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Rating: 3.25
Condition: Normal
ID: 3782


July 30, 2009, 10:42 am

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Baiting the Trap


One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…

Plot Description
General Camillus has prepared a trap at the castle of Morengen in the south of Taronia. The castle courtyards have been rigged to fill with Alchemist’s Fire, and he fully intends to use it to ensnare and destroy the newly formed army of Ignus. However, he needs a way to draw the army into the castle, which is out of the way of the main invasion path towards the capital. However, he thinks he knows the thing that will draw many of the Twin-worshipping heretics, and is looking for adventurers to pull it off.

The group of adventurers is to sally forth to the nearby “Holy City” of Arlan, and there, enter the great temple, where rests an artifact precious to the twin-worshippers. They are to steal the item, desecrate the temple, and leave behind a message from Camillus, full of weapons-grade insults and taunts. Then must then return to Morengen, where they will place the artifact in the center of the trapped castle, and wait for the siege.

Unfortunately for the adventurers, the temple is now heavily defended, as it is home to the command staff of the forming army. Penetrating the castle will be difficult at best, and worst of all, the artifact they are to steal is genuine, and the twin gods of Sun and Moon will not be pleased with its theft. Stealing the artifact and desecrating the temple will draw the wrath of the gods, through an assortment of curses and fanatics. It is very possible that the armies will chase the adventurers as an uncoordinated pack howling for blood, driven in a frenzy by their priests and gods. They’d best pray to whatever gods /they/ worship that they can get to the trap in time… and that it works.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted manfred
March 25, 2007, 13:58
Ohh, what a short and usable plot hook. It does make for a grim joke, that the artifact of the heathens is really blessed by the gods, who are a _little_ angry now. I can imagine a gentle vase of fine porcelain, that the heroes always seem to get cut on the unnaturally sharp edges, and the faithful that always seem to find them, and the mad race back home...
Voted valadaar
March 25, 2007, 14:09
Nasty :)

And of course, the employers may want the adventurers at the trap at the same time as they army they intend to destroy, as someone willing to do such acts for money can never be trusted...
Voted Dozus
March 26, 2007, 17:46
A divine twist on a classic plot.
Voted Wulfhere
March 26, 2007, 17:57
I concur with Dozus: A solid variation on the classic theme.


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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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