1-The Bouncer
This barmaid has huge almost man-like muscles and several small scars on her arms and body. Whilst her normal job is pouring drinks and taking them and platters of food to the customers, when a fight starts or someone is being downright obnoxious, she is the bar's resident bouncer, tossing troublemakers out into the street and knocking them out if she has to. She came from a poor family and volunteered to be a gladiatortrix for five years, winning many a fight in the arena including some that were fought to the death. Whilst she made some money and was famous for a time, her sponsors took most of it. After she left the arena she took up a job in a bar as a barmaid/bouncer. She is proud of her time in the arena and happy to tell stories about it to anyone who will listen.
2-The Slattern
Whilst not exactly a full time prostitute, this barmaid is happy to make a bit of money on the side through selling her body. She was saved from a pimp when quite young by her husband, and although happily married he seems to have no problems with her behaviour as long as she avoids diseases and shares the money with him. He lets her choose who she sleeps with, unlike a pimp; people who are too old, too ill, might be violent or are downright ugly are rejected by her. If someone did start hurting or manhandling her he would rush to her aid. A former soldier in the royal army, he can fight equally well with his fists and his sword. Should someone murder her, he would become consumed with the desire for vengence. Despite their open relationship, they really do love each other.
3-The Homesick
A beautiful brown eyed dark haired girl from the far northern wastes, her skin is so pale as to be almost albino and she has to wear long dresses to avoid severe sunburn. She could not get a job in her own country due to a recession, so found a job very far from home and her parents and three sisters. Although she works well and tries her best to keep her homesickness for her family and country under wraps, if you look in her eyes you can see the sadness in them. She is thin as she is saving up most of her money for the long trip to her northern home. When noone is around to see or hear her, she sometimes cries.
4-The Surley
A former noblewoman, she did some terrible faux pas at the royal court a few years ago. Whilst not in itself treasonous, it was so scandalous that she ended up expelled from the royal court, divorced by her husband, seperated from her children and disowned by her family. And forced to work as a lowly barmaid in a slum bar to make enough money for food and taxes. If asked what it was that she did she will turn bright red with embarassment and refuse to talk about the topic. Barely able to conceal her anger, scowling at the customers when they have said and done nothing to deserve it, if she does not start at least making an effort to look happy, she will soon find herself sacked and out on the streets.
5-The Singer
An Orcish girl who longs to be a famous singer and loved by the masses, humans laugh at her and Orcs are bemused by her. She left her tribe and headed alone to a human city in the hope of fame and fortune. She got a few coins chucked at her as a comedy act but not enough to live on through singing and belly dancing alone, so she took a job as a barmaid, but she still has dreams of hitting the big time. However, her race is against her as most humans just see a singing dancing Orc as a comedy act, no matter how good her voice is. Sometimes when alone she dances privately;if PCs see this and cheer instead of laughing at her, she will be almost patheticly pleased with them.
6-The Breasts
As in huge ones that need a big bra to avoid causing her pain. Most people just look at them instead of her face which makes her feel like a walking piece of meat. Any PC who looks her in her eyes when he speaks to her, rather then at her chest, and gives her some basic respect, will soon be able to befriend her and gain speedy service and perhaps even slightly lower prices. If it's a good looking male PC her own age, she could even end up finding herself falling in love with him, as he clearly thinks that her mind and her personality are more important then her oversized breasts.
7-The Despised
She was once middle class before she married the wrong person, a person who turned out to be a double murderer. He was hanged publicly and gibbetted, but she only played a minor part in the murders, and in exchange for giving evidence against him, she escaped with six months in a harsh prison. Her house was ransacked and destroyed by looters and the threat of mob violence forced her out of the town. Time and distance have lowered the danger of her being lynched, but she's not popular and the only job she could get was that of a serving wench.
8-The Student
Recently, things have got a lot better for women in (insert name of country here) as if they have the money, they can get educated, the new ruler being influenced by the love of his his life to help them. It is still quite expensive though and so this young student is payiing for her tuition by working in the evenings and late into the night as a barmaid, putting aside pride in the hope of getting a much better job once fully educated. She is much cleverer then the average wench but rarely gets to show it.
9-The Bouncy
An I love life type person with a cavelier attitude, she allways seems to be joyful and pleasent at her work, and therefor makes a bit more in tips then other barmaids and can afford little luxuries now and then, like a silver bangle or a new pair of shoes. There are those who whisper snide comments about her, talking about her behind her back and suggesting that she is a prostitute but the rumours about her are totally untrue.
10-The Informant
Arrested for a minor crime a few years ago, she secretly agreed to turn into a police informant. Since then her grassing has led to the solving of a murder and the foiling of at least one major robbery. None of the pickpockets, robbers and other villians suspect her of being a police spy, but she has to be careful. If they find out or even suspect her of telling on them, her strangled body will be found in a street somewhere as a warning to others who might be thinking of doing the same thing.
