Login or register. (You can now login/register with your social networks.)

6 Votes


Hits: 3803
Comments: 11
Ideas: 0
Rating: 4.25
Condition: Normal
ID: 2879


July 21, 2006, 10:59 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF



Eww…take a look at that nasty beast!

Full Description
The Sincewela is an obviously strange creature, a thick and ropey mass of crimson cilia and several large prehensile tentacles. They are highly mobile, able to climb and cling to nearly any surface via a sticky secretion generated by the red cilia. The tentacles are tool using limbs, and can wield one handed weapons with ease, they can also be used to make physical attacks

the_heck.jpg|left|The Sincewela]

Their mode of sensory perception has yet to be discovered, but the Sincewela is able to penetrate all illusion based magics, as well as foil all invisibility spells and magic items. In truth, the Sincewela uses several senses, the most notable being a biolelectric sense akin to a shark. The second is a motion and vibration sense that is something between touch and hearing. The third sense is a nearly supernatural sense of smell, Sincewela can detect and sort out pheromones, allowing it to sniff out gender and race with ease. These senses, not possessed by the average race, cannot be replicated with normal magic.

As a constructed being, the Sincewela have no known means of reproduction, though they do have an interest in females of the species. This is a general desire to be in closer proximity to females than males since the Sincewela thinks females have more interesting and variegated pheromones.

Additional Information
Created decades ago by the Alchemist Chemish III, the Sincewela have served as his pets and body guards. Since each one ranges from the size of a small dog to the impressive size of a horse, he has ample companionship and protection. The smaller specimens serve as laboratory assistants, while the larger ones spend their time hiding from natives and feeding.

Chemish had no desire to create a monster, so the Sincewela sustain themselves on absorbed pheromones, nutrients absorbed through the air and by rainfall. They have a decided weakness in that they must remain moist at all times or their vitality rapidly decreases until they perish. Salt and other finely ground abrasive compounds are effacious at wounding the Sincewela and will ward them away quite well. Another factor in their creation is that they are for the most part very shy. If a person is not threatening, they will evade and hide, rather than pursue.

Folk Stories
The locals have gotten glimpses of the Sincewela, but all of the ones officially seen have been the diminutive lab assistants. A few locals, youths and laze about drunkards have seen the mature 1000 pound specimens, though no one believes them on the matter. They have names like ‘Old Swampy’ the kraken that supposedly lives in the local bog, or ‘Big Red’ the ghost of the Pine barrens, that sort of thing.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Murometz
July 20, 2006, 13:37
Since-We-La...hehe :D

Leave it to Scras. Thanks for taking up the challenge. this kinda reminds me of a flumph, but better! I particularly like their shyness and need for moisture.

"What the Heck is that?!"
Voted Cheka Man
July 20, 2006, 13:39
Nice.Monsters that don't eat humans. 5/5
Voted Pariah
July 20, 2006, 21:57
Speaking of the spells don't give normal species these kinda senses sentence. What if they did, that'd totally dissabilitate someone without hurting them at all.
July 21, 2006, 10:21
I had to read that comment several times before it really made any sort of sense. Now my head hurts, but I will persivere to answer. The three sense modes possessed by the Sincewela are not normal senses possessed by humans. Humans cannot percieve electric fields, but I suppose that there could be a spell to grant a person said ability and it would likely function to something like aura perception with an audible function. Not much of a hinderance. The second ability, the motive sense comes from the cilia that makes up roughly 1/2 of their body mass. If a spell replicated this ability, it be akin to having the ability to listen to sound with every hair on your body. Loud noises can startle Sincewela, but are not terribly disorienting. The final sense would give a human a superior sense of smell, letting them smell things and rather than wrinkle a nose at a pile of trash, they would be able to sniff out what was in it. they could track people quite easily, such like that.

Now a thing to mention, a spell that would grant these powers on a human does not automatically imply intuitive use of said powers. A subject would be disoriented until they adjusted to the new sensory input and learned how to sort and handle the new information.
May 14, 2007, 23:22
wow, thats a bizarre two sentences Pariah :D
July 21, 2006, 10:37
Updated: Well, I've attempted to add the lifeform challenge pic and I am now officially stupid.
July 21, 2006, 10:42
Don't feel bad. I can't make it work either.
July 21, 2006, 18:14
Programmer error that I don't think I will be able to fix.

To make it work, download the picture and upload it yourself to somewhere. The gallery saves each picture in *your* folder so for me to link it, it has to be your own picture.

Voted MoonHunter
July 21, 2006, 10:50
I could of sworn I had commented upon the critter. My bad.

The write up is interesting, as is the subject matter. It is not your normal slavering critter. I like that about it.

If something happened to the wizard, the critters might respond in odd ways. What happens if he is delerious, do they follow his fevered telepathic orders? If he gets grumpy over some protracted abdominal pain, do their moods sour?

If death happens to the wizards, their race is now in peril. Will they go suicidal and end themselves? Will they keep following their last order blindly? Perhaps some other magichena (like The Stayers - a type of Gargoyle ) might rescue them... teaching there methods of magically reproducing.
Voted CaptainPenguin
July 22, 2006, 17:30
Reminds me of the "monster carpet" thing from the end of "Man of Gold"... Pretty interesting.
Voted valadaar
June 2, 2014, 13:14
Weird critter but appealing.

Image still messed.

Link Backs


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.