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Comments: 14
Ideas: 0
Rating: 3.6818
Condition: Normal
ID: 5172


July 11, 2008, 9:34 am

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Bracelet of Everdark


The thief slipped through the alley, and sped down the next hoping to lose his persuers.

"Damn", why did he have to lift this one, it seemed like such a simple job. How on earth did it turn into this?

He could hear the mans bodyguards closing behind him, and he prayed to the goddess they wouldn’t catch him, for he knew if they did, he would surely be hanged.

An idea sparked in his brain. "The shadows", he thought,"I must get to the shadows."

Only another few meters and he would be safe. As he neared his destined stop he slipped back his sleeve revealing the bracelet. "Karnir Aroyth", and as he stood there in the shadows, he vanished from sight.

Full Item Description
A small unassuming bracelet of silver, appearing slightly tarnished and on the whole a little worse for wear.
Although it is still quite a sturdy and resistent piece.

The idea for this handy little trinket came from Manir, a small time thief with big ambitions.

One night as he sat there in his local tavern, he boasted to his fellows that he was the best thief this side of the empire. That he could slip out of anywhere.

At this one of his fellows demanded that he prove it, and of course after a few mugs of ale and a lot of stilweed later, he accepted.

Next morning he awoke, he cursed as he went to sit up, he barely remembered anything that had went on the night before. "thats it, no more stilweed, im through".

it was then that it dawned on him what happened that night, the banter, the boasts, the challenge…

...The Challenge!!

He hadn’t really accepted his companions challenge, had he?, he had!. To steal the Lady Carthas jewels was impossible. So many had attempted it, and so many hung from the noose after trying.

In a desperate panic not to lose his thieves honour, he sought out a rogue mage contact of his, pleading with him to enchat a piece of his jewelery to make him invisible to the naked eye, of course the price was a quater of the money gained from the fencing of the goods, a steep fee for anyone to pay.

In his desperation he agreed and his contact set to work, intricatly weaving concealing magics into the bracelet he had instructed Manir to give him for his enchantment.

Once he had the bracelet enchanted he moved swiftly on his way towards the manor were the Lady Cathas lived.

As he made his way he remembered the mage’s words, "stick to the shadows, for only there are you unseeable."

He prayed to the goddess he would survive and not feel the hangmans noose around his neck.

The following day the whole town was in uproar, the Ladys jewels had dissapeared, gone, stolen.

As manir sat there in the tavern at an empty table, he smiled innerly, overjoyed with glee.

Magic/Cursed Properties
This bracelet has the power to make the wearer completely invisible to the naked eye, and no matter how hard they try, and what methods they use, they cannot spot him.

However there is a catch to this item; the user must keep to the shadows in order for the bracelet to work, if he is in the light for more than five seconds he will no longer be invisible to others aroun him.

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Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Misanpilgrim
July 11, 2008, 10:53
And herein lies a lesson to all thieves: lay off the stilweed. It only leads to trouble.

This offers a solid and plausible backstory for the good old invisibility charm. Well done.
Voted MoonHunter
July 11, 2008, 15:04
A good first try out. A very basic item with just some story to give it some color.

It could use some polishing in terms of description, and some of the spelling and punctuation. (Run it through a spell check or through ms word before you submit and it should be fine).

It does have a nice little story, giving the reason for the mage to make a quick and dirty enchantment (that must of been in his grimoire before). I do wonder why he is sitting alone after the job.

So the invisability requires the character to have a good bonus for cover, in shadows, and probably a successful skill check for deception/ stealth. The success would be total, rather than the normally expected resisted roll. Nice twist on the inviso device.
Voted Murometz
July 11, 2008, 15:13
What Moon said. And Welcome!
Voted Strolen
July 11, 2008, 17:58
A better backstory than many although it could use some expanding. It is a good story but finding a random mage and having him do a quick enchantmant for a boastful thief is a little stretch, his services would be in high demand if he was that easy to find and convince to do something.

Other than turning the summary portion into an actual summary and moving the intro story into a blockquote in the main text, it is a great first post! Good job!
Voted chilled
July 12, 2008, 9:27
Nice, wish my starting ones were as good as yours, haven't seen you here before, welcome.
Voted valadaar
July 17, 2008, 20:20
I agree with all of these points! Nice first post Kassy!
July 18, 2008, 10:58
Thanks for all the positive feedback so far, i just hope it keeps on going that way.

Voted Cheka Man
July 28, 2008, 13:50
Useful for a ninja.
Voted MysticMoon
February 20, 2011, 11:21

This sounds like an item that a thief wouldn't want to boast about - I could see it making the rounds as each successive thief steals from the last. Probably why the thief was sitting alone.

I like this item and can see a few ways of using it in my own game.

Voted Ramhir
February 20, 2011, 23:14

Nice item. I like it. It'll probably get put into my campaign.

Voted Silveressa
February 20, 2011, 23:34

A handy little trinket, I;d enjoy seeing a separate sub about the alchemist who could craft such an item, a forger of thieving magic enchanted goods sounds full of intrigue.

July 25, 2012, 10:23
That could make for an interesting submission.
Voted Redgre
May 20, 2013, 17:24
Having recently read 30 Devils, I can't help but think that the mage in the backstory was a devil. The deal sounds too good to be true. Nice item.
May 21, 2013, 10:47
Thank you Redgre. Will have to check out 30 Devils, thanks for the link!

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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