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ID: 191


April 1, 2006, 8:27 pm

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Becoming a druid


In the middle of nowhere, followers of nature religions meet for a great festival. Also, the new druid for that region of the world is going to be “elected”. Not all of the 4 contestants are initiates, however…

One of the contestants is a defiler, as has come into the knowledge of the archdruid, who is supervising the combats. He doesn’t know which of the four, though.
A short word on defiling: a defiler is a magic-user, who draws his powers from the forces of nature. Thus, the more potent the spell he uses, the greater the effects on his surrounding nature are (leaves turning brown, twigs falling off, ... ). Naturally, druids and defilers don’t get along very well. However, if there’s no druid to a region, a defiler could carry out his experiments to a threatening degree.
Also, note that the contestants will try to use this situation to gain advantage over the candidate they’re most afraid of, by setting rumours that will point to that candidate being the defiler.
Moreover, the initiates will not be very cooperative, claiming that they need all their powers for the final contest that’s going to come up once the defiler is found.
With my group, it was very easy hooking them onto this, since one of the characters managed to upset a coven of witches, that was attending the festival. They put a curse on him (also, there was a time limit), which none of the other people at the festival could lift but one of the druids or the arch-druid himself.

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Comments ( 8 )
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January 7, 2005, 9:43
If it is known that one of them is a defiler, have all cast but a simple spell. So easy. "Cast a spell to prove your magic ability, so that you may continue with the contest."
Mystery solved. 2/5
Cheka Man
January 7, 2005, 14:23
January 7, 2005, 16:17
I think that the congregation of the different nature religions for a great festival of nature has more potential than hunting down a defiler mage hidden in their midsts. See Echo's comment on the easy solution.

It would be more interesting to know why the festival has come into being, what occurs, why the people attend, and so forth.

January 7, 2005, 18:02
Possibly a defiler does not have to drain nature - although he would do it as his preferred source of energy, he could also (at least for minor to moderate spells) rely on "conventional" energy sources. This would prevent Echo's solution being used as the defiler would just refrain from draining nature for the simple spell.

It has potential, but a bit more work is needed to make it actually workable. 2/5
Voted manfred
November 29, 2005, 6:30
Only voted
January 11, 2008, 0:22
A festival of druidic rites and initiation rituals, either old-school or new-take, perhaps with this basic concept but with all the juicy and necessary details, would make a fine sub indeed actually!
October 18, 2014, 20:29
I'll be waiting on that one, Muro.
Voted PoisonAlchemist
October 18, 2014, 20:30
Only voted

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 3xp

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