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ID: 4267

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September 2, 2007, 12:39 am

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Cheka Man

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Liliensa Gigantus Gigantus

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Colossal Water Lilies

The Colossal Water Lily, Liliensa Gigantus Gigantus

With leaves measuring some 3-5 meters in diameter and anywhere from 7-10 meters in length (!), and the ribbed, veined undersurface of intertwined leaves and roots, creating a bizarre, neural-network grid or matrix, the Giant Water Lily is truly a magnificent plant, and one that begs to be used in-game, if for no other reason, than to provide a visual of a natural flora, that seems to naturally belong in a fantastic realm.

As a reference, and for further inspiration, try googling images, ‘Giant Water Lily’.

http://images.google.com/images?hl=en&q=Giant+Water+Lily&um=1&sa=N&tab=wi

Nine and a Half Ways to use a Giant Water Lily in a game:

One Griggs are tiny fey with the upper torsos and heads of humans or elves, and the bottom parts of a grasshopper, a sort of grasshopper-taur if you will. These wee creatures prance and play on the flattened floaters, and use the great lilies as gladiatorial arenas as well as concert halls when they play their fiddles and clack their heels in time of merriment.

Two The underside of giant lily can be used as inspiration for the worlds greatest palatial demesne. Perhaps architects of some renown, having studied both the complexity and simplicity of the giant lilys form, and imitated its structure by constructing a wondrous palace for the ruler of some far-flung kingdom.

Three The Sisters of the Unwound Spiral lie on their backs upon the monstrous lilies, by the hundreds, and chant and meditate for forty-eight straight hours. This odd spectacle, and an annual event, takes place during early fall, sometime after the first harvest, as onlookers, gawkers, and the holy gather on the banks of the River-Swamp and stare at the Sisters ritual. The Sisters believe that the giant water lilies were once the very stepping-stones their goddess used, when she first strode forth across these lands in antiquity.

Four In the many legends of the Slow Moving River Clans, the water lily is spoken about with great reverence and pride. It is depicted by the clansmen, not unlike the Norsemens Sagas had depicted Yggdrasil. The Clansmen believe their exists the Grandmother Lily, a plant one hundred feet across and with roots that descend into the very core of the Earth. The dewdrops that form on her surface every dawn, are called Grandmothers Pearls by the clansmen, and are said to suffuse the drinker with great and simple wisdoms.

(The girls name, Lily, here among the clansmen, is considered one of great fortune destiny for the girl so named, and is indeed one of the more common appellations here)

Five A great race is run once a year along the meandering waters of a certain river, studded here and there with giant water lilies. Each year young men and women participate and compete in earnest in order to earn the prestige and the prizes that go to the winner. The race is long distance and fraught with difficulties. Aside from the occasional unfriendly river denizens to fend off, there is the need for patience and willpower as sometimes the lilies float apart, and a long wait ensues, as the contestant is not allowed to touch his feet to any surface other than the lilys pad.

Six Rumours among sages suggest that the colossal water lily is indeed an ancient and divine creation, and further speculate, that in some way, all the inherent secrets of any body of water which supports the floating plants, can be discerned by lying prone and motionless on the lilys back for as many days and weeks as it takes to achieve gnosis, after having smoked the dried up and ground, pink and milk-white flowers of the lily in question, of course.

Seven A malignant and nearly indistinguishable relative of the Colossal Water Lily could be a mix of giant lily and Venus Fly Trap. Perhaps a single step onto the innocent looking platform of this creature compels it to enact a sucking mechanism, which plunges the unfortunate stepper, beneath the murky waters, as the lily pad folds in twain violently, and where upon, he or she is molested and quickly punctured by the lilys countless, snake-like roots.

Eight A ceratin cult which dwells amidst the bogs and swamplands, believes in taming and revering the ‘River Spirit’ by offering its fattest and most robust newborn babe of the season, and leaving it sittng in the middle of a giant lily pad, leaving it for the Spirit to come and claim. What sort of creature this may be is anyone’s guess. Chances are, the PCs will not take kindly to this tribal practice, and the chances are even greater, that they will no doubt face the Great River Spirit in a pitched battle, hopping from pad to pad. Frogger anyone?

Nine-and-a-Half  Where better than to discover or come upon an imp or familiar,sitting in lotus stance of course, than in the center of the lily pad. The peculiar flora serves as the perfect stage for a PC audience, as they quietly comes upon and witness the forbidden beauty of a basking nymph, swanmay, or dryad. Where better than atop a giant lily, can one stumble upon their yoda-like guru, teacher, or master? Perhaps an ingredient of a particular spell calls for the bottom-most root of the Giant Lily, and some perilous swimming needs to be undertaken, perhaps one particular, indistinguishable, plant of this species, is really a polymorphed queen of a bygone age, awaiting release from her magical prison.

In closing, when selecting river plants for your wetlands campaign, do not forget the magnificent, Liliensa Gigantus Gigantus. I hope to eventually make this part of an open codex, "Nine and a Half Ways to Use A…" featuring bizarre plants and animals of our natural world.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
September 2, 2007, 1:03
1xp
I liked 3, 7, 8, and 9.5

3. Go to sleep you little baby, you and me and your daddy makes three, no go to sleep you little baby - from O'Brother where art thou?, the Sisters of the Unwound Spiral are a mix of oracle and prostitute, wise woman and semi-pariahs.

7. Digestive enzymes, not stabby roots, but the visual is still a bit disturbing. I imagine some creature being swallowed down into an underwater rootball with a noisome *SLURP*

8. What the tribe doesnt know is that the River Spirit makes the child into a sort of avatar or heir to it's power as the spirit of the river dies and is reborn into the infant, the ritual every year is because not even the river spirit knows when it's time is at an end. The unneeded children are found downriver and generally safe, often delivered to parents weeping for a lost child...

9. Where else to find nature spirits than in nature? The idea is simply beautiful.
Voted manfred
September 2, 2007, 8:09
0xp
I have to seriously agree with Scrasamax here, on all the points. (Plus thank him for reminding me of the Siren scene of that movie... *sighs with pleasant nostalgia*)
Murometz
September 2, 2007, 12:34
0xp
Any mention of one of my all-time favorite movies, works for me, gents! :)

Scras,

7. yep, you speak sense. Enzymes, not stabbing roots. Will be fixed.
8. niiiiiice!

Look guys, I didnt mean for this to be an attempt at high literature. I just want to personally and subtely return to the core of the citadel's credo, "ideas". I tire of self-important, meandering epics.

Of course, this is probably a phase, and soon I will go back to meandering, self-important epics :)

Basically, I was impressed with the Colossal Water Lily. Nature rocks!
Voted Cheka Man
September 2, 2007, 10:27
0xp
I liked 7 best.
Voted MoonHunter
September 2, 2007, 14:33
0xp
Added to non adventurous plants.
Voted valadaar
September 2, 2007, 21:09
0xp
Awsome! One of these are going to be added to The Unseen Fortress...
Voted Pieh
November 22, 2010, 8:21
0xp

That's just plain interesting...

Great 9-and-a-half reasons to use a big-ass lily in your next wetlands game!

Link Backs



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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