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ID:3782
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Comments: 4
Ideas: 0
Rating:3.25
Condition: Normal

Submitted:
March 25, 2007, 11:50 am
Updated:
July 30, 2009, 9:42 am





Baiting the Trap
By: Siren no Orakio

One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…

Plot Description
General Camillus has prepared a trap at the castle of Morengen in the south of Taronia. The castle courtyards have been rigged to fill with Alchemist’s Fire, and he fully intends to use it to ensnare and destroy the newly formed army of Ignus. However, he needs a way to draw the army into the castle, which is out of the way of the main invasion path towards the capital. However, he thinks he knows the thing that will draw many of the Twin-worshipping heretics, and is looking for adventurers to pull it off.

The group of adventurers is to sally forth to the nearby “Holy City” of Arlan, and there, enter the great temple, where rests an artifact precious to the twin-worshippers. They are to steal the item, desecrate the temple, and leave behind a message from Camillus, full of weapons-grade insults and taunts. Then must then return to Morengen, where they will place the artifact in the center of the trapped castle, and wait for the siege.

Unfortunately for the adventurers, the temple is now heavily defended, as it is home to the command staff of the forming army. Penetrating the castle will be difficult at best, and worst of all, the artifact they are to steal is genuine, and the twin gods of Sun and Moon will not be pleased with its theft. Stealing the artifact and desecrating the temple will draw the wrath of the gods, through an assortment of curses and fanatics. It is very possible that the armies will chase the adventurers as an uncoordinated pack howling for blood, driven in a frenzy by their priests and gods. They’d best pray to whatever gods /they/ worship that they can get to the trap in time… and that it works.



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Comments ( 4 )
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Voted manfred

2007-03-25 12:58 PM
Link: [3782#26134|text]
0xp
Ohh, what a short and usable plot hook. It does make for a grim joke, that the artifact of the heathens is really blessed by the gods, who are a _little_ angry now. I can imagine a gentle vase of fine porcelain, that the heroes always seem to get cut on the unnaturally sharp edges, and the faithful that always seem to find them, and the mad race back home...
Voted valadaar

2007-03-25 01:09 PM
Link: [3782#26135|text]
0xp
Nasty :)

And of course, the employers may want the adventurers at the trap at the same time as they army they intend to destroy, as someone willing to do such acts for money can never be trusted...
Voted Dozus

2007-03-26 04:46 PM
Link: [3782#26181|text]
0xp
A divine twist on a classic plot.
Voted Wulfhere

2007-03-26 04:57 PM
Link: [3782#26184|text]
0xp
I concur with Dozus: A solid variation on the classic theme.

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As the PCs cross a brigde/tree over a deep river they see the glimmer of gold and jewels lying at the bottom. At further inspection they notice that it is the skeleton of a man still holding on to a sack of treasure. Will the PCs try to dive to get it? What killed the man? Did he simly not let go of the bag he could not swim to the surface with? What cleansed his bones so? Are there flesh-eating beings that dwell in the deep? Can the players resist the chanse of being wealthy for once?
By: Michael Jotne Slayer | UpVote