|Standard Issue Escape Goat, EXTREME||3.5|
|Standard Issue Escape Goat||3.4|
|Blade of Racial Pride||3|
|Fexxco & Tristrin||3|
|Guild Game Group 4||3|
|Guild Game Group 5||3|
|The Guild Game||3|
|Grug The Exile||2|
|Guild Game Group 2||2|
|Guild Game Group 3||2|
|Voting and the Citadel||0|
|Submission Name||# Comments|
|Standard Issue Escape Goat, EXTREME||13|
|Standard Issue Escape Goat||10|
|The Guild Game||5|
|Blade of Racial Pride||3|
|Grug The Exile||3|
|Voting and the Citadel||3|
|Fexxco & Tristrin||2|
|Guild Game Group 2||1|
|Guild Game Group 3||1|
|Guild Game Group 4||1|
|Guild Game Group 5||1|
Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
|Quest - Sounds of War|
|Quest - 20,000 feet under the Sea|
|Quest - Art Quest|
|Quest - Expand-a-30|
|Quest - Fallen Empires|
|Quest - Fire|
|Quest - Five in One|
|Quest - Five Room Dungeon|
|Quest - Freetext Mashup|
|Quest - Guilds|
|Quest - Into the Dungeon|
|Quest - Kaiju and Giant Monsters|
|Quest - Legendary People|
|Quest - Let there be Light|
|Quest - Magic Items|
|Quest - Monstrous Monsters|
|Quest - NPCs|
|Quest - Oceanic|
|Quest - One of a Kind|
|Quest - Religions and Cults|
|Quest - Retro and Old School|
|Quest - Steampunk|
|Quest - Summer Doldrums|
|Quest - Tattoos|
|Quest - The Character|
|Quest - The Shards of the Storm|
|Quest - To The Stars|
|Quest - Unspeakable Horrors|
|Quest - Villains|
|Quest - What Makes a Weapon Magic|
|Quest - Winter|
|Quest - Zombies (the apocalyptic kind)|
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
|2||For actions and deeds in defense of the Citadel.|
|7||10 Article Submissions|
|6||10 Article Submissions with 4+ average|
|3||10 Dungeon Submissions|
|2||10 Dungeon Submissions with 4+ average|
|29||10 Item Submissions|
|16||10 Item Submissions with 4+ average|
|19||10 Lifeform Submissions|
|13||10 Lifeform Submissions with 4+ average|
|12||10 Location Submissions|
|10||10 Location Submissions with 4+ average|
|17||10 NPC Submissions|
|13||10 NPC Submissions with 4+ average|
|9||10 Plot Submissions|
|3||10 Plot Submissions with 4+ average|
|6||10 Society Submissions|
|4||10 Society Submissions with 4+ average|
|6||10 System Submissions|
|6||10 System Submissions with 4+ average|
|13||Accomplished 10+ Quests with >3.0 avg|
|4||Accomplished 5+ Quests in 1st or 2nd place|
|13||Accomplished 5+ Quests with >3.0 avg|
|23||Golden Submissions 1+|
|1||Golden Submissions 10+|
|2||Golden Submissions 5+|
|5||Subs Honoured 1+|
|38||Subs Honoured 10+|
|1||Subs Honoured 5+|
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.