/bronze to a full green copper patina. The roofline is a symphony of harmonious metallic colors mixed with similarly colored smokes.

Outside Doors (and many older inside ones) here are always rounded upon the top, creating an arch effect. This is a hold over from an earlier peoples who lived on this site. 

Windows in the city always come in sets of three.  They are narrow and rounded upon the top. They always rise slightly from left to right. This inspiration comes from the ancient arrow slits, the size of the old horn windows, and the lack of skill of the early local glass makers who could only make smaller pieces of window glass. 

Any iron worked accessories of the city have a copper paint covering them.

All the woodwork in the city is of a local wood that becomes dark when stain/ sealant is applied. Copper or Bronze flakes are often added to the wood treatment to give it all an enhanced sheen and echo the metallic look which is so prevalent of the city

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Comments ( 5 )
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December 9, 2005, 14:31
I like the appearance of this city. It gives a little feel for the quirks of these people and a touch of the history. Everything is distinctive enough that it implies actual reasons.
Voted Cheka Man
May 20, 2006, 13:02
I like this too.I'd like to create a city like this.
Voted axlerowes
March 18, 2013, 18:27
I like this a lot, I like the way you hint at the rolls of people and their values without expressing overtly or directly. You could have gone with a more original voice than "sense ancient times this city has been know for..."
May 24, 2013, 19:06
That was falling into my default narrator GM voice. If I was writing a story, I would of opted for a different one. However this is a game post, it seemed appropriate.
Voted valadaar
May 14, 2013, 19:38
This paints a nice and very clear picture of the city.

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

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