She will try and sell the PCs (insert illegal item here) for a small price. If they accept, then when they leave the bar a large patrol of police/city guards/whoever enforces the law tries to stop and search/arrest them. If they kill the police, they just became serious lawbreakers and outlaws with a price on their heads,and anyone can legally kill them. If they submit to arrest, they must either bribe the police to drop the case, try to escape from the cells, or face trial in court
11-The Harassed
This one has to face a lot of sexual harassment from her customers and/or boss, ranging from nasty sexual comments to bottom pinching or worse. The PCs can either ignore it, join in with the abuse, or try and make things better for her in which case she will be thankful.
12-The Criminal
This barmaid, when she thinks she can get away with it, takes advantage of the customers. She steals small amounts of money from the bar tap, pickpockets from people, tips off footpads about who to attack next (they share a small amount of the spoils with her.) She has been known to get people's drinks switched with Time Wine or the beer equivilant and then stolen from them when they are in a stupor but this does not happen often for fear of either getting caught or driving customers away from the bar.
13-The Refugee
Depending on the time period and place you are gaming in, this barmaid could be in formal witness protection, or could be hiding off her own back from an ex, a gang of criminals, the law or someone else. She fears that she would be found out but tries as hard as possible to keep her fear under control. For a minor roleplay hook, perhaps those who she is hiding finde her and try and grab her whilst the PCs are in the same bar. Do they let her be dragged away kicking and screaming to her doom, or do they act as heroes and rescue her? If they free her, it turns out that she knows where the McGuffin is hidden that the PCs need for the next part of their quest and is happy to help them out and in awe of the PCs for rescuing her.
14-The Disguised Man
This barmaid is a transexual who can pass well. The PCs are only likely to find this out from her slightly strange voice and of course if it is an NC 17 rated game and one or more of them try to have sex with *her*. She enjoys her job and is happy with her life.
15-The Spy
This agent was nearly caught and is working under a false identity as a barmaid, so that she can one day earn enough money to get back to her home country and her reward. There is a big reward out for her, and if the PCs find out who she is and can capture her and hand her in to the authorities they could earn said reward. She has a secret weapon (the GM can choose what it is) so she can and would put up a fight if they try and capture her, and there is no reward on offer for her dead body, other then not being prosecuted for killing her, and the few things she has to take.
16-The Slow
This unfortunate girl is mentally retarded but is a happy person and perfectly able to do her job of serving out the drinks. Perhaps someone starts abusing her and the PCs have to decide how heroic they want to be.
17-The Scarred
Once she was a pretty young model with many a male who was interested in her, and she had quite a few lovers. One of these turned out to be a jealous man who wanted her to marry him. She pleasently turned him down and then broke up with him when he continued to press the issue. So he ambushed her one night with a razor blade stuck in a potato, and whilst not wanting to kill her, he pinned her down and sliced up her lovely face, scaring it and making life as a model impossible. He was caught and convicted and got a long prison term; she became a barmaid, a big step down from the position that she had once enjoyed.
18-The Were
Unknown to anybody else this barmaid is in fact a female werewolf (or if the GM is feeling more exotic, some other kind of were ( see 30 Were-Creatures for ideas). The PCs go out one night and are attacked by a huge wolf or other creture on the night of the full moon and after it gets a wound from sword or spell it turns and runs. Laster they go back to the inn and find the barmaid nursing a wound on the same part of the body that the creature was injured in. Do they get the local law enforcement involved, seek private revenge or lynch law, blackmail her, or just let her be?
19-The Hero-Worshipper
It may well be that the adventurers are at least locally famous, and this barmaid starts following them around, chatting them up and generally getting in the way, clearly in awe of them, in love with them or both. What do they do? Do they let her tag along or tell her to get lost? If the latter she migght well follow them in secret and then get into trouble and they either have to rescue her or leave an innocent person in serious trouble. If they let her die it may cause them legal trouble if they ever come back that way, or just damage their reputations.
If they do let her come with them she will carry heavy things for them and do her best to help but knows no magic and has little or no combat skills.
20-The Vampire
This barmaid is in the habit of slipping the odd patron a Micky Finn and then fanging them and drinking a little of their blood, the fang marks normally being mistaken for mosquito bites. She neither murders nor robs;either would at the least give the inn a bad reputation and could end up with her being caught and having to flee from a bloodthirsty (pun intended) mob with stakes and torches. Despite being a vampire, she's otherwise a pretty honest person rather then being consumed with evil.
21-The Disease Carrier
This barmaid is a carrier of a horrible disease, but it has no effect on her body or mind. She is however breathing the germs out whereever she goes, and without intending to is spreading it wherever she goes, moving from bar to tavern to hotel, leaving quickly when large numbers of people fall sick and die before people put two and two together and discover that she is the cause of the outbreak. Within a day or so the PCs will start falling ill with (insert disease here) and death is a possibility if they cannot find a cure quickly enough.
