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ID: 3782


July 30, 2009, 10:42 am

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Baiting the Trap


One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…

Plot Description
General Camillus has prepared a trap at the castle of Morengen in the south of Taronia. The castle courtyards have been rigged to fill with Alchemist’s Fire, and he fully intends to use it to ensnare and destroy the newly formed army of Ignus. However, he needs a way to draw the army into the castle, which is out of the way of the main invasion path towards the capital. However, he thinks he knows the thing that will draw many of the Twin-worshipping heretics, and is looking for adventurers to pull it off.

The group of adventurers is to sally forth to the nearby “Holy City” of Arlan, and there, enter the great temple, where rests an artifact precious to the twin-worshippers. They are to steal the item, desecrate the temple, and leave behind a message from Camillus, full of weapons-grade insults and taunts. Then must then return to Morengen, where they will place the artifact in the center of the trapped castle, and wait for the siege.

Unfortunately for the adventurers, the temple is now heavily defended, as it is home to the command staff of the forming army. Penetrating the castle will be difficult at best, and worst of all, the artifact they are to steal is genuine, and the twin gods of Sun and Moon will not be pleased with its theft. Stealing the artifact and desecrating the temple will draw the wrath of the gods, through an assortment of curses and fanatics. It is very possible that the armies will chase the adventurers as an uncoordinated pack howling for blood, driven in a frenzy by their priests and gods. They’d best pray to whatever gods /they/ worship that they can get to the trap in time… and that it works.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted manfred
March 25, 2007, 13:58
Ohh, what a short and usable plot hook. It does make for a grim joke, that the artifact of the heathens is really blessed by the gods, who are a _little_ angry now. I can imagine a gentle vase of fine porcelain, that the heroes always seem to get cut on the unnaturally sharp edges, and the faithful that always seem to find them, and the mad race back home...
Voted valadaar
March 25, 2007, 14:09
Nasty :)

And of course, the employers may want the adventurers at the trap at the same time as they army they intend to destroy, as someone willing to do such acts for money can never be trusted...
Voted Dozus
March 26, 2007, 17:46
A divine twist on a classic plot.
Voted Wulfhere
March 26, 2007, 17:57
I concur with Dozus: A solid variation on the classic theme.


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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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