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Comments: 11
Ideas: 0
Rating: 3.5357
Condition: Normal
ID: 229


October 24, 2005, 2:47 pm

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Armor of Huran


A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.

There are no distinguishing marks or designs on the armor. It is just very well made but one wouldn’t know that at a glance. If stacked with other armor it would blend right in. Its metal takes on a silvery glow when it has an absorbed spell in it, which would then make it very noticeable. Otherwise it looks like just any armor.

The armor was originally owned by a poor knight named Huran from a little known province. It was simple yet strong and served him well. He was a traveling knight and served the king wherever he may be needed. During on such battle this selfless knight saved one of the kings cousins by throwing himself in front of him protecting him from a blow that may have killed him. The expert craftmenship of the armor deflected the blow well and Huran survived without severe injury. For a reward the king had his armor enspelled as it is today.

Huran died of old age with no offspring. The armor that served him well was kept close and during his last hours he bid his men to bring it to him. There he carressed the armor and gave it to his most trusted friend with these instructions:

“Give this only to one that is worthy, one that will use it well and not abuse the gift. If any is not worthy may they be struck down by the hand of nature when they need the armors protection the most.”

Magical Properties:
While charged with any spell, the Armor of Huran can resize itself to fit any person between 4’ and 7’.

It can also not be tarnished or scratched when it is holding a spell but it loses some protection ability while charged. How much is up to the game master but it should be enough to force the player to want to cast the spell to get his armor back to full strength. The armor can be very powerful depending on the spell it catches, but once it has a spell all other spells affect the wearer normally.
While uncharged it maintains full armor protection.

The wearer must have a sword to direct the magic. He directs the magic by pointing his sword and saying a power word that changes every time a spell is absorbed. The armor tells his subconscious so the wearer “just knows” what to say.

If an evil aligned character uses it they will be struck by lightning during a fight and any hit during that round will be a free critical hit.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

January 18, 2003, 17:37
Nice item. Could be a spring board for similar types or armour and maybe shields. Cheaper ones could only absorb up to certain levels of spells or only certain types of spells.
August 19, 2003, 11:36
I would tweek and tune the armor a bit. I personaly feel that the armor should not be able to hold protective spells for instance, but just things offensive spells for instance.

Besides that, even good characters may want to bend the rules, so they could be punished as well, at least according to my interpretation.

All in all it is a nice item though and I think I would love to see a roque use it ;+))
Voted Chaosmark
August 28, 2005, 23:08
0xp a thought, perhaps instead of it being ensorceled as a gift, perhaps it aquired that ability thanks to the act of Huran. I remember us discussing such things before.
Voted CaptainPenguin
November 13, 2005, 17:08
Interesting, but no.
Poor backstory, the powers seem very arbitrary. Why does lightning strike an evil wearer.
Below average.

Voted Pieh
October 9, 2010, 8:31

I liked most of it, with the exception of the very last line. I got a good visual of  Huran and his armor, his precious armor. However, I don't think his dying words would be enough to add a lightning strike. Especially dying peacefully, but not all tales need to be tragic.. Solid submission!

Voted Ramhir
October 9, 2010, 10:54

I rather liked it, CP. There was enough backstory to give it some background in the world, but not enough to make the backstory unusable, like some I've seen.

Pieh, the lightning strike effect could have been part of the original spell, or as a result of his heroic action, and just not noticed while he was wearing it, since he was of good alignment. As you said, solid submission. 3.5/5

Voted axlerowes
October 9, 2010, 11:15

After reading this, I wish I had read it years ago.  I had an item similar to this in campaign I ran in the 90s Imperial Nomar Bracers.  It was armor that stored spells for later use, and changed color when it was charged.  What I like about this post is that the description was much more direct and straight forward.  When I wrote up the item for this Citadel I really struggled with how to phrase things like


when a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.

Its metal takes on a silvery glow when it has an absorbed spell in it, 

This post re-enforces the importance of simple straight forward phrasing.

Except for the last sentence, which just feels like it was tacked on as after thought by somebody that wandered by the computer terminal. 

Voted Moonlake
June 2, 2013, 7:31
Like the trade-off b/w absorbing a magical spell against normal strength of protection.
Like Ramhir, I'm happy with the lightning effect on those with bad alignment.
*Commented on for the Commenting Challenge
Voted valadaar
January 20, 2014, 10:25
A decent item. Axlerowes is right on with this one.

As for a penalty while charged, the armour glows visibly, though not enough to provide real illumination.

Cheka Man
January 20, 2014, 11:03
Very useful. The Grand Master of an Order might wear this.
Voted Cheka Man
January 20, 2014, 11:04
Only voted

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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