22-The Merry
This barmaid has drank a bit too much for her own good and is staggering around with trays of drinks and in danger of dropping them at any moment. If the PCs step in, and take away the drinks and pass them around to the customers, they will be popular and might get a tip or two for doing so. Otherwise the barmaid will end up tipping them over the PCs, herself, or someone else, in which case she will either be punched by an irate patron or sacked on the spot and tossed out of the bar by the bar owner.
23-The Traumatised
This poor woman has experienced something truly horrific, she comes home screaming incoherently one day. Since then never leaving the village/town and never saying a word about what it was that scared her so deeply. She has a slightly "out there/loony" look about her, serving the patrons their drinks in silence.
24-The Siren
A barmaid in a dockside tavern. The Siren, is many things, barmaid, entertainer (a lute maybe?) and what her patrons don't know; a skilled thief. Those that have fallen victim to her charms rarely put two and two together. Enthralling her mark with the sound of her music, she distracts him long enough for her younger brother (too young to serve in the establishment yet) to cut loose a few purses every now and again.
25-The Cultist
This barmaid is a secret member of (insert name of dangerous banned cult here) and wants to poison or otherwise harm the PCs to further the desires of the cult. Or maybe she is planning something bigger and nastier such as ; arson of the bar;summonning a demon in secret in the basement; adding poison to everybody's beer. Maybe she misculculates and tries to get the PCs to join said cult and they have to decide what to do.
26-The Assassin
She can be anything from the *sack of hit points* who stabs at a PC with a blade or murders an NPC on the spot, forcing the players to look for another NPC to help them, to an NPC in her own right who helps the players only to lead them into a deadly trap or ambush near the end of the game. And she can be anyone from a simple hired killer or madwoman, to a member of a complex death cult or criminal syndicate.
27-The Lazy
This barmaid chats with her friend, drinks free beer and does very little work. She was foisted on the bar owner by the local Mafia or (insert name of crime family here), as she is one of the sisters of the leading member. As long as the PCs don't bother her she has no intention of bothering them but if she and them get into an arguement, two criminals per PC will get up and start attacking the PCs;should they be cut down, beaten up or otherwise dealt with, she will assume the PCs want to do the same thing to her and run for her life, screaming in terror.
28-The Lovestruck
This barmaid is deeply in love with one of the PCs. If chatting him up fails, she will slip a powerful love potion into his drink. In gaming terms he must make a successful Resistance To Poisons roll or he will fall headlong in love with her. The PCs will have to either seperate the two by force (the potion will wear off after a few hours) or find an antidote to the potion (which might need a subquest.)
29-The Undead
Even in an area where few people wash very much, the foul small of this barmaid and the cloud of flies around her head are two signs that she might not in fact be alive. A closer look reveals that her eyes are a dull grey and her flesh looks anything but healthy. To save on bar costs, the owner of the bar illegally brought a zombie slave to serve the drinks and food. If attacked the zombie will fight back and it's bite can cause zombiefication itself within X amount of hours unless the petals of a certain flower are found for the cure. The zombiefication can be delayed in the short term by...eating human brains.
30-The Slave
In a country where slavery is illegal, this barmaid was tricked by her boyfriend into coming to the area with a promise that he would find her a good job. Instead he sold her into slavery as a barmaid by day and a sex slave at night. When she refused she was beaten and tortured and raped but not in a way that would show any long term marks until her spirit was broken,and then put to work without pay. She has been told she will be murdered if she tries to run away.
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Codex
30 Were-Creatures
By: Murometz
( Lifeforms ) Third Kingdom -
Any Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
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Were-Spider
Clan Gremmurclye
Weaver, Recluse, Widow and Bolas are four sibling were-spiders, dwelling deep inside the heart of the Timeless Pines. Murderers of exquisite design and execution, bored killers, they are likewise sage philosophers and deep thinkers. Long ago, did four young children wander and get lost in the vast, labyrinthine forest, despite their parents urgings and reproaches. Legends claim that they were all in turn bitten, or kissed some tales relate, by the mythical Spider-Count-The-Days, a pony-sized arachnid, lairing somewhere amidst the yawning, primeval old-growth of the Timeless Pines. Waking from a seemingly endless nap, the four siblings Gremmurclye, Arault, Tyia, Rollo and Nadamanthe (Naddy), discovered to their initial horror, that they were now infected with the Counters Curse, their bodies transforming into those of were-spiders.
