Plots
Event
Campaign
4.2
5 Votes

32xp


Hits: 911
Comments: 7
Ideas: 0
Rating: 4.2
Condition: Normal
ID: 7924

Submitted:

Updated:
August 23, 2014, 11:17 pm


Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


A Game of Princes

By:

Five heirs. Five years. One crown.

This campaign is described in terms of a more or less medieval European fantasy game in system agnostic terms, but it can easily be adapted for use in most genres.

Backstory

In his day the King was a great hero, crafting his empire with steel and strength, magic and sheer willpower over the course of his life. He settled down, like all great men do, married, and had five children. While he had himself grown up in poverty and strife, his children wanted for nothing, having the finest of everything.

On the day his youngest son turned sixteen, the king grew troubled. It took strength to unite a kingdom, strength to keep it together. It took a great man. History was littered with the ruins of empires that fell when their founded died, torn apart by the bickering of heirs.

That very day he called his children together to tell them he had chosen an heir.

Sort of.

He would not see the kingdom divided upon his death, and so he told his children that when the time came, only one of them would rule, and the others subordinate to that ruler's will. The heir would be chosen simply: whomever had accomplished the greatest deeds, become the greatest, in five years time. The king would judge their accomplishments, and they would be supreme.

His children protested, of course, until the king reminded them that the contest had begun.

The scattered to the winds.

The Contest

Now the five offspring travel the kingdom, pursuing greatness. What exactly that is the King refuses to elaborate on, but most bookies assume that since he was an adventurer, it must mean that heroic deeds are the order of the day. Others insist that the king has mellowed in his old age, and greatness is power, so whomever builds the greatest power-base is the most worthy.

And, of course, each of the prince's children has their own opinion.

Spectators

A lot of people stand to gain or lose depending on which Prince is victorious, and not just gamblers. Different factions - craftsmen, the church, the wizard's guild, the armsmen, and so forth - each has a stake. And any of them might interfere or participate, to help or hinder any of the princes in the contest.

The Campaign

I've left a lot for individual GMs to define, to make this campaign usable in almost any setting. Questions you must ask:

Who are the princes? Define them. Their strengths, their weaknesses, their personalities.

What is it the king really wants? The players might not know, but you should. Maybe if they investigate his past, they can find out. That would be priceless information.

What factions have a stake in this, and what are they willing to do to get their way?

How do the players fit into this? Are they agents for one of the princes? Maybe one of the players is an heir. Or maybe they're secretly helping one, or hindering another. Maybe they're agents for the king, spying on his children.

After you know what you're doing, your next step is to map out the progress of the contest. Decide how the NPCs will fare, what they will attempt, how they will interact. The game itself is a series of opportunities for the players to impact the contest for whichever agency they serve.

Permutations

Maybe the players are foreign spies, either trying to help the weakest prince win, or to ensure that none of them do, so that the king dies without a clear heir.

Maybe the players are gamblers, trying to "fix" the contest for personal gain.

Maybe the players are the kings agents, trying to keep his children from cheating.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted valadaar
August 25, 2014, 8:23
6xp
This is a good adventure/campaign setup. Not too detailed, but then its not too tied to a specific setting.

For princesses, there are several 30's that could be used:

30 Princesses

MCoorlim
August 25, 2014, 10:51
0xp
For that matter, the five princes could easily be princesses as well, or a mix of both.
valadaar
August 25, 2014, 10:59
2xp
Bleh can't believe I minced Prince and Princesses :)
Voted Cheka Man
August 27, 2014, 17:01
Only voted
Voted Murometz
September 3, 2014, 18:51
1xp
Nice one. Quite usable and malleable. The setup is definitive yet vague and pliant.
Voted crucifiction
October 12, 2014, 7:12
1xp
This really is a great campaign setup. I'd very happily use this. There's nothing but potential for adding the players into the mix.
Voted axlerowes
December 13, 2016, 14:47
0xp
Just a great idea!


Random Idea Seed View All Idea Seeds

       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0282