Login or register. (You can now login/register with your social networks.)

Dungeons
Underground
Puzzles
3.64
7 Votes

20xp


Hits: 2827
Comments: 9
Ideas: 0
Rating: 3.6429
Condition: Normal
ID: 5992

Submitted:

Updated:
February 25, 2010, 9:50 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Chapel Pipe Organ

By:

A tricky-ish puzzle that will work for both low and high level players.

I used the Pipe Organ puzzle as part of a quest where the players had to investigate a cult temple located in a series of sunken caverns.  After making it through most of the cult living space (dorms, dining hall, etc...) the players come upon a high-ceilinged underground chapel.  Rows of pews on each side of the rectangular room, 15ft. tall pulpit at the front of the room. There is no apparent exit from the room except for the door through which the players entered.

 

The centerpiece of the chapel is a dusty old pipe organ with 50-100 pipes stretching up to the ceiling.  Nestled in the center of the pipes, about 5 feet above the dual keyboards, is a stone statue of a winged beast (I used the image of a winged minotaur, because that was the avatar of the cult's demi-god). 

 

There is a secret door on the wall behind and to the right of the organ, but the players have to play two specific chords on the organ to release the locking mechanism and open the door.  If the players play any other keys, other than the designated chords, the stone statue (revealed eventually to be a supped up gargoyle) springs to life and tries to chew their faces off.

 

The only way to detect the proper keys is with a detect magic spell (I used this one to encourage our mage to cast detect magic more, as they were running in to all sorts of nasty magic traps w/out checking first).  Once cast, the proper keys give off a faint conjuration aura (pressing them causes a missing gear in the door assembly to appear).

 

This one is also fun because if they fight the gargoyle, which the probably will end up doing, there's all kinds of cover to be had in the form of pews, pulpits, etc...

 

Variation: If players are having trouble figuring out what to do, you can place a music box on the corpse of the slain gargoyle that plays the two distinct chords.  Playing them requires a performance skill check though.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
February 25, 2010, 11:48
0xp
Nice.
Voted Redgre
February 25, 2010, 14:44
0xp
Decent idea. Willie Wonka's musical lock incorporated into a fantasy setting. I like it. Welcome to the Citadel.
malisonxpert
February 26, 2010, 12:23
0xp
Thanks! Loving it so far. There are some great ideas on here.
Voted celticring
February 28, 2010, 17:35
0xp
this is a great idea. keep up the good work
Voted tinypoisonousfish
March 1, 2010, 18:20
0xp
Pretty cool, great item for encounters. Another suggestion would be just knowing the cult's ceremonies involved music as well as sheet music if any of the PCs have some musical skill (someone usually plays at least one instrument or can sing). There could also be a synergy bonus for a rogue when combined w/deciphering codes and scripts.

Welcome to the Citadel. :)
Voted Murometz
March 1, 2010, 23:52
0xp
What Redgre said.

I've seen variations of this kind of puzzle here and there, but good show regardless! And let me add a welcome aboard!
jcoberly
June 19, 2010, 17:21
0xp
Similar to One Eyed Willie's organ from the Goonies, but nice incorporation.
Voted Psykie
March 19, 2012, 8:36
0xp

Cool idea. I think I would add in a crazed cultist who constantly hums the two chords though, if the group gets stuck...

Voted Shadoweagle
September 10, 2013, 18:46
0xp
It's a nifty little puzzle to throw at your players. I like Psykie's additional thought of adding a cultist humming the chords, though. Other clues could be spread around the place if need be - old sheet music; the pipes that carry the correct chords could be less rusty; cultists could be interrogated and so on.


Random Idea Seed View All Idea Seeds

       By: Ancient Gamer

While travelling near the edge of a forest the air is filled with the wailing of battle horns. Soon a large group of mounted cavalry will gallop by in a panicked rush. Some will spot the party and shout "Flee! Flee for your very lives!"

Several minutes later, hundreds of running infantrymen will be spotted. A large group of white clad knights fiercely chanting a battle song is in full pursuit. One of the white knights carries a banner of a white horse on a black background. The horse is rearing under a gold crown, indicating the presence of the Paladin Prince. As the horrified infantrymen struggle to flee into the forest, the zealots charge into their midst and cut them down by the tens and hundreds.

Encounter  ( Plains ) | December 8, 2004 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0197