Were-Jackal
Savid, the Rain-Maker
Savid has lived on the sun dry steppe for as long as he can remember. His parents abandoned him when eh was still an infant and he has since been raised by the common will of the village. When he was still young he underwent the first change, taking on the thick shouldered form of a desert jackal. He grew healthy and strong, feeding on carrion and wild prey while the rest of the village grew lean and hungry. Soon, the locals started calling him the rain-maker, because sorrow followed in his path. If he stayed with a family, some of their gaunt livestock would be killed, or one of the small children ripped open and eaten. While the sorrow has distrcted the village, Savid has since weeded out the sick, the infirm, and those too old or weak to contribute to the survival of the community. While times are lean, as a whole, the village is now stronger than it was before.
Were-Bat
Moenzander Blackwing
Few people will ever embrace their shapeshifting condition quite and entirely as moenzander Blackwing. It has been years since Moenzander resumed a human form, instead this sorcerer has spent the years in his hybrid half man, half bat form. Living in near darkness, he has explored the realms of invisible and arcane magic. When the rare busybody *pcs* shows up, they find his tower to be a maze of chambers and odd corridors, all shrouded in complete darkness, there are not even brackets on the wall to hold torches. Despite all of this would be villainy, Moenzander has no evil design upon humanity, though he is by no means a philantropist. His area of expertise is delving into the magics of shadow, darkness, and the lore of antiquity.
Were-Jaguar
Hannalitzi, the Dreaming Piper
Hannalitzi fears his own alter ego, and ignores the Black Jaguar simmering inside him, as best he can, spending his days traveling from village to village and to and from the capital, Xonqaique, the Ten-Tiered City of Broken Clouds, playing his pipes, carved from anaconda bone and cartilage, and leading the disillusioned youth in drugged revelries, celebrating the Night of Nights festival incessantly. In times of great stress or during the weeklong Blood Moon sightings, Hannalitzi prowls the obsidian-strewn Jungles of Phussh, his blood-curdling growls and groans paying homage to Qixocueli the Swindler, Father of Jaguars, Khasshkillot, Whale of Chaos and AvulVaaqa the Eviscerated Toad, Mother of Men.
Were-Raven
Ockrin Wheatgate
Suthcundman of the Hanging Pines and Frokkerns Horn settlements, Ockrin serves as the mayor of both thorps, while living unassumingly in a third village, Flacksterd, some ten leagues distant, where he is also revered as the village wiseman, and often parents of newborn babes will go to him for his blessing and to receive a Star-Name for their child. Ockrin is an able astrologer, as well as an avid sky-watcher. It is said by the villagers that one should always take care not to bump into Goodman Wheatgate while he walks, as he is always looking up into the sky.
Were-Tiger
Amchankra, Guardian of the Emerald Garden
This dangerous woman, who dwells in Kiebr Gogo Begg’s Emerald Gardens, is a cold-hearted, emotionless slayer and guardian of said demesne. She is also the Kiebr’s deadliest and ablest assassin. By day she lazes in the nirvana of the artificially created, jungle-paradise designed by her liege and his wizards, and by night she stalks the darkness, able to shift from stunningly beautiful, exotic woman, to a ferocious, ruthless tigress. She relishes ripping to shreds anyone who dares trespass.
At her request, Kiebr Gogo-Begg, has agreed to let the lustful Amchankra, "sample" his stable of concubines at her whim, and nothing pleases Anmchankra more than "stalking" fearful pleasure slaves through her Garden of Delights.
Were-Squid
Sebastien the Luckiest Sailor Alive
Sebastian has been a sailor since he was a 12 year old cabin boy. He has seen more wrecks and ships sunk under him than most men can even consider claiming. He claims luck has kept him alive, but it is the fact that when he falls into salt water under the light of the moon, he becomes a squid of large size. This has allowed him to simply swim/jet away from the wrecks. He is now in service to the captain of a ship who knows his secret. No longer a deck swabber or sheet hauler, Sebastien will swim out and sabotage ships by jamming their rudder chains and cutting anchor lines so ships are mooring drift into the rocks in harbors.
Were-Dolphin
The Singing Dolphins of Seven Seas
An irreverent clan of were-dolphins and the entertainers of the highs seas, they are adored and almost revered by pirates and honest sailors alike. The family unit, eight members strong at one time, now down to four living members, spends their days and nights swimming the oceans, and practicing their entertainment extravaganzas. Rarely can the clan be found ashore in human form, but when they do, they can usually be found skulking around the docks and taverns of any major seaport.
In their favorite element, the ocean, the were-dolphin troubadours, cruise near or above the surface, looking for passing ships and caravels. Encountering the altruistic clan, is considered a great boon of luck among seamen, and upon spying the Singing Dolphins, crews usually stop what they are doing, and hoot and holler, anticipating the performance to come.
The were-dolphins put on quite a show. From elaborate swimming and flipping tricks, to juggling and tossing fish, to the most incredible singing voices, this side of Cilagros Opera House, they are bards in the truest sense of the term, delighting in their own performances and enjoying entertaining as its own reward.
