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November 26, 2006, 4:08 pm

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Codal - The World of the Omen Star


When the Omen Star has been in the first house of stars over Codal important events have occurred: The Dragon Line Wars, The War of the Stone Rose, The birth of Zarath and his rise to power, the coming of the Messenger, and many other events of historical note. The Omen Star is rising, the rest of the portents do not look good.

The Omen Plague is the driving force behind this post. (If you have not read it, read it now I will wait. ... Okay.) The Omen Star and this world is all about The March of History, as event unfold and continue. Codal is the best example world for the plague. It will show you how to make this work in your own world. And if you don’t want to make your own world, you can simply use this one.

Codal is a world of wonder, alive and full of magic. Elves, Dwarves, Goblins, and Humans live in a discordant harmony. It is of an approximate size and form of Earth. 

There is magic here: It is mostly what some people would consider “cantrip”. They are little things really. Great spells take time and effort, serious rituals with equipment.  Magic items require skills to empower them.
This is how I prefer my magic… lower level with the ability to do higher power level possible but not easy to do.

The religion is a central one. It could be monotheistic or polytheistic. However, one church rules them all in the North. And a similar faith rules in the South, just with the priesthood taking the place of nobility. See One Deity Fantasy for any number of options.

There are two continents on the map:

The Northern Continent is a rugby ball shaped mass with a large gulf out the south eastern side. This is where our campaign is centered. The Western Coast is Elven lands. The Northern Lands are Dwarven. The Dwarves used to have people in the south eastern mountains (Called the Sallow Rocks), but they are long dead, lost in the Dragon Civl War. The rest is Human Lands, sometimes called the Middle Countries. This makes six kingdoms built upon the foundation of the fallen Great Kingdom. The Humans are mostly fair skinned, blonde to brunette.  The technology is your standard 12th century.
This is your standard Psuedo European Feudal Fantasy.

The Southern Continent is a comma shapped mass, where the upper round part would fit into The Gulf of the Northern Continent. It is ruled by the Priest Kings. It is very hot. Their sailors are very skilled. The Humans look ethnically like Asian-African crosses.  The Hundred Tribes were united under one tribe and the priest kings. There is a little trade between the two continents, but mostly they live their own existances.

There might be another Continent or two out there in the Eastern Hemisphere, but they are not known to the Known World.

Now this sound like your everyday fantasy doesn’t it? Good. Because from this prosaic begining will come something different.

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Comments ( 1 )
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July 23, 2006, 13:32
I know. I know. I promised to stop creating new major projects while I still had others unfinished. Things are moving. My game is being rewritten. Kerren is being nickled and dimed. As is Arth (though it is more like being nickled and pennied). The Imperium has yet to actually even be started. I have a couple of projects floating around in The Forge. Yet, here I am. I had a burst of brilliance about this setting. Rather than let it be forgotten, I am posting it down.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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