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ID: 563


January 15, 2006, 2:35 pm

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Anamis's Spectre-Shard


The lost Topaz of Anamis, the famous explorer, who disappeared on a foolhardy expedition.

“Aah, ye are a fool, Anamis!” The drunken lout jeered at the famous explorer, as Anamis took one final sip of wine - tomorrow he was to trek between The towns of Garilo and Nearfield, by taking the short route over the mountain.
“Thar be ghosts up there!”
“Don’t be so ignorant, man! There is no such thing as ghosts!” Anamis fingered the rough-shard topaz on a string necklace which he found in one of his explorations, before he snorted as he stood from the bar of the pub and left to get a good nights sleep. The next morning he headed out.

The Towns of Garilo and Nearfield were only ten miles away from each other, but the trodden path was a good thirty miles long. This is due to the superstition of what was up there: It is said that at the peak of that mountain, in a dark, gloomy deadtree forest, lay a tear in the fabric of worlds - That between the spirit world, and the real world. Animas, a learned scholar and explorer, sought to prove this wrong to make a quicker path to the towns, and thus become even more famous than he already is.

A week after his due arrival to Nearfield, and his wife and teenage child who waited there grew worried enough to the point of convincing the town members to form a small search party to search for him. It took a whole day to scale the small mountain, and the fearful search party wandered through the small deadwood forest up there. The party entered a small glade. The second a person stood on the dead grass in that glade, the sun dimmed for their vision, and a sense of utter dread overcame them. Many broke out in a cold sweat. Some whimpered and back away, But Animus’s son, who caught a glimpse of a yellow glint a few meters further in, pressed on. It took him three minutes to walk five steps, but eventually he returned. In his hand was a Topaz shard, on the remains of a burned string necklace. The shard, however, seemed to shimmer and flicker, as though it were only half there. Those who grasped the topaz found that if they clenched it hard, it would start to seep through them, as though physical barriers only partially blocked it. Animus was never seen or heard of by his family again, though he DID appear once more. That however, is a different story.

Magical Properties:

- Those who wear this shard around their neck on a necklace, will gain a mere semi-corporeal appearance. Bieng half ethereal, they appear semi transparent.

- For whoever is wearing this necklace, any object, corporeal or ethereal which enters their body (such as a sword) will take several will slow and meet an odd partial resistance - as though they were striking water, or soft clay.

-Any object within the wearers body will take several seconds to take a full effect. For example, if someone stabbed this person, they would have to keep the dagger in the same place for 3-5 seconds before the stab would actually ‘cut’ the person. A quick stab in and out would make the wearer feel sudden pressure and a slight pain, but nothing serious. This works as both an advantage and disadvantage, as though it takes far longer for weapons to effect the wearer (Thus allowing them to survive even if fatally hit, if they back away fast enough) It also means weapons can pass directly through hard bone to reach vital organs.
Someone could effectively grab a pebble from the ground, reach their hand inside this person and place that rock in their heart. It the wearer does not reach inside themselves to remove this rock in 20-30 seconds or so, it will kill them.

- The feeling of something foreign within them is that of pressure, increasing substantially every second longer the item is within them.

- This item can effectively be used to pass through walls and the like, just as ghosts can do. Pressing against the wall will cause the person to seep through, appearing on the other side. If its a thin wall (perhaps 30 centimetres thick) they can do this safely. A thicker wall will cause more difficulty. If someone tried to pass through a meter or more of rock, the pressure would grow too great and they will effectively be crushed. (It would be an experience for a miner to break down some rock, to find it bleeding, and embedded in that rock? A topaz shard, flickering strangely)

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Cheka Man
November 17, 2004, 20:31
5/5 Very good.An amulet which allows one to "wall walk" but only to an extent.
November 17, 2004, 22:36
Interesting... I like it!
Pretty good effect, and an interesting backstory.

September 14, 2005, 20:45
Shadoweagle's submissions don't get enough lovage.
Voted valadaar
November 5, 2013, 22:26
This is a really neat idea!

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 3xp

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