The legends of the singing dolphins have become iconic in maritime lore. Mariners consider them blessed and fortuitous to be lucky enough to witness the aquatic troubadours hum and croon. There are murky rumors of course. Rumors describing the were-dolphins troupe as pirates and thieves, and some claims, that they serve a darker, benthic master, but this gossip is unconfirmed at best.
Were-Scorpion
Abdul Tawwab, Servant of the Forgiver
Adbul grew up as many other boys in his village. Unlike them, he had no fear of scorpions or the snakes that could found in the desert. Many considered him to be blessed by the Divine as when he was stung, no welt rose on his flesh. Not even the fiery sting of the Death-bonnet scorpion affected him. He was nearly an adult the first time he changed and became a scuttling scorpion half the size of a camel. Filled with fear and self loathing, Abdul fled the village and now lives in exile. He rarely ever reverts to his human form, instead living as a giant scorpion in the desert. He has no qualms about stalking and killing anyone who threatens his village. The locals have seen the giant scorpion a few times, but are thankful it has never ventured to come into town.
Were-Falcon
Yerriltia, the Falling Talon
Long a ranger of the North woods, Yerriltia fell quite naturally into the rhythyms of being a shape shifter. The bright-eyed woman is know for her skill with a bow, lack of mercy, and keen eye. They do not know that their protector hides her weapons and clothing and during the heat of the day flies among the clouds, hunting small game and watching the world unfold beneath her. As such, Yerriltia is almost legendary for her scouting ability.
Were-Auroch
Cloobad the Hammer
Always larger and stronger than the other children, Cloobad was simply big. Most of the time, he can be found working in the smithy, hammering out great blows with his heavy hammers against heavier anvils. When he changes, he grows even larger, his muscles even thicker. In this form, a great shaggy half man half auroch, he could rival a hill giant for strength and possibly be mistaken for a wooly minotaur.
Were-Rat
Lemick Stabbino
The son of a noteworthy merchant-prince, Lemick was infested with his disease, while traveling on his fathers behalf to the city of Nistvhaar, Queen of the Plains, notorious for its many Rat God cults. Bitten while visiting one of the cults bizarre red temples, Lemick was disgusted by his cursed fate, and unsurprisingly resentful of his gift. His sanity somewhat ravaged by the taint, Lemick chose to blame his father for the tragedy which befell him, and allowing himself, in this way, to take out a lifetimes worth of pent up resentment and frustration on his sire, began to plot the downfall of the mans fortune and dynastical merchant empire.
Adubal "Duber" Hykes
The self-proclaimed, Prince of Rats, and Steward of the Sewers, Duber as he is known, does rule a humble, but effective gang, lairing below the streets of the great capital of Jantir. Himself barely past puberty, Duber is a young, rambunctious, but eminently charismatic and dangerous thief, who leads his fellow infected were-rats on daring and astounding raids across all Wards. Duber has a hefty sum placed on his head by the frustrated Cityguard. Despite all their efforts, the likable Prince of Rats remains ever elusive. Unbeknownst to all, Duber carries on an affair with none other than the respectable Lady Ajasseya, she enjoying the danger and secrecy of it all and he in turn, enjoying losing his virginity.
Were-Caracal
The Great Marifana
Once a desert princess, daughter of the Raining-Tear Pasha, who was transformed into a desert wildcat, during her exploration of a forgotten desert tomb, once dedicated to Thhassalat, Mistress of Cats, and sister of Mrrrrawwr. Properly cursed with her new exquisite form, the Great Marafana found her new feline life preferable to her old one, and thus her legend was born. The Great Marifana is a beautiful Caracal cat, a paragon of the species, with the intelligence and memories of her former life
Were-Bear
Voddermox, Son of the Polar Bear
A hermit dwelling in the icy tundra of the north, Voddermox was stalking game when a huge, hulking snow bear erupted from the frigid waters and mauled the seal-hunter. Miraculously surviving the attack, the youth was later ostracized from his tribe, and took to wandering the snow and ice of his homeland alone. Voddermox now feels closer to his bestial form than his human one, preferring to stalk the ice flows as a polar bear, distrustful and resentful of all other humans, especially foreign visitors to his domain.
Were-Terror Bird
Umbadewe Talkata
Odd facial tattoos and a lilting foreign accent mark Umbadewe Talkata as a foreigner. His wrinkled sun-scorched skin is tough as leather; his dark, squinting eyes carefully survey all around him. An unwanted vagabond, Umbadewe travels from town to town, doing odd jobs when he cant find opportunities for petty thievery. Over and over, furious villagers have driven the parasitic foreigner from their town, only to hear him rant of the Murder Bird Spirit that watches over the menfolk of his line. Even Umbadewe doesnt realize what this ancestral totem really is. He has no recollection of the times when he assumed the shape of a heavy-beaked flightless bird. Clad in the form of a phorusrhacid terror bird, nearly ten feet tall, the shapeshifter hunts those who wronged him. His savage kicks and tearing beak rend his victims into bloody shreds.
