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August 11, 2011, 11:04 pm

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The Non


Those cast out of eternal life by the Great God Juffo find themselves lost forever in the Non. Here, away from both His Holy Warmth and the cold, harsh vengance of His Adversary, Zeln, there is truly nothing.

In the Non, they are blind, forgotten eyes straining meaninglessly, for there are no photons to see. In the Non, they are deaf, for there are no phonons to hear. In the Non, they are anosmic, for there is no odor to smell. In the Non, they are aguesic, for there is no food to taste. In the Non, they are nothing, for there is nothing in the Non. 

Cast into the Non, the soul begins to dissolve, the quintessence that was once invested in it by the Gods turned to nothing, a process that takes both an instant and and eternity, for within the Non there is no time. To be cast into the non is to end, and for that ending to take forever. It is death eternal, the true death, and yet it is to experience that death forever.

To enter the Non voluntarily, to retrieve a person, or a thing from it, requires the most powerful of magics. For within the Non lies all that ever entered it, and nothing at all. Within the non, neither the laws of causality or the chaos of the beginning reigns, for there is nothing, and anything that would leave the Non must take its own rules (or chaos) with it - and sustain them until such a time as they are able to leave. To travel the Non, the traveller must anchor his own frame of reference, his own time, his own space. In short, to move within the Non, one must create his own universe, even as it evaporates into the Non. It is questionable, at best, as to if those who can achieve such a goal are Gods themselves, by definition.

And thereby comes the reason that those precious few exit from all that is, and enter the Non. From within the Non, things may be recovered. Things which once existed, and never can again by other means can be returned to reality, constructed of nothingness. Things which never could be, too, can be retrieved, provided one knows how to find them within the nothing. One enters the Non, and gives the command to be. And if the command holds, then truly, in this new place, they can be gods. So very, very few succeed. 

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted PoisonAlchemist
August 9, 2011, 19:12

I had to read it twice, this article is mind-bending. It reminds me of the buddhist idea of a mirror with no reflection - how can there be nothing reflected in a mirror? Only if there is nothing. It also reminds me of the quote "If you want to make an apple pie from scratch you must first create the universe." 

Voted Ancient Gamer
August 11, 2011, 18:33

Aaahh, the "Hell is oblivion" approach. I like it! What really makes this short sub shine is the "Entering the Non" section. It is truly a great idea that there, something so mind boggling that I keep going "Wow" while thinking about it.

Siren no Orakio
August 11, 2011, 23:04
Update: Added the final paragraph.
Voted Cheka Man
August 16, 2011, 13:33

There would be nothing to do but think about one's life forever. I fear death in real life might be like that.5/5

Siren no Orakio
August 18, 2011, 6:56
But if you think about it, can you even think in the non? After all, there is nothing there. Truly and utterly nothing. And yet. And yet, there you are, everywhere within the Non.
Voted Scrasamax
August 17, 2011, 19:28
Entropic death of everything, time, space, causality, even dimensions. While not a classical hell, this is fascinating on an esoteric level. So in the end of the universe, will Juffo consume the Non and make it into Juffo-wup or will the turgid fibers be the last thing the Non takes?
Siren no Orakio
August 18, 2011, 6:53

Now, that's a question. Can one even exist without the other? For there to be an 'outside', must there not be an 'inside'? What end has that? And what does our dear Captain have to say about that?

Voted EchoMirage
August 18, 2011, 3:17

Indeed, the part about entering the Non is what sets it really apart.

Voted Dossta
August 20, 2011, 17:22

A simple, yet powerful idea.  Thank you for adding the part about entering The Non and the reasons for doing so -- it helps with bringing the concept to the table.

Voted MysticMoon
August 26, 2011, 19:25

I can imagine an order of monks who seek to reach enlightenment through entering and leaving the Non.

Voted Murometz
May 23, 2013, 19:56
Only voted
Voted valadaar
October 17, 2014, 8:33
The part that did it for me is that you can find that which never was in the Non.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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