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ID: 38


November 16, 2005, 6:44 pm

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The characters are wasps from the devastated nest of Ys’drktha. The other survivors from the cataclysm are being held and tortured in the pits of the neighbouring Ak’thaan nest, being slowly dismembered and eaten by drone wasps or fed to the writhing masses of larvae.

The characters are wasps from the devastated nest of Ys’drktha. The other survivors from the cataclysm are being held and tortured in the pits of the neighbouring Ak’thaan nest, being slowly dismembered and eaten by drone wasps or fed to the writhing masses of larvae.

There are many possibilities for adventure. For example:

# rescuing the survivors from Ak’thaan,
# discovering what really caused the cataclysm which destroyed their nest,
# avenging themselves on the Destroyers (who ever they might be).

Roleplaying wasps might be difficult, but it means the PCs can fly and attack with stings (allow biting and leg-to-leg combat in case the sting is severed). It would be interesting to see what kind of characters developed from this role-reversal where the typically evil wasp becomes the hero.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

January 15, 2003, 13:31
Wow. Could you share some of whatever you're smoking?

The wasp thing is not a bad idea, but it is definately a strange one. I remember I had great fun role-playing a dog in a chatroom over several months, so roleplaying an animal could be quite fun, if done well.

First thing, how do they communicate? Telepathy is a cheap cop-out, they just talk like normal and it doesn't add anything to the adventure. You could possibly have them communicate with pheremones (scents) as I remember something about that being how they actually communicate. Cinnominy scents for anger, flowery for attraction, and so on. Set up a little set of guidelines so the players will be able to interpret what the other players are trying to say.

Another possibility would be to have the wasps be Giant Wasps and, through some mage's experiments, can talk now. They could be refugees of the destruction of their home and ask the players for help. This way is more traditional, but still an interesting exposure to an alien way of life.
Ria Hawk
January 15, 2003, 15:19
This may just apply to bees, but I remember reading that bees communicated by, for lack of a better term, dancing. Now that could get interesting, especially if you made the players act it out. Hee.
January 25, 2003, 22:53
This is a very unique idea. It sounds fun to me, but might the Destroyers be human? Wouldn't that be nearly impossible for the wasps to defeat? Or maybe it's a sort of kamikaze mentality?
January 28, 2003, 4:01
This can possibly be an adventure for a humanoid group:
Say the attack happened as described. Adventurers find the giant wasp hive, either by chance or purpose (say some alchemist wanted some special ingredient). Luckily, all that wasps are killed. But deep in the hive the queen remains, left behind to starve. If attacked, she transforms them into wasps, to serve her till she has enough children and the hive is full again, or they free her servants.

If you feel evil, the magic she uses is based on the pheromones. It is only a charm, so they only believe they are wasps! (cannot use their wings much, so their imagined flight is limited...)
February 26, 2003, 19:38
I like the idea but you should expand on this a lot more. Peace.
August 2, 2004, 12:12
You know, I've been roleplaying a while, and I've scarcely seen a more original idea than this. I think it's awesome.
Cheka Man
October 21, 2004, 20:22
Very good. :)Waspship Down! LOL
Voted Chaosmark
November 24, 2005, 21:50
Interesting thought. 'tis quite amazing how creative people can be when they get a small, simple thought going. 4/5
Voted Pariah
January 16, 2007, 20:12
Good idea, but it could definately be expanded upon.
Voted valadaar
April 29, 2011, 10:13

An interesting concept, reminds me in of Nim in a fashion.  While not an extensive sun in itself, it opens the gateway to a great wealth of possibilities.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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