Were-Crocodile
Hazzit-Zoob and the village of Amaiah
At first glance a perfectly humble and average warm-clime demesne, situated along a wide, muddy river with a gentle flow, the village secret is that at least a third of its inhabitants are afflicted with crocodylothropy. They are led by an elder, named Hazzit-Zoob, who espouses devouring most travelers who pass the wretched Amaiah, but not before lulling foreign visitors into a false sense of security. The creatures are clever, and are loathe in revealing their secret with reckless abandon. There is even a good chance that some travelers passing through the village, will be left unmolested, unaware of the villagers natures. But a word of caution to the unsuspecting PC, that wakes, exits his or her guest yurt, and approaches the river bank for an early morning swim, while three or four washer women, are knee deep in the river, going about their chores. For the present time, Hazzit-Zoob is content with his rule, but soon he will plan to expand his cults influence and afflictions, among the tribes of the many villages along the banks of the Great Brown River.
Were-Wolf
Mr. Jenter (manfred-thanks)
Jenter is a man that has mastered his werewolf nature better than most. Hiring out as a guard and cook for short treks, he is known for his passion in preparing food, playing and experimenting with spices and other additions, making simple foods a little different every time - it doesn’t always work, but mostly it is good. His favourite is naturally meat, not pointed out in any way. Casual and reliable, he is a favoured companion… pity he does not hire out for longer periods, an ‘independent nature’ as he says.
It took Jenter quite a while to adapt to his condition. With all the friendliness, he makes sure to be out of civilisation around full moon, walking the woods in human or partially transformed form, rarely turning to wolf completely. His secret is the maniacal devotion to preparing food, into which he channels much of his feelings; focusing on the cooked meat, he suppresses all thoughts of other ways to process meat, or to cunsume it, or to hunt it… If fighting, he fights with the same obsession.
Jenter is _so_ above to changing into a wolf on any provocation, but if forced hard enough, he could become a violent beast beyond sanity. Control is his greatest power and weakness. The few people that got behind his defenses, and angered him sufficiently, have vanished later without a trace. Most conflicts are solved with a smile, and some cooking afterwards.
Vokoun, the King’s Man
Vokoun is one of those rare lycanthropes that has conquered his alter ego, and has firm control over his own transformations and blood lust. Originally, but no more, a Master of Hound for a prosperous King and Kingdom, Vokoun was infected with the curse during a spirited wolf hunt. Since his infection, he has spent years channeling his rage and mastering his lupine forms. He has remained, throughout it all, intensely loyal to the King, and though his hounds now dread his presence, the King saw value in having such a loyal and terrible avenger on his retinue, and anointed Vokoun, Head of the Kings Personal Guard. The werewolf takes great pride in his own appointment and does his job with relish. Vokoun further ingratiated himself to his liege, after saving the Kings life, during yet another, Royal Hunt. Vokoun’s weapon of choice is spike-studded iron mace. He eschews sword and armor, as has an unusual aversion to steel as well as the rudimentary silver, dreaded by his lycan kin.
Were-Fox
Gjalbava and Grusilla
Grusilla is the mayor of Ynors Rest, a large village, with pretenses at being a town, one of several beside the vast Peloe Glacier. Grusilla inherited her position and her taint from her mother Gjalbava, an old, wily pagan who originally came from the Peloe¸ Glacier Towns, and became mayor after marrying the existing one, and poisoning him in his sleep with nightshade. The death was deemed a natural expiration by the town coroner, a man who spent the days and nights deep in his cups. Gjalbava put on an act of proper sorrow and dutiful composure, and it wasnt long before the town decided to appoint the brave, grieving, widow mayor in her husbands stead. Gjalbava proved to be a good leader and judge, once she seized the opportunity presented, governing rather fairly and energetically (she loved to be in charge, akin to a drug for Gjalbava), despite her own personal biases and occasional embezzlements, and in time, became a much loved figure in Ynors Rest and neighboring towns, particularly known for her cheery disposition, clever and sometimes acerbic tongue, and organization skills. Ynors Rest was prosperous, as prosperous as a small town can be, during her tenure as well, due in no small part to the discovery of amber deposits in areas of the Peloe Glacier. Grusilla for her part, despises her own mother, but bides her time, having the same plans for mom, as mom had for dad.
Were-Rhino
Sayachekal, the Pillar
The keeper of the Holy Temple of the Divine River, Sayachekal is a stocky old woman with a bulbous nose and poor eyesight. this hasnt dissuaded her from her task of keeping the temple swept and the sacrificial altars clean and presentable. It wouldn’t do for offerings to rot on golden plates. It is rare that Sayachekal shifts into her animal form, a venerable iron jawed rhinocerous. She does this during the infrequent rains to feel the water patter against her pebbly skin, or when the temple is threatened. Once, during an earthquake she assumed a monsterous half human, half rhino form and held up a corner of the building while the petitioners inside scampered for safety. Over the next two days, with nothing more than busted tree stumps for supports and her own strength she repaired the temple’s fallen pillars and sagging roof.
Were-Lobster
Merigo the Dustman
Merigo the Dustman trudges from alley to alley, the squeaking wheels of his makeshift rubbish cart advertising his presence long before he can be seen. As he makes his rounds, gathering trash from waterfront businesses, Merigos expressions can be hard to fathom: The dustmans mouth hides beneath a quivering moustache and his gaze wanders randomly.
As the moon rises, Merigo slips off to the tidal pools of the shore, there to secretly transform into a huge crustacean. Crawling among the moonlit rocks, Merigo the giant Were-lobster greedily devours trash and debris, occasionally adding an unfortunate beachcomber to his diet.
Wereboar
"Bully" Bulward Brashfist
The most aggressive merchant in his guilds history, "Bully" Bulward Brashfist never saw an obstacle that daunted him. In his years as a merchant, the stout-hearted trader has squared off against the Thieves’ Guild, led crews exploring new trade routes, and shattered strikes in bold confrontations. His appetites are nearly as legendary as his temper: No man has ever seen him bested in a contest of eating or drinking.
Local authorities watch the burly merchant, but he’s managed to hide his true nature. In the darkness before each dawn, Bully and his inner circle of friends and employees don boar skins, transforming into animal form. They hunt nearby forests, goring anything that crosses their path.
Were-Horse
Tezzolo and Enyrane
Husband and wife thrice over, horse-thieves extraordinaire, this pair of passionate lovers and fighters, have had bard’s songs and tales written about them, and they aren’t even dead yet! Tezzolo and Enyrane have an ardent love-hate relationship. The duo is the stuff of legend as far as their reputations are concerned. The pair do not steal horses for profit (though the two "Robin Hoods" have in fact aquired quite a hoard the over the years of other riches.) In fact, They "free" the horses they steal and return them from wherever they came. To say there is a sizable bounty on the pair’s heads, would be quite the understatement. Yet Tezzolo and Enyrane have little trouble escaping the law time after time.
Were-Badger
Dietrich Sour-Tooth
Old Dietrich has been a village elder as long as anyone can remember. Despite his grayed hair and hunched back, he can drink half the village under the table and can outwork a man a third of his age. He also has what is considered the worst temper in the county. While generally unpleasant, he is protective and loyal to a fault and more than once has been seriously injured when he spoke out when he should have held his tongue. It is a shame though, the soldiers who beat him for his insolence against the king were later found all dead except for one. The crippled soldier gibbered about a giant badger that attacked them with it’s claws, teeth, and a great stone axe.
Were-Snake
Hanaline Silver-Veils
A courtesan and dancer, few men in the capital have not heard of Hanaline of the Silver Veils. They come from miles around to watch her show at the cabaret, where she dances with inhuman flexibility. Scarcely clad in clothing, often cavorting with serpents, she appears as the almost naked goddess of lust. Feeding this appearance is that Hanaline has no qualms about taking private paying clients who want to see just how flexible she is. When the full moon rises, however, this exotic dancer takes on the shape of a giant serpent and will skulk through the dark places in the city, seeking open windows. Her human side forgotten, the serpent has a taste for eating young children, especially those still in the crib.
Were-Pigeon
Vili Pommerlich, "The Bombardier"
Favorite messenger and spy of King Rupert the Mighty, Vili Pommerlich keeps his therianthropic identity a secret from all but the king himself. A hapless palace page by day, this wannabe Zorro, is in fact an undercover agent for the crown, a far-traveling emissary, and courier extraordinaire. Vili has no idea how he came upon his avian curse, unless of course he reasons, it was that time he pulled the second lever instead of the third, in the second chamber of the the Puzzleroom, inside the infamous Temple of Winged Avarice.
Special Category
Nestor, the Spreader
Nestor is that rarest of souls. He carries the lycanthropic virus but is not a werewolf himself. He is immune to his own taint, yet can inflict the curse on others with a simple bite, or any other exchange of bodily fluids. Sages have studied Nestor over the years (he will accept gold from those interested in "studying" him), but have yet to settle on the nature of his singular predicament. Nestor claims he was born with this affliction, and doesnt much care if someone doesn’t believe him. Truly, he would be a fascinating soul, if not for his complete lack of wit and personality. A stupid, lazy, and crude man, Nestor goes through life without a care or a single ambition.
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Shababa the Orcish Dancing Girl
By: Cheka Man
( NPCs ) Minor -
Artistic/Performance Shababa sat sadly in a corner, tears falling from her yellow eyes and dripping from her tusks. "All I want to do is be a dancing girl, it’s not my fault that the Gods made me an Orc. Why is eveyone so narrow minded?"
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Appearance
Shababa is five feet three inches tall, with yellow eyes, light green skin, long curving tusks, long black hair and what Orcs would think is a beautiful face and body (and what most humans think is a pug-ugly body and piglike face.)
History/Background
Shababa was an Orcish maiden, born to one of the richer and high-ranking Orcish families. Her father was one of those who played The Drums of the Spirits in battle, and from when she was toddling around, the young Shababa decided that she loved music and dancing, and that she wanted to become a famous dancing girl. The problem was, although the Orcs liked dancing, they didnt really have a dancing tradition as such, and many of them laughed at Shababa when she danced and ridiculed her.
Shababa grew up to be beautiful-from an Orcish point of view, with soft green skin, long curved tusks and a good strong body. One day her dancing attracted the attention of an Orcish chieftain of her tribe who made her his personal dancing girl and wanted to make her his mistress as well.
Shababa was uncertain if she wanted to take up the offer. On one hand, he was a chieftain, a great warrior, and rich, but on the other hand he was no longer in the prime of life, and there was also his Great Wife to worry about. Whilst she was trying to make up her mind, it was made up for her when there was an attempt on her life.
Somebody, one of her admirers amongst her tribe, tipped her off that someone sent by the Chieftains Great Wife was going to stab her when she slept, so she used pillows to make it seem like she was asleep in bed and fled from the tribe with only her clothes, her jewellery and a small amount of money and food.
She decided not to stay and accuse the Great Wife of trying to kill her. If she was disbelieved, then under the few harsh laws of the Orcs, she could face mutilation or even execution for false testimony and lese-majesty. If she was believed, then the Chieftain might well decided to make her his new Great Wife, which she didnt want. She liked him but she certainly did not love him.
So she decided to take her chances amongst the humans. She had heard that they valued dancing much more then Orcs-maybe there was a chance that they would enjoy her singing and dancing enough so that she could become famous. Sadly, it was not to be. Although she was allowed by innkeepers to dance at their inns, the crowds who turned up to watch her thought of her as a freak, mocked her and jeered at her, and teased her. She moves ceaselessly from inn to inn and from town to town, hoping to find somewhere where her talents are properly appreciated. Had she been a human, it is likely that she would have indeed become famous for her dancing and singing, but as an Orc she has become a figure of fun.
She gets the occasional coin, usually thrown painfully at her, but makes just enough to live on. Occasionally a kind innkeeper or one who is just amused by her dancing might let her spend a night for free in his inn. She has long since sold all her jewellery and her clothes have become ragged and full of holes. So far she has kept healthy, but the winter will soon be here and she fears that she will get sick.
Recently she has become a barmaid to have a source of money. The pay is bad, but she gets to sleep in the inn for free.
Special Equipment
Her voice-it is sweet despiter her being an Orc and she is as good a singer as she is a dancer.
Roleplaying Notes
She is pleasant to all who are pleasant to her in return, but has acquired a deep mistrust of humans because of the way that most of them have treated her.
Plot hooks-The PCs see her being hassled by thugs. Do they intervene to help an Orcish girl?
Dancing Barmaid-A PC sees the Orcish barmaid dancing on stage late at night, and dancing very well.
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May 19, 2012, 9:21
May 19, 2012, 14:24
May 19, 2012, 14:32
May 19, 2012, 19:49
May 20, 2012, 6:43
Happy to see my two made the list as well :)
I vaguely remember there being a 30 Assassins sub that could be linked to this.
*Goes off to search for said sub*
Also a 5/5 from me :)
May 20, 2012, 6:45
May 21, 2012, 12:11
Two more that I would like:
Daddy's girl: This barmaid is the owner's daughter. She doesn't take backtalk and she is quick to judge. She has no problem throwing a tankard of ale in a patron's face, and she is likely to not care what you think of her. She is sociable when not busy, and she is both intelligent and attractive. But beware, if you tango with her, you have a very intolerant, overprotective bar owner to deal with. Surly types are usually banned after the first visit.
The Foreigner: This barmaid is from a distant land and usually a different race. Half-orc or gnome girls often have difficulty finding and keeping employment so they commonly turn to being barmaids. Used to not fitting in, they ignore most insults with dignity, but when the trouble starts...well think of it as a dam breaking. There is a lot of pent-up frustration here.
May 21, 2012, 12:13
OK. It didn't vote for me either. Kassy, I share your puzzled look.
Edit: In retrospect, I have simply failed to understand how to post comments. I'll do better next time.
May 22, 2012, 6:22
May 22, 2012, 11:45
May 22, 2012, 15:38
May 22, 2012, 16:55
May 23, 2012, 0:22
June 9, 2012, 16:36
October 18, 2012, 10:58
Still though, a solid piece, Cheka!
May 8, 2013